// process events private static void ProcessEvents() { SDL.SDL_Event Event; double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0); while (SDL.SDL_PollEvent(out Event) != 0) { switch (Event.type) { // quit case SDL.SDL_EventType.SDL_QUIT: Quit = true; return; // resize case SDL.SDL_EventType.SDL_WINDOWEVENT: if (Event.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED) { Renderer.ScreenWidth = Event.window.data1; Renderer.ScreenHeight = Event.window.data2; UpdateViewport(); } break; // mouse case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN: // FIXME implement check whether any track is loaded! if (CurrentRoute != null) { switch (Event.button.button) { case (byte)SDL.SDL_BUTTON_LEFT: World.CameraAlignmentDirection.TrackPosition = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case (byte)SDL.SDL_BUTTON_RIGHT: World.CameraAlignmentDirection.TrackPosition = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case (byte)SDL.SDL_BUTTON_MIDDLE: Rotate = true; SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_TRUE); CpuReducedMode = false; break; } } break; case SDL.SDL_EventType.SDL_MOUSEBUTTONUP: // FIXME implement check whether any track is loaded! if (CurrentRoute != null) { if (Event.button.button == SDL.SDL_BUTTON_LEFT || Event.button.button == SDL.SDL_BUTTON_RIGHT) { World.CameraAlignmentDirection.TrackPosition = 0.0; } else if (Event.button.button == SDL.SDL_BUTTON_MIDDLE) { SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_FALSE); World.CameraAlignmentDirection.Pitch = 0.0; World.CameraAlignmentDirection.Yaw = 0.0; Rotate = false; } } break; case SDL.SDL_EventType.SDL_MOUSEMOTION: // TODO - rotate if (Rotate && CurrentStation != -1) /* * World.CameraAlignmentDirection.Pitch = speedModified * -World.CameraExteriorTopAngularSpeed * Event.motion.yrel/3; * World.CameraAlignmentDirection.Yaw = speedModified * World.CameraExteriorTopAngularSpeed * Event.motion.xrel/3;*/ { } break; // key down case SDL.SDL_EventType.SDL_KEYDOWN: switch (Event.key.keysym.sym) { case SDL.SDL_Keycode.SDLK_LSHIFT: case SDL.SDL_Keycode.SDLK_RSHIFT: ShiftPressed = true; break; case SDL.SDL_Keycode.SDLK_LCTRL: case SDL.SDL_Keycode.SDLK_RCTRL: ControlPressed = true; break; case SDL.SDL_Keycode.SDLK_LALT: case SDL.SDL_Keycode.SDLK_RALT: AltPressed = true; break; case SDL.SDL_Keycode.SDLK_F5: if (CurrentRoute != null) { CurrentlyLoading = true; Renderer.RenderScene(0.0); SwapBuffers(); World.CameraAlignment a = World.CameraCurrentAlignment; if (LoadRoute()) { World.CameraCurrentAlignment = a; TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, a.TrackPosition, true, false); World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); ObjectManager.UpdateVisibility(a.TrackPosition, true); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); } CurrentlyLoading = false; } break; case SDL.SDL_Keycode.SDLK_F7: { OpenFileDialog Dialog = new OpenFileDialog(); Dialog.CheckFileExists = true; Dialog.Filter = "CSV/RW files|*.csv;*.rw|All files|*"; if (Dialog.ShowDialog() == DialogResult.OK) { CurrentlyLoading = true; Renderer.RenderScene(0.0); SwapBuffers(); CurrentRoute = Dialog.FileName; LoadRoute(); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); CurrentlyLoading = false; UpdateCaption(); } } break; case SDL.SDL_Keycode.SDLK_F9: if (Interface.MessageCount != 0) { formMessages.ShowMessages(); } break; case SDL.SDL_Keycode.SDLK_a: case SDL.SDL_Keycode.SDLK_KP_4: World.CameraAlignmentDirection.Position.X = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_d: case SDL.SDL_Keycode.SDLK_KP_6: World.CameraAlignmentDirection.Position.X = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_2: World.CameraAlignmentDirection.Position.Y = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_8: World.CameraAlignmentDirection.Position.Y = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_w: case SDL.SDL_Keycode.SDLK_KP_9: if (CurrentRoute != null) { World.CameraAlignmentDirection.TrackPosition = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_s: case SDL.SDL_Keycode.SDLK_KP_3: if (CurrentRoute != null) { World.CameraAlignmentDirection.TrackPosition = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_LEFT: World.CameraAlignmentDirection.Yaw = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_RIGHT: World.CameraAlignmentDirection.Yaw = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_UP: World.CameraAlignmentDirection.Pitch = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_DOWN: World.CameraAlignmentDirection.Pitch = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_DIVIDE: World.CameraAlignmentDirection.Roll = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_MULTIPLY: World.CameraAlignmentDirection.Roll = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_0: World.CameraAlignmentDirection.Zoom = World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_PERIOD: World.CameraAlignmentDirection.Zoom = -World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_1: Game.ApplyPointOfInterest(-1, true); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_7: Game.ApplyPointOfInterest(1, true); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_PAGEUP: JumpToStation(1); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_PAGEDOWN: JumpToStation(-1); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_5: World.CameraCurrentAlignment.Yaw = 0.0; World.CameraCurrentAlignment.Pitch = 0.0; World.CameraCurrentAlignment.Roll = 0.0; World.CameraCurrentAlignment.Position = new World.Vector3D(0.0, 2.5, 0.0); World.CameraCurrentAlignