/// <summary>Renders the debug (F10) overlay</summary> private static void RenderDebugOverlays() { System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture; // debug GL.Color4(0.5, 0.5, 0.5, 0.5); LibRender.Renderer.RenderOverlaySolid(0.0f, 0.0f, (double)LibRender.Screen.Width, (double)LibRender.Screen.Height); // actual handles { string t = "actual: " + (TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Reverse ? "B" : TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Forwards ? "F" : "N"); if (TrainManager.PlayerTrain.Handles.SingleHandle) { t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Actual != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Actual.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Actual.ToString(Culture) : "N"); } else if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle) { t += " - " + (TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Actual.ToString(Culture) : "N"); t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.Brake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL"); } else { t += " - " + (TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Actual.ToString(Culture) : "N"); t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Actual != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Actual.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : "N"); } if (TrainManager.PlayerTrain.Handles.HasLocoBrake) { if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle) { t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL"); } else { t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTrain.Handles.LocoBrake.Actual.ToString(Culture) : "N"); } } LibRender.Renderer.DrawString(Fonts.SmallFont, t, new System.Drawing.Point(2, LibRender.Screen.Height - 46), TextAlignment.TopLeft, Color128.White, true); } // safety handles { string t = "safety: " + (TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Reverse ? "B" : TrainManager.PlayerTrain.Handles.Reverser.Actual == TrainManager.ReverserPosition.Forwards ? "F" : "N"); if (TrainManager.PlayerTrain.Handles.SingleHandle) { t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Safety != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Safety.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Safety.ToString(Culture) : "N"); } else if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle) { t += " - " + (TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Safety.ToString(Culture) : "N"); t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Safety == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.Brake.Safety == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL"); } else { t += " - " + (TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Safety.ToString(Culture) : "N"); t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Safety != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Safety.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Actual ? "HLD" : "N"); } if (TrainManager.PlayerTrain.Handles.HasLocoBrake) { if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle) { t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL"); } else { t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTrain.Handles.LocoBrake.Actual.ToString(Culture) : "N"); } } LibRender.Renderer.DrawString(Fonts.SmallFont, t, new System.Drawing.Point(2, LibRender.Screen.Height - 32), TextAlignment.TopLeft, Color128.White, true); } // driver handles { string t = "driver: " + (TrainManager.PlayerTrain.Handles.Reverser.Driver == TrainManager.ReverserPosition.Reverse ? "B" : TrainManager.PlayerTrain.Handles.Reverser.Driver == TrainManager.ReverserPosition.Forwards ? "F" : "N"); if (TrainManager.PlayerTrain.Handles.SingleHandle) { t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Driver != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Driver ? "HLD" : TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture) : "N"); } else if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle) { t += " - " + (TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture) : "N"); t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL"); } else { t += " - " + (TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture) : "N"); t += " - " + (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.Brake.Driver != 0 ? "B" + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture) : TrainManager.PlayerTrain.Handles.HoldBrake.Driver ? "HLD" : "N"); } if (TrainManager.PlayerTrain.Handles.HasLocoBrake) { if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle) { t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Service ? "SRV" : TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)TrainManager.AirBrakeHandleState.Lap ? "LAP" : "REL"); } else { t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTrain.Handles.LocoBrake.Actual.ToString(Culture) : "N"); } } LibRender.Renderer.DrawString(Fonts.SmallFont, t, new System.Drawing.Point(2, LibRender.Screen.Height - 18), TextAlignment.TopLeft, Color128.White, true); } // debug information int texturesLoaded = TextureManager.GetNumberOfLoadedTextures(); int texturesRegistered = TextureManager.GetNumberOfRegisteredTextures(); int soundBuffersRegistered = Sounds.GetNumberOfLoadedBuffers(); int soundBuffersLoaded = Sounds.GetNumberOfLoadedBuffers(); int soundSourcesRegistered = Sounds.GetNumberOfRegisteredSources(); int soundSourcesPlaying = Sounds.GetNumberOfPlayingSources(); int car = 0; for (int i = 0; i < TrainManager.PlayerTrain.Cars.Length; i++) { if (TrainManager.PlayerTrain.Cars[i].Specs.IsMotorCar) { car = i; break; } } double mass = 