OpenTrainDoors() static private method

Opens the left-hand or right-hand doors for the specified train
static private OpenTrainDoors ( Train Train, bool Left, bool Right ) : void
Train Train The train
Left bool Whether to open the left-hand doors
Right bool Whether to open the right-hand doors
return void
示例#1
0
 /// <summary>
 /// open right door
 /// </summary>
 static public void RightDoorOpen()
 {
     try
     {
         TrainManager.OpenTrainDoors(TrainManager.PlayerTrain, false, true);
     }
     catch (Exception ex) { }
 }
示例#2
0
 static public void SetLeftDoorOpen()
 {
     try
     {
         TrainManager.OpenTrainDoors(TrainManager.PlayerTrain, true, false);
     }
     catch (Exception) { };
 }
            internal override void Trigger(double TimeElapsed)
            {
                // Trains need to stop more than 2 points.
                if (Data == null || Data.Count < 2 || SecondsSinceMidnight == TimeLastProcessed)
                {
                    return;
                }

                // Initialize
                if (TimeLastProcessed == 0.0)
                {
                    SetupTravelData(SecondsSinceMidnight);
                    CheckTravelData(SecondsSinceMidnight);
                    CurrentPosition = Data[0].StopPosition;
                }

                TimeLastProcessed = SecondsSinceMidnight;

                // Calculate the position where the train is at the present time.
                double DeltaT;
                double Position       = Data[0].StopPosition;
                int    RailIndex      = Data[0].RailIndex;
                bool   OpenLeftDoors  = false;
                bool   OpenRightDoors = false;

                if (SecondsSinceMidnight >= Data[0].ArrivalTime)
                {
                    OpenLeftDoors  = Data[0].OpenLeftDoors;
                    OpenRightDoors = Data[0].OpenRightDoors;
                }

                if (SecondsSinceMidnight >= Data[0].ClosingDoorsStartTime)
                {
                    OpenLeftDoors  = false;
                    OpenRightDoors = false;
                }

                // The start point does not slow down. Acceleration only.
                if (SecondsSinceMidnight >= Data[0].DepartureTime)
                {
                    if (SecondsSinceMidnight < Data[0].AccelerationEndTime)
                    {
                        DeltaT = SecondsSinceMidnight - Data[0].DepartureTime;
                    }
                    else
                    {
                        DeltaT = Data[0].AccelerationEndTime - Data[0].DepartureTime;
                    }
                    Position += (int)Data[0].Direction * (0.5 * Data[0].Accelerate * Math.Pow(DeltaT, 2.0));
                }

                for (int i = 1; i < Data.Count; i++)
                {
                    if (SecondsSinceMidnight >= Data[i - 1].AccelerationEndTime)
                    {
                        if (SecondsSinceMidnight < Data[i].DecelerationStartTime)
                        {
                            DeltaT = SecondsSinceMidnight - Data[i - 1].AccelerationEndTime;
                        }
                        else
                        {
                            DeltaT = Data[i].DecelerationStartTime - Data[i - 1].AccelerationEndTime;
                        }
                        Position += (int)Data[i - 1].Direction * (Data[i - 1].TargetSpeed * DeltaT);
                    }

                    if (SecondsSinceMidnight >= Data[i].DecelerationStartTime)
                    {
                        if (SecondsSinceMidnight < Data[i].ArrivalTime)
                        {
                            DeltaT = SecondsSinceMidnight - Data[i].DecelerationStartTime;
                        }
                        else
                        {
                            DeltaT = Data[i].ArrivalTime - Data[i].DecelerationStartTime;
                        }
                        Position += (int)Data[i - 1].Direction * (Data[i - 1].TargetSpeed * DeltaT - 0.5 * Data[i].Decelerate * Math.Pow(DeltaT, 2.0));
                    }

                    if (SecondsSinceMidnight >= Data[i].ArrivalTime)
                    {
                        OpenLeftDoors  = Data[i].OpenLeftDoors;
                        OpenRightDoors = Data[i].OpenRightDoors;
                    }

                    if (SecondsSinceMidnight >= Data[i].ClosingDoorsStartTime)
                    {
                        OpenLeftDoors  = false;
                        OpenRightDoors = false;
                    }

                    if (SecondsSinceMidnight >= Data[i].DepartureTime)
                    {
                        if (SecondsSinceMidnight < Data[i].AccelerationEndTime)
                        {
                            DeltaT = SecondsSinceMidnight - Data[i].DepartureTime;
                        }
                        else
                        {
                            DeltaT = Data[i].AccelerationEndTime - Data[i].DepartureTime;
                        }
                        Position += (int)Data[i].Direction * (0.5 * Data[i].Accelerate * Math.Pow(DeltaT, 2.0));
                        RailIndex = Data[i].RailIndex;
                    }
                }

                // Calculate the travel distance of the train.
                double Delta = Position - CurrentPosition;

                CurrentPosition = Position;

                // Set the state quantity of the train.
                if (Delta < 0)
                {
                    Train.Handles.Reverser.Driver = TrainManager.ReverserPosition.Reverse;
                }
                else if (Delta > 0)
                {
                    Train.Handles.Reverser.Driver = TrainManager.ReverserPosition.Forwards;
                }
                Train.Handles.Reverser.Actual = Train.Handles.Reverser.Driver;

                TrainManager.OpenTrainDoors(Train, OpenLeftDoors, OpenRightDoors);
                TrainManager.CloseTrainDoors(Train, !OpenLeftDoors, !OpenRightDoors);

                foreach (var Car in Train.Cars)
                {
                    Car.FrontAxle.Follower.TrackIndex            = RailIndex;
                    Car.RearAxle.Follower.TrackIndex             = RailIndex;
                    Car.FrontBogie.FrontAxle.Follower.TrackIndex = RailIndex;
                    Car.FrontBogie.RearAxle.Follower.TrackIndex  = RailIndex;
                    Car.RearBogie.FrontAxle.Follower.TrackIndex  = RailIndex;
                    Car.RearBogie.RearAxle.Follower.TrackIndex   = RailIndex;
                    Car.Move(Delta);
                    if (TimeElapsed != 0.0)
                    {
                        Car.Specs.CurrentSpeed          = Delta / TimeElapsed;
                        Car.Specs.CurrentPerceivedSpeed = Car.Specs.CurrentSpeed;
                        if (Car.Specs.CurrentPerceivedSpeed < 0)
                        {
                            Car.Specs.CurrentAcceleration = -(Car.Specs.CurrentSpeed / TimeElapsed);
                        }
                        else
                        {
                            Car.Specs.CurrentAcceleration = Car.Specs.CurrentSpeed / TimeElapsed;
                        }
                        Car.Specs.CurrentAccelerationOutput = Car.Specs.CurrentAcceleration;
                    }
                    else
                    {
                        Car.Specs.CurrentSpeed              = 0.0;
                        Car.Specs.CurrentPerceivedSpeed     = 0.0;
                        Car.Specs.CurrentAcceleration       = 0.0;
                        Car.Specs.CurrentAccelerationOutput = 0.0;
                    }
                }

                Train.Specs.CurrentAverageSpeed        = Train.Cars[0].Specs.CurrentSpeed;
                Train.Specs.CurrentAverageAcceleration = Train.Cars[0].Specs.CurrentAcceleration;

                // Dispose the train if it is past the leave time of the train
                if (LeaveTime > AppearanceTime && SecondsSinceMidnight >= LeaveTime)
                {
                    Train.Dispose();
                }
            }
示例#4
0
            private void PerformDefault()
            {
                if (Train.Derailed)
                {
                    if (Train.Handles.EmergencyBrake.Driver != true)
                    {
                        Train.ApplyEmergencyBrake();
                    }
                    return;
                }
                // personality
                double spd = Train.CurrentSpeed;

                if (Train.Station >= 0 & Train.StationState == TrainManager.TrainStopState.Boarding)
                {
                    if (Train.Station != this.LastStation)
                    {
                        this.LastStation = Train.Station;
                        double time;
                        if (Stations[Train.Station].ArrivalTime >= 0.0)
                        {
                            time = Stations[Train.Station].ArrivalTime - Train.TimetableDelta;
                        }
                        else if (Stations[Train.Station].DepartureTime >= 0.0)
                        {
                            time = Stations[Train.Station].DepartureTime - Train.TimetableDelta;
                            if (time > SecondsSinceMidnight)
                            {
                                time -= Stations[Train.Station].StopTime;
                                if (time > SecondsSinceMidnight)
                                {
                                    time = double.MinValue;
                                }
                            }
                        }
                        else
                        {
                            time = double.MinValue;
                        }
                        if (time != double.MinValue)
                        {
                            const double largeThreshold    = 30.0;
                            const double largeChangeFactor = 0.0025;
                            const double smallThreshold    = 15.0;
                            const double smallChange       = 0.05;
                            double       diff = SecondsSinceMidnight - time;
                            if (diff < -largeThreshold)
                            {
                                /* The AI is too fast. Decrease the preferred speed. */
                                this.CurrentSpeedFactor -= largeChangeFactor * (-diff - largeThreshold);
                                if (this.CurrentSpeedFactor < 0.7)
                                {
                                    this.CurrentSpeedFactor = 0.7;
                                }
                            }
                            else if (diff > largeThreshold)
                            {
                                /* The AI is too slow. Increase the preferred speed. */
                                this.CurrentSpeedFactor += largeChangeFactor * (diff - largeThreshold);
                                if (this.CurrentSpeedFactor > 1.1)
                                {
                                    this.CurrentSpeedFactor = 1.1;
                                }
                            }
                            else if (Math.Abs(diff) < smallThreshold)
                            {
                                /* The AI is at about the right speed. Change the preferred speed toward the personality default. */
                                if (this.CurrentSpeedFactor < this.PersonalitySpeedFactor)
                                {
                                    this.CurrentSpeedFactor += smallChange;
                                    if (this.CurrentSpeedFactor > this.PersonalitySpeedFactor)
                                    {
                                        this.CurrentSpeedFactor = this.PersonalitySpeedFactor;
                                    }
                                }
                                else if (this.CurrentSpeedFactor > this.PersonalitySpeedFactor)
                                {
                                    this.CurrentSpeedFactor -= smallChange;
                                    if (this.CurrentSpeedFactor < this.PersonalitySpeedFactor)
                                    {
                                        this.CurrentSpeedFactor = this.PersonalitySpeedFactor;
                                    }
                                }
                            }
                        }
                    }
                }
                // door states
                bool doorsopen = false;

