void DoProcess()
        {
            OpenCVForUnity.CoreModule.KeyPoint[] wrapped_a = new OpenCVForUnity.CoreModule.KeyPoint[a.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.KeyPoint, OpenCVForUnity.CoreModule.KeyPoint>(a, wrapped_a);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.MatOfKeyPoint))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.MatOfKeyPoint();
            }
            ((OpenCVForUnityPlayMakerActions.MatOfKeyPoint)storeResult.Value).wrappedObject = new OpenCVForUnity.CoreModule.MatOfKeyPoint(wrapped_a);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.KeyPoint, OpenCVForUnityPlayMakerActions.KeyPoint>(wrapped_a, a);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfKeyPoint))
            {
                LogError("owner is not initialized. Add Action \"newMatOfKeyPoint\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfKeyPoint wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfKeyPoint, OpenCVForUnity.CoreModule.MatOfKeyPoint>(owner);

            OpenCVForUnity.CoreModule.KeyPoint[] wrapped_a = new OpenCVForUnity.CoreModule.KeyPoint[a.Length];
            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.KeyPoint, OpenCVForUnity.CoreModule.KeyPoint>(a, wrapped_a);

            wrapped_owner.fromArray(wrapped_a);

            OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.KeyPoint, OpenCVForUnityPlayMakerActions.KeyPoint>(wrapped_a, a);
        }
示例#3
0
 public KeyPoint(OpenCVForUnity.CoreModule.KeyPoint nativeObj) : base(nativeObj)
 {
 }