public MatOfRect2d(Mat m) : base(m, Range.all()) { if (!empty() && checkVector(_channels, _depth) < 0) { throw new CvException("Incompatible Mat"); } //FIXME: do we need release() here? }
public MatOfKeyPoint(Mat m) : base(m, Range.all()) { if (m != null) m.ThrowIfDisposed(); if (!empty() && checkVector(_channels, _depth) < 0) throw new CvException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfDMatch(Mat m) : base(m, Range.all()) { if (m != null) { m.ThrowIfDisposed(); } if (!empty() && checkVector(_channels, _depth) < 0) { throw new CvException("Incompatible Mat: " + ToString()); } //FIXME: do we need release() here? }