                for (int i = 0; i < Train.Cars.Length; i++)
                {
                    for (int j = 0; j < Train.Cars[i].Doors.Length; j++)
                    {
                        if (Train.Cars[i].Doors[j].State != 0.0)
                        {
                            doorsopen = true;
                            break;
                        }
                        if (doorsopen)
                        {
                            break;
                        }
                    }
                }
                // do the ai
                Train.Specs.CurrentConstSpeed = false;
                Train.ApplyHoldBrake(false);
                int stopIndex = Train.Station >= 0 ? Game.Stations[Train.Station].GetStopIndex(Train.Cars.Length) : -1;

                if (Train.CurrentSectionLimit == 0.0)
                {
                    // passing red signal
                    Train.ApplyEmergencyBrake();
                    Train.ApplyNotch(-1, true, 1, true);
                    CurrentInterval = 0.5;
                }
                else if (doorsopen | Train.StationState == TrainManager.TrainStopState.Boarding)
                {
                    // door opened or boarding at station
                    this.PowerNotchAtWhichWheelSlipIsObserved = Train.Handles.Power.MaximumNotch + 1;
                    if (Train.Station >= 0 && Stations[Train.Station].Type != StationType.Normal && Stations[Train.Station].Type != StationType.RequestStop && Train == TrainManager.PlayerTrain)
                    {
                        // player's terminal station
                        if (Train.Plugin == null || Train.Plugin.LastReverser == -2)
                        {
                            Train.ApplyReverser(0, false);
                        }
                        Train.ApplyNotch(-1, true, 1, true);
                        Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                        Train.ApplyEmergencyBrake();
                        CurrentInterval = 1.0;
                    }
                    else
                    {
                        CurrentInterval = 1.0;
                        Train.ApplyNotch(-1, true, 0, true);
                        if (Train.Handles.Brake is TrainManager.AirBrakeHandle)
                        {
                            if (Train.Cars[Train.DriverCar].CarBrake.brakeCylinder.CurrentPressure < 0.3 * Train.Cars[Train.DriverCar].CarBrake.brakeCylinder.ServiceMaximumPressure)
                            {
                                Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                            }
                            else if (Train.Cars[Train.DriverCar].CarBrake.brakeCylinder.CurrentPressure > 0.9 * Train.Cars[Train.DriverCar].CarBrake.brakeCylinder.EmergencyMaximumPressure)
                            {
                                Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                            }
                            else
                            {
                                Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Lap);
                            }
                        }
                        else
                        {
                            int b;
                            if (Math.Abs(spd) < 0.02)
                            {
                                b = (int)Math.Ceiling(0.5 * (double)Train.Handles.Brake.MaximumNotch);
                                CurrentInterval = 0.3;
                            }
                            else
                            {
                                b = Train.Handles.Brake.MaximumNotch;
                            }
                            if (Train.Handles.Brake.Driver < b)
                            {
                                Train.ApplyNotch(0, true, 1, true);
                            }
                            else if (Train.Handles.Brake.Driver > b)
                            {
                                Train.ApplyNotch(0, true, -1, true);
                            }
                        }
                        Train.UnapplyEmergencyBrake();
                        if (Train.Station >= 0 & Train.StationState == TrainManager.TrainStopState.Completed)
                        {
                            // ready for departure - close doors
                            if (Train.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic && Train.Specs.DoorInterlockState == DoorInterlockStates.Unlocked)
                            {
                                TrainManager.CloseTrainDoors(Train, true, true);
                            }
                        }
                        else if (Train.Station >= 0 & Train.StationState == TrainManager.TrainStopState.Boarding)
                        {
                        }
                        else
                        {
                            // not at station - close doors
                            if (Train.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic && Train.Specs.DoorInterlockState == DoorInterlockStates.Unlocked)
                            {
                                TrainManager.CloseTrainDoors(Train, true, true);
                            }
                        }
                    }
                }
                else if (Train.Station >= 0 && stopIndex >= 0 && Train.StationDistanceToStopPoint < Stations[Train.Station].Stops[stopIndex].BackwardTolerance && (StopsAtStation(Train.Station, Train) & (Stations[Train.Station].OpenLeftDoors | Stations[Train.Station].OpenRightDoors) & Math.Abs(Train.CurrentSpeed) < 0.25 & Train.StationState == TrainManager.TrainStopState.Pending))
                {
                    // arrived at station - open doors
                    if (Train.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic && Train.Specs.DoorInterlockState == DoorInterlockStates.Unlocked)
