void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.legacy_MultiTracker))
            {
                LogError("owner is not initialized. Add Action \"newlegacy_MultiTracker\".");
                return;
            }
            OpenCVForUnity.TrackingModule.legacy_MultiTracker wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.legacy_MultiTracker, OpenCVForUnity.TrackingModule.legacy_MultiTracker>(owner);

            if (!(image.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("image is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_image = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(image);

            if (!(boundingBox.Value is OpenCVForUnityPlayMakerActions.MatOfRect2d))
            {
                LogError("boundingBox is not initialized. Add Action \"newMatOfRect2d\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfRect2d wrapped_boundingBox = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRect2d, OpenCVForUnity.CoreModule.MatOfRect2d>(boundingBox);

            storeResult.Value = wrapped_owner.update(wrapped_image, wrapped_boundingBox);

            Fsm.Event(storeResult.Value ? trueEvent : falseEvent);
        }
        void DoProcess()
        {
            if (!(bboxes.Value is OpenCVForUnityPlayMakerActions.MatOfRect2d))
            {
                LogError("bboxes is not initialized. Add Action \"newMatOfRect2d\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfRect2d wrapped_bboxes = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRect2d, OpenCVForUnity.CoreModule.MatOfRect2d>(bboxes);

            if (!(scores.Value is OpenCVForUnityPlayMakerActions.MatOfFloat))
            {
                LogError("scores is not initialized. Add Action \"newMatOfFloat\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfFloat wrapped_scores = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfFloat, OpenCVForUnity.CoreModule.MatOfFloat>(scores);

            if (!(indices.Value is OpenCVForUnityPlayMakerActions.MatOfInt))
            {
                LogError("indices is not initialized. Add Action \"newMatOfInt\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfInt wrapped_indices = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfInt, OpenCVForUnity.CoreModule.MatOfInt>(indices);

            OpenCVForUnity.DnnModule.Dnn.NMSBoxes(wrapped_bboxes, wrapped_scores, score_threshold.Value, nms_threshold.Value, wrapped_indices, eta.Value);
        }
示例#3
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfRect2d))
            {
                LogError("owner is not initialized. Add Action \"newMatOfRect2d\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfRect2d wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRect2d, OpenCVForUnity.CoreModule.MatOfRect2d>(owner);

            wrapped_owner.alloc(elemNumber.Value);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfRect2d))
            {
                LogError("owner is not initialized. Add Action \"newMatOfRect2d\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfRect2d wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRect2d, OpenCVForUnity.CoreModule.MatOfRect2d>(owner);

            OpenCVForUnity.CoreModule.Rect2d[] wrapped_a = new OpenCVForUnity.CoreModule.Rect2d[a.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.Rect2d, OpenCVForUnity.CoreModule.Rect2d>(a, wrapped_a);

            wrapped_owner.fromArray(wrapped_a);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.Rect2d, OpenCVForUnityPlayMakerActions.Rect2d>(wrapped_a, a);
        }
示例#5
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfRect2d))
            {
                LogError("owner is not initialized. Add Action \"newMatOfRect2d\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfRect2d wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRect2d, OpenCVForUnity.CoreModule.MatOfRect2d>(owner);

            List <OpenCVForUnity.CoreModule.Rect2d> wrapped_storeResult = wrapped_owner.toList();

            if (!storeResult.IsNone)
            {
                OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Rect2d, OpenCVForUnityPlayMakerActions.Rect2d>(wrapped_storeResult, storeResult);
            }
        }
示例#6
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfRect2d))
            {
                LogError("owner is not initialized. Add Action \"newMatOfRect2d\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfRect2d wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRect2d, OpenCVForUnity.CoreModule.MatOfRect2d>(owner);

            List <OpenCVForUnity.CoreModule.Rect2d> wrapped_lr = new List <OpenCVForUnity.CoreModule.Rect2d>();

            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Rect2d, OpenCVForUnity.CoreModule.Rect2d>(lr, wrapped_lr);

            wrapped_owner.fromList(wrapped_lr);

            OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Rect2d, OpenCVForUnityPlayMakerActions.Rect2d>(wrapped_lr, lr);
        }
 public MatOfRect2d(OpenCVForUnity.CoreModule.MatOfRect2d nativeObj) : base(nativeObj)
 {
 }