0.0; for (int i = 0; i < TrainManager.PlayerTrain.Cars.Length; i++) { mass += TrainManager.PlayerTrain.Cars[i].Specs.MassCurrent; } int hours = (int)Game.SecondsSinceMidnight / 3600, remainder = (int)Game.SecondsSinceMidnight % 3600, minutes = remainder / 60, seconds = remainder % 60; string[] Lines = new string[] { "=system", "fps: " + LibRender.Renderer.FrameRate.ToString("0.0", Culture) + (MainLoop.LimitFramerate ? " (low cpu)" : ""), "time:" + hours.ToString("00") + ":" + minutes.ToString("00") + ":" + seconds.ToString("00"), "score: " + Game.CurrentScore.CurrentValue.ToString(Culture), "", "=train", "speed: " + (Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 3.6).ToString("0.00", Culture) + " km/h", "power (car " + car.ToString(Culture) + "): " + (TrainManager.PlayerTrain.Cars[car].Specs.CurrentAccelerationOutput < 0.0 ? TrainManager.PlayerTrain.Cars[car].Specs.CurrentAccelerationOutput * (double)Math.Sign(TrainManager.PlayerTrain.Cars[car].Specs.CurrentSpeed) : TrainManager.PlayerTrain.Cars[car].Specs.CurrentAccelerationOutput * (double)TrainManager.PlayerTrain.Handles.Reverser.Actual).ToString("0.0000", Culture) + " m/s²", "acceleration: " + TrainManager.PlayerTrain.Specs.CurrentAverageAcceleration.ToString("0.0000", Culture) + " m/s²", "position: " + TrainManager.PlayerTrain.FrontCarTrackPosition().ToString("0.00", Culture) + " m", "elevation: " + (Game.RouteInitialElevation + TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].FrontAxle.Follower.WorldPosition.Y).ToString("0.00", Culture) + " m", "temperature: " + (TrainManager.PlayerTrain.Specs.CurrentAirTemperature - 273.15).ToString("0.00", Culture) + " °C", "air pressure: " + (0.001 * TrainManager.PlayerTrain.Specs.CurrentAirPressure).ToString("0.00", Culture) + " kPa", "air density: " + TrainManager.PlayerTrain.Specs.CurrentAirDensity.ToString("0.0000", Culture) + " kg/m³", "speed of sound: " + (Game.GetSpeedOfSound(TrainManager.PlayerTrain.Specs.CurrentAirDensity) * 3.6).ToString("0.00", Culture) + " km/h", "passenger ratio: " + TrainManager.PlayerTrain.Passengers.PassengerRatio.ToString("0.00"), "total mass: " + mass.ToString("0.00", Culture) + " kg", "", "=route", "track limit: " + (TrainManager.PlayerTrain.CurrentRouteLimit == double.PositiveInfinity ? "unlimited" : ((TrainManager.PlayerTrain.CurrentRouteLimit * 3.6).ToString("0.0", Culture) + " km/h")), "signal limit: " + (TrainManager.PlayerTrain.CurrentSectionLimit == double.PositiveInfinity ? "unlimited" : ((TrainManager.PlayerTrain.CurrentSectionLimit * 3.6).ToString("0.0", Culture) + " km/h")), "total static objects: " + ObjectManager.ObjectsUsed.ToString(Culture), "total static GL_TRIANGLES: " + Game.InfoTotalTriangles.ToString(Culture), "total static GL_TRIANGLE_STRIP: " + Game.InfoTotalTriangleStrip.ToString(Culture), "total static GL_QUADS: " + Game.InfoTotalQuads.ToString(Culture), "total static GL_QUAD_STRIP: " + Game.InfoTotalQuadStrip.ToString(Culture), "total static GL_POLYGON: " + Game.InfoTotalPolygon.ToString(Culture), "total animated objects: " + ObjectManager.AnimatedWorldObjectsUsed.ToString(Culture), "", "=renderer", "static opaque faces: " + Game.InfoStaticOpaqueFaceCount.ToString(Culture), "dynamic opaque faces: " + DynamicOpaque.FaceCount.ToString(Culture), "dynamic alpha faces: " + DynamicAlpha.FaceCount.ToString(Culture), "overlay opaque faces: " + OverlayOpaque.FaceCount.ToString(Culture), "overlay alpha faces: " + OverlayAlpha.FaceCount.ToString(Culture), "textures loaded: " + texturesLoaded.ToString(Culture) + " / " + texturesRegistered.ToString(Culture), "", "=camera", "position: " + World.CameraTrackFollower.TrackPosition.ToString("0.00", Culture) + " m", "curve radius: " + World.CameraTrackFollower.CurveRadius.ToString("0.00", Culture) + " m", "curve cant: " + (1000.0 * Math.Abs(World.CameraTrackFollower.CurveCant)).ToString("0.00", Culture) + " mm" + (World.CameraTrackFollower.CurveCant <0.0 ? " (left)" : World.CameraTrackFollower.CurveCant> 0.0 ? " (right)" : ""), "pitch: " + World.CameraTrackFollower.Pitch.ToString("0.00", Culture), "", "=sound", "sound buffers: " + soundBuffersLoaded.ToString(Culture) + " / " + soundBuffersRegistered.ToString(Culture), "sound sources: " + soundSourcesPlaying.ToString(Culture) + " / " + soundSourcesRegistered.ToString(Culture), (Interface.CurrentOptions.SoundModel == Sounds.SoundModels.Inverse ? "log clamp factor: " + Sounds.LogClampFactor.ToString("0.00") : "outer radius factor: " + Sounds.OuterRadiusFactor.ToString("0.00", Culture)), "", "=debug", "train plugin status: " + (TrainManager.PlayerTrain.Plugin != null ? (TrainManager.PlayerTrain.Plugin.PluginValid ? "ok" : "error") : "n/a"), "train plugin message: " + (TrainManager.PlayerTrain.Plugin != null ? (TrainManager.PlayerTrain.Plugin.PluginMessage ?? "n/a") : "n/a"), Game.InfoDebugString ?? "" }; double x = 4.0; double y = 4.0; for (int i = 0; i < Lines.Length; i++) { if (Lines[i].Length != 0) { if (Lines[i][0] == '=') { string text = Lines[i].Substring(1); System.Drawing.Size size = Fonts.SmallFont.MeasureString(text); GL.Color4(0.35f, 0.65f, 0.90f, 0.8f); LibRender.Renderer.RenderOverlaySolid(x, y, x + size.Width + 6.0f, y + size.Height + 2.0f); LibRender.Renderer.DrawString(Fonts.SmallFont, text, new System.Drawing.Point((int)x + 3, (int)y), TextAlignment.TopLeft, Color128.White); } else { LibRender.Renderer.DrawString(Fonts.SmallFont, Lines[i], new System.Drawing.Point((int)x, (int)y), TextAlignment.TopLeft, Color128.White, true); } y += 14.0; } else if (y >= (double)LibRender.Screen.Height - 240.0) { x += 280.0; y = 4.0; } else { y += 14.0; } } }