                    {
                        TrainManager.OpenTrainDoors(Train, Stations[Train.Station].OpenLeftDoors, Stations[Train.Station].OpenRightDoors);
                    }
                    CurrentInterval = 1.0;
                }
                else if (Train.Station >= 0 && stopIndex >= 0 && Stations[Train.Station].Type != StationType.Normal && Stations[Train.Station].Type != StationType.RequestStop && Train == TrainManager.PlayerTrain && Train.StationDistanceToStopPoint < Stations[Train.Station].Stops[stopIndex].BackwardTolerance && -Train.StationDistanceToStopPoint < Stations[Train.Station].Stops[stopIndex].ForwardTolerance && Math.Abs(Train.CurrentSpeed) < 0.25)
                {
                    // player's terminal station (not boarding any longer)
                    if (Train.Plugin != null || Train.Plugin.LastReverser == -2)
                    {
                        Train.ApplyReverser(0, false);
                    }
                    Train.ApplyNotch(-1, true, 1, true);
                    Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                    Train.ApplyEmergencyBrake();
                    CurrentInterval = 10.0;
                }
                else
                {
                    // drive
                    Train.ApplyReverser(1, false);
                    if (Train.Cars[Train.DriverCar].FrontAxle.CurrentWheelSlip | Train.Cars[Train.DriverCar].RearAxle.CurrentWheelSlip)
                    {
                        // react to wheel slip
                        if (Train.Handles.Power.Driver > 1)
                        {
                            this.PowerNotchAtWhichWheelSlipIsObserved = Train.Handles.Power.Driver;
                            Train.ApplyNotch(-1, true, -1, true);
                            Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                            this.CurrentInterval = 2.5;
                            return;
                        }
                    }
                    // initialize
                    double acc = Train.Specs.CurrentAverageAcceleration;
                    double lim = PrecedingTrainSpeedLimit * 1.2;
                    if (Train.CurrentRouteLimit < lim)
                    {
                        lim = Train.CurrentRouteLimit;
                    }
                    if (Train.CurrentSectionLimit < lim)
                    {
                        lim = Train.CurrentSectionLimit;
                    }
                    double powerstart, powerend, brakestart;
                    if (double.IsPositiveInfinity(lim))
                    {
                        powerstart = lim;
                        powerend   = lim;
                        brakestart = lim;
                    }
                    else
                    {
                        lim *= this.CurrentSpeedFactor;
                        if (spd < 8.0)
                        {
                            powerstart = 0.75 * lim;
                            powerend   = 0.95 * lim;
                        }
                        else
                        {
                            powerstart = lim - 2.5;
                            powerend   = lim - 1.5;
                        }
                        if (this.BrakeMode)
                        {
                            brakestart = powerend;
                        }
                        else
                        {
                            brakestart = lim + 0.5;
                        }
                    }
                    double dec = 0.0;
                    double decelerationCruise;                       /* power below this deceleration, cruise above */
                    double decelerationStart;                        /* brake above this deceleration, cruise below */
                    double decelerationStep;                         /* the deceleration step per brake notch */
                    double BrakeDeceleration = Train.Cars[Train.DriverCar].CarBrake.DecelerationAtServiceMaximumPressure(Train.Handles.Brake.Actual, Train.Cars[Train.DriverCar].Specs.CurrentSpeed);
                    for (int i = 0; i < Train.Cars.Length; i++)
                    {
                        if (Train.Cars[i].Specs.IsMotorCar)
                        {
                            if (Train.Cars[Train.DriverCar].Specs.MotorDeceleration != 0 && Train.Cars[Train.DriverCar].Specs.MotorDeceleration < BrakeDeceleration)
                            {
                                BrakeDeceleration = Train.Cars[Train.DriverCar].Specs.MotorDeceleration;
                            }
                            break;
                        }
                    }
                    if (Train.Handles.Brake is TrainManager.AirBrakeHandle | Train.Handles.Brake.MaximumNotch <= 0)
                    {
                        decelerationCruise = 0.3 * BrakeDeceleration;
                        decelerationStart  = 0.5 * BrakeDeceleration;
                        decelerationStep   = 0.1 * BrakeDeceleration;
                    }
                    else if (Train.Handles.Brake.MaximumNotch <= 2)
                    {
                        decelerationCruise = 0.2 * BrakeDeceleration;
                        decelerationStart  = 0.4 * BrakeDeceleration;
                        decelerationStep   = 0.5 * BrakeDeceleration;
                    }
                    else
                    {
                        decelerationCruise = 0.2 * BrakeDeceleration;
                        decelerationStart  = 0.5 * BrakeDeceleration;
                        decelerationStep   = BrakeDeceleration / (double)Train.Handles.Brake.MaximumNotch;
                    }
                    if (this.CurrentSpeedFactor >= 1.0)
                    {
                        decelerationCruise *= 1.25;
                        decelerationStart  *= 1.25;
                        decelerationStep   *= 1.25;
                    }

                    if (spd > 0.0 & spd > brakestart)
                    {
                        dec = decelerationStep + 0.1 * (spd - brakestart);
                    }
                    bool reduceDecelerationCruiseAndStart = false;
                    // look ahead
                    double lookahead    = (Train.Station >= 0 ? 150.0 : 50.0) + (spd * spd) / (2.0 * decelerationCruise);
                    double tp           = Train.FrontCarTrackPosition();
                    double stopDistance = double.MaxValue;
                    {
                        // next station stop
                        int te = Train.Cars[0].FrontAxle.Follower.LastTrackElement;
                        for (int i = te; i < TrackManager.Tracks[0].Elements.Length; i++)
                        {
                            double stp = TrackManager.Tracks[0].Elements[i].StartingTrackPosition;
                            if (tp + lookahead <= stp)
                            {
                                break;
                            }
                            for (int j = 0; j < TrackManager.Tracks[0].Elements[i].Events.Length; j++)
                            {
                                if (TrackManager.Tracks[0].Elements[i].Events[j] is TrackManager.StationStartEvent && Train.NextStopSkipped == TrainManager.StopSkipMode.None)
                                {
                                    TrackManager.StationStartEvent e = (TrackManager.StationStartEvent)TrackManager.Tracks[0].Elements[i].Events[j];
                                    if (StopsAtStation(e.StationIndex, Train) & Train.LastStation != e.StationIndex)
                                    {
                                        int s = Game.Stations[e.StationIndex].GetStopIndex(Train.Cars.Length);
                                        if (s >= 0)
                                        {
                                            double dist = Stations[e.StationIndex].Stops[s].TrackPosition - tp;
                                            if (dist > 0.0 & dist < stopDistance)
                                            {
                                                stopDistance = dist;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    {
                        // events
                        int te = Train.Cars[0].FrontAxle.Follower.LastTrackElement;
                        for (int i = te; i < TrackManager.Tracks[0].Elements.Length; i++)
                        {
                            double stp = TrackManager.Tracks[0].Elements[i].StartingTrackPosition;
                            if (tp + lookahead <= stp)
                            {
                                break;
                            }
                            for (int j = 0; j < TrackManager.Tracks[0].Elements[i].Events.Length; j++)
                            {
                                if (TrackManager.Tracks[0].Elements[i].Events[j] is TrackManager.LimitChangeEvent)
                                {
                                    // speed limit
                                    TrackManager.LimitChangeEvent e = (TrackManager.LimitChangeEvent)TrackManager.Tracks[0].Elements[i].Events[j];
                                    if (e.NextSpeedLimit < spd)
                                    {
                                        double dist = stp + e.TrackPositionDelta - tp;
                                        double edec = (spd * spd - e.NextSpeedLimit * e.NextSpeedLimit * this.CurrentSpeedFactor) / (2.0 * dist);
                                        if (edec > dec)
                                        {
                                            dec = edec;
                                        }
                                    }
                                }
                                else if (TrackManager.Tracks[0].Elements[i].Events[j] is TrackManager.SectionChangeEvent)
                                {
                                    // section
                                    TrackManager.SectionChangeEvent e = (TrackManager.SectionChangeEvent)TrackManager.Tracks[0].Elements[i].Events[j];
                                    if (stp + e.TrackPositionDelta > tp)
                                    {
                                        if (!CurrentRoute.Sections[e.NextSectionIndex].Invisible & CurrentRoute.Sections[e.NextSectionIndex].CurrentAspect >= 0)
                                        {
                                            double elim = CurrentRoute.Sections[e.NextSectionIndex].Aspects[CurrentRoute.Sections[e.NextSectionIndex].CurrentAspect].Speed * this.CurrentSpeedFactor;
                                            if (elim < spd | spd <= 0.0)
                                            {
                                                double dist = stp + e.TrackPositionDelta - tp;
                                                double edec;
                                                if (elim == 0.0)
                                                {
                                                    double redstopdist;
                                                    if (Train.Station >= 0 & Train.StationState == TrainManager.TrainStopState.Completed & dist < 120.0)
                                                    {
                                                        dist        = 1.0;
                                                        redstopdist = 25.0;
                                                    }
                                                    else if (Train.Station >= 0 & Train.StationState == TrainManager.TrainStopState.Pending | stopDistance < dist)
                                                    {
                                                        redstopdist = 1.0;
                                                    }
                                                    else if (spd > 9.72222222222222)
                                                    {
                                                        redstopdist = 55.0;
                                                    }
                                                    else
                                                    {
                                                        redstopdist = 35.0;
                                                    }
                                                    if (dist > redstopdist)
                                                    {
                                                        edec = (spd * spd) / (2.0 * (dist - redstopdist));
                                                    }
                                                    else
                                                    {
                                                        edec = BrakeDeceleration;
                                                    }
                                                    if (dist < 100.0)
                                                    {
                                                        reduceDecelerationCruiseAndStart = true;
                                                    }
                                                }
                                                else
                                                {
                                                    if (dist >= 1.0)
                                                    {
                                                        edec = (spd * spd - elim * elim) / (2.0 * dist);
                                                    }
                                                    else
                                                    {
                                                        edec = 0.0;
                                                    }
                                                }
                                                if (edec > dec)
                                                {
                                                    dec = edec;
                                                }
                                            }
                                        }
                                    }
                                }
                                else if (TrackManager.Tracks[0].Elements[i].Events[j] is TrackManager.StationStartEvent && Train.NextStopSkipped == TrainManager.StopSkipMode.None)
                                {
                                    // station start
                                    if (Train.Station == -1)
                                    {
                                        TrackManager.StationStartEvent e = (TrackManager.StationStartEvent)TrackManager.Tracks[0].Elements[i].Events[j];
                                        if (StopsAtStation(e.StationIndex, Train) & Train.LastStation != e.StationIndex)
                                        {
                                            int s = Game.Stations[e.StationIndex].GetStopIndex(Train.Cars.Length);
                                            if (s >= 0)
                                            {
                                                double dist = Stations[e.StationIndex].Stops[s].TrackPosition - tp;
                                                if (dist > -Stations[e.StationIndex].Stops[s].ForwardTolerance)
                                                {
                                                    if (dist < 25.0)
                                                    {
                                                        reduceDecelerationCruiseAndStart = true;
                                                    }
                                                    else if (this.CurrentSpeedFactor < 1.0)
                                                    {
                                                        dist -= 5.0;
                                                    }
                                                    var edec = spd * spd / (2.0 * dist);
                                                    if (edec > dec)
                                                    {
                                                        dec = edec;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                                else if (TrackManager.Tracks[0].Elements[i].Events[j] is TrackManager.StationStartEvent && Train.NextStopSkipped == TrainManager.StopSkipMode.Decelerate)
                                {
                                    // Brakes the train when passing through a request stop, which is not to be passed at linespeed
                                    if (Train.Station == -1)
                                    {
                                        TrackManager.StationStartEvent e = (TrackManager.StationStartEvent)TrackManager.Tracks[0].Elements[i].Events[j];
                                        if (StopsAtStation(e.StationIndex, Train) & Train.LastStation != e.StationIndex)
                                        {
                                            int s = Game.Stations[e.StationIndex].GetStopIndex(Train.Cars.Length);
                                            if (s >= 0)
                                            {
                                                double dist = Stations[e.StationIndex].Stops[s].TrackPosition - tp;
                                                if (dist > -Stations[e.StationIndex].Stops[s].ForwardTolerance)
                                                {
                                                    if (dist < 25.0)
                                                    {
                                                        reduceDecelerationCruiseAndStart = true;
                                                    }
                                                    else if (this.CurrentSpeedFactor < 1.0)
                                                    {
                                                        dist -= 5.0;
                                                    }
                                                    if (dist > 25)
                                                    {
                                                        var edec = spd * spd / (2.0 * dist);
                                                        if (edec > dec)
                                                        {
                                                            dec = edec;
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                                else if (TrackManager.Tracks[0].Elements[i].Events[j] is TrackManager.StationEndEvent && Train.NextStopSkipped == TrainManager.StopSkipMode.None)
                                {
                                    // station end
                                    if (Train.Station == -1)
                                    {
                                        TrackManager.StationEndEvent e = (TrackManager.StationEndEvent)TrackManager.Tracks[0].Elements[i].Events[j];
                                        if (StopsAtStation(e.StationIndex, Train) & Train.LastStation != e.StationIndex)
                                        {
                                            int s = Game.Stations[e.StationIndex].GetStopIndex(Train.Cars.Length);
                                            if (s >= 0)
                                            {
                                                double dist = Stations[e.StationIndex].Stops[s].TrackPosition - tp;
                                                if (dist > -Stations[e.StationIndex].Stops[s].ForwardTolerance)
                                                {
                                                    if (dist < 25.0)
                                                    {
                                                        reduceDecelerationCruiseAndStart = true;
                                                    }
                                                    else if (this.CurrentSpeedFactor < 1.0)
                                                    {
                                                        dist -= 5.0;
                                                    }
                                                    var edec = spd * spd / (2.0 * dist);
                                                    if (edec > dec)
                                                    {
                                                        dec = edec;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                                else if (TrackManager.Tracks[0].Elements[i].Events[j] is TrackManager.TrackEndEvent)
                                {
                                    // track end
                                    if (Train == TrainManager.PlayerTrain)
                                    {
                                        TrackManager.TrackEndEvent e = (TrackManager.TrackEndEvent)TrackManager.Tracks[0].Elements[i].Events[j];
                                        double dist = stp + e.TrackPositionDelta - tp;
                                        double edec;
                                        if (dist >= 15.0)
                                        {
                                            edec = spd * spd / (2.0 * dist);
                                        }
                                        else
                                        {
                                            edec = BrakeDeceleration;
                                        }
                                        if (edec > dec)
                                        {
                                            dec = edec;
                                        }
                                    }
                                }
                            }
                        }
                    }
                    // buffers ahead
                    if (Train == TrainManager.PlayerTrain)
                    {
                        for (int i = 0; i < BufferTrackPositions.Length; i++)
                        {
                            double dist = BufferTrackPositions[i] - tp;
                            if (dist > 0.0)
                            {
                                double edec;
                                if (dist >= 10.0)
                                {
                                    edec = spd * spd / (2.0 * dist);
                                }
                                else if (dist >= 5.0)
                                {
                                    Train.ApplyNotch(-1, true, 1, true);
                                    Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                                    this.CurrentInterval = 0.1;
                                    return;
                                }
                                else
                                {
                                    Train.ApplyNotch(-1, true, 1, true);
                                    Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                                    Train.ApplyEmergencyBrake();
                                    this.CurrentInterval = 10.0;
                                    return;
                                }
                                if (edec > dec)
                                {
                                    dec = edec;
                                }
                            }
                        }
                    }
                    // trains ahead
                    for (int i = 0; i < TrainManager.Trains.Length; i++)
                    {
                        if (TrainManager.Trains[i] != Train && TrainManager.Trains[i].State == TrainState.Available)
                        {
                            double pos =
                                TrainManager.Trains[i].Cars[TrainManager.Trains[i].Cars.Length - 1].RearAxle.Follower.TrackPosition -
                                TrainManager.Trains[i].Cars[TrainManager.Trains[i].Cars.Length - 1].RearAxle.Position -
                                0.5 * TrainManager.Trains[i].Cars[TrainManager.Trains[i].Cars.Length - 1].Length;
                            double dist = pos - tp;
                            if (dist > -10.0 & dist < lookahead)
                            {
                                const double minDistance = 10.0;
                                const double maxDistance = 100.0;
                                double       edec;
                                if (dist > minDistance)
                                {
                                    double shift = 0.75 * minDistance + 1.0 * spd;
                                    edec = spd * spd / (2.0 * (dist - shift));
                                }
                                else if (dist > 0.5 * minDistance)
                                {
                                    Train.ApplyNotch(-1, true, 1, true);
                                    Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                                    this.CurrentInterval = 0.1;
                                    return;
                                }
                                else
                                {
                                    Train.ApplyNotch(-1, true, 1, true);
                                    Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                                    Train.ApplyEmergencyBrake();
                                    this.CurrentInterval = 1.0;
                                    return;
                                }
                                if (dist < maxDistance)
                                {
                                    reduceDecelerationCruiseAndStart = true;
                                }
                                if (edec > dec)
                                {
                                    dec = edec;
                                }
                            }
                        }
                    }
                    Train.UnapplyEmergencyBrake();
                    // current station
                    if (Train.Station >= 0 & Train.StationState == TrainManager.TrainStopState.Pending)
                    {
                        if (StopsAtStation(Train.Station, Train))
                        {
                            int s = Game.Stations[Train.Station].GetStopIndex(Train.Cars.Length);
                            if (s >= 0)
                            {
                                double dist = Stations[Train.Station].Stops[s].TrackPosition - tp;
                                if (dist > 0.0)
                                {
                                    if (dist < 25.0)
                                    {
                                        reduceDecelerationCruiseAndStart = true;
                                    }
                                    else if (this.CurrentSpeedFactor < 1.0)
                                    {
                                        dist -= 5.0;
                                    }
                                    var edec = spd * spd / (2.0 * dist);
                                    if (edec > dec)
                                    {
                                        dec = edec;
                                    }
                                }
                                else
                                {
                                    dec = BrakeDeceleration;
                                }
                            }
                        }
                    }
                    // power / brake
                    if (reduceDecelerationCruiseAndStart)
                    {
                        decelerationCruise *= 0.3;
                        decelerationStart  *= 0.3;
                    }
                    double brakeModeBrakeThreshold = 0.75 * decelerationStart + 0.25 * decelerationCruise;
                    if (!BrakeMode & dec > decelerationStart | BrakeMode & dec > brakeModeBrakeThreshold | false)
                    {
                        // brake
                        BrakeMode = true;
                        double decdiff = -acc - dec;
                        if (decdiff < -decelerationStep)
                        {
                            // brake start
                            if (Train.Handles.Power.Driver == 0)
                            {
                                Train.ApplyNotch(0, true, 1, true);
                                Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                            }
                            else
                            {
                                Train.ApplyNotch(-1, true, 0, true);
                            }
                            CurrentInterval *= 0.4;
                            if (CurrentInterval < 0.3)
                            {
                                CurrentInterval = 0.3;
                            }
                        }
                        else if (decdiff > decelerationStep)
                        {
                            // brake stop
                            Train.ApplyNotch(-1, true, -1, true);
                            Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                            CurrentInterval *= 0.4;
                            if (CurrentInterval < 0.3)
                            {
                                CurrentInterval = 0.3;
                            }
                        }
                        else
                        {
                            // keep brake
                            Train.ApplyNotch(-1, true, 0, true);
                            Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Lap);
                            CurrentInterval *= 1.2;
                            if (CurrentInterval > 1.0)
                            {
                                CurrentInterval = 1.0;
                            }
                        }
                        if (Train.Handles.Power.Driver == 0 & Train.Handles.Brake.Driver == 0)
                        {
                            Train.ApplyHoldBrake(Train.Handles.HasHoldBrake);
                        }
                        if (Train.Handles.Brake is TrainManager.AirBrakeHandle)
                        {
                            CurrentInterval = 0.1;
                        }
                    }
                    else if (dec > decelerationCruise)
                    {
                        // cut power/brake
                        BrakeMode = false;
                        Train.ApplyNotch(-1, true, -1, true);
                        Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                        if (Train.Handles.Power.Driver == 0 & Train.Handles.Brake.Driver == 0)
                        {
                            Train.ApplyHoldBrake(Train.Handles.HasHoldBrake);
                        }
                        CurrentInterval *= 0.4;
                        if (CurrentInterval < 0.3)
                        {
                            CurrentInterval = 0.3;
                        }
                    }
                    else
                    {
                        // power
                        BrakeMode = false;
                        double acclim;
                        if (!double.IsInfinity(lim))
                        {
                            double d = lim - spd;
                            if (d > 0.0)
                            {
                                acclim = 0.1 / (0.1 * d + 1.0) - 0.12;
                            }
                            else
                            {
                                acclim = -1.0;
                            }
                        }
                        else
                        {
                            acclim = -1.0;
                        }
                        if (spd < powerstart)
                        {
                            // power start (under-speed)
                            if (Train.Handles.Brake.Driver == 0)
                            {
                                if (Train.Handles.Power.Driver < this.PowerNotchAtWhichWheelSlipIsObserved - 1)
                                {
                                    Train.ApplyNotch(1, true, 0, true);
                                }
                            }
                            else
                            {
                                Train.ApplyNotch(0, true, -1, true);
                            }
                            Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                            if (double.IsPositiveInfinity(powerstart))
                            {
                                CurrentInterval = 0.3 + 0.1 * Train.Handles.Power.Driver;
                            }
                            else
                            {
                                double p = (double)Train.Handles.Power.Driver / (double)Train.Handles.Power.MaximumNotch;
                                CurrentInterval = 0.3 + 15.0 * p / (powerstart - spd + 1.0);
                            }
                            if (CurrentInterval > 1.3)
                            {
                                CurrentInterval = 1.3;
                            }
                        }
                        else if (spd > powerend)
                        {
                            // power end (over-speed)
                            Train.ApplyNotch(-1, true, -1, true);
                            Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                            CurrentInterval *= 0.3;
                            if (CurrentInterval < 0.2)
                            {
                                CurrentInterval = 0.2;
                            }
                        }
                        else if (acc < acclim)
                        {
                            // power start (under-acceleration)
                            if (Train.Handles.Brake.Driver == 0)
                            {
                                if (Train.Handles.Power.Driver < this.PowerNotchAtWhichWheelSlipIsObserved - 1)
                                {
                                    if (Train.Handles.Power.Driver == Train.Handles.Power.Actual)
                                    {
                                        Train.ApplyNotch(1, true, 0, true);
                                    }
                                }
                            }
                            else
                            {
                                Train.ApplyNotch(0, true, -1, true);
                            }
                            Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                            CurrentInterval = 1.3;
                        }
                        else
                        {
                            // keep power
                            Train.ApplyNotch(0, true, -1, true);
                            Train.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                            if (Train.Handles.Power.Driver != 0)
                            {
                                Train.Specs.CurrentConstSpeed = Train.Specs.HasConstSpeed;
                            }
                            if (Train.Handles.Power.Driver == 0 & Train.Handles.Brake.Driver == 0)
                            {
                                Train.ApplyHoldBrake(Train.Handles.HasHoldBrake);
                            }
                            CurrentInterval *= 1.1;
                            if (CurrentInterval > 1.5)
                            {
                                CurrentInterval = 1.5;
                            }
                        }
                    }
                }
            }
示例#5
0
            public override void Trigger(double TimeElapsed)
            {
                if (Program.CurrentRoute.SecondsSinceMidnight == TimeLastProcessed)
                {
                    return;
                }

                // Initialize
                if (TimeLastProcessed == 0.0)
                {
                    SetupTravelData(Program.CurrentRoute.SecondsSinceMidnight);
                    CheckTravelData(Program.CurrentRoute.SecondsSinceMidnight);
                    CurrentPosition = Data[0].Position;
                }

                TimeLastProcessed = Program.CurrentRoute.SecondsSinceMidnight;

                // Dispose the train if it is past the leave time of the train
                if (LeaveTime > AppearanceTime && Program.CurrentRoute.SecondsSinceMidnight >= LeaveTime)
                {
                    Train.Dispose();
                    return;
                }

                // Calculate the position where the train is at the present time.
                double          NewMileage;
                double          NewPosition;
                TravelDirection NewDirection;
                bool            OpenLeftDoors;
                bool            OpenRightDoors;

                GetNewState(Program.CurrentRoute.SecondsSinceMidnight, out NewMileage, out NewPosition, out NewDirection, out OpenLeftDoors, out OpenRightDoors);

                // Calculate the travel distance of the train.
                double DeltaPosition = NewPosition - CurrentPosition;

                // Set the state quantity of the train.
                if (DeltaPosition < 0)
                {
                    Train.Handles.Reverser.Driver = TrainManager.ReverserPosition.Reverse;
                }
                else if (DeltaPosition > 0)
                {
                    Train.Handles.Reverser.Driver = TrainManager.ReverserPosition.Forwards;
                }
                Train.Handles.Reverser.Actual = Train.Handles.Reverser.Driver;

                TrainManager.OpenTrainDoors(Train, OpenLeftDoors, OpenRightDoors);
                TrainManager.CloseTrainDoors(Train, !OpenLeftDoors, !OpenRightDoors);

                if (TimeElapsed != 0.0)
                {
                    Train.CurrentSpeed = DeltaPosition / TimeElapsed;
                    Train.Specs.CurrentAverageAcceleration = Math.Sign(Train.CurrentSpeed) * Train.CurrentSpeed / TimeElapsed;
                }
                else
                {
                    Train.CurrentSpeed = 0.0;
                    Train.Specs.CurrentAverageAcceleration = 0.0;
                }

                foreach (var Car in Train.Cars)
                {
                    SetRailIndex(NewMileage, NewDirection, Car.FrontAxle.Follower);
                    SetRailIndex(NewMileage, NewDirection, Car.RearAxle.Follower);
                    SetRailIndex(NewMileage, NewDirection, Car.FrontBogie.FrontAxle.Follower);
                    SetRailIndex(NewMileage, NewDirection, Car.FrontBogie.RearAxle.Follower);
                    SetRailIndex(NewMileage, NewDirection, Car.RearBogie.FrontAxle.Follower);
                    SetRailIndex(NewMileage, NewDirection, Car.RearBogie.RearAxle.Follower);

                    Car.Move(DeltaPosition);

                    Car.CurrentSpeed = Train.CurrentSpeed;
                    Car.Specs.CurrentPerceivedSpeed     = Train.CurrentSpeed;
                    Car.Specs.CurrentAcceleration       = Train.Specs.CurrentAverageAcceleration;
                    Car.Specs.CurrentAccelerationOutput = Train.Specs.CurrentAverageAcceleration;
                }

                CurrentPosition = NewPosition;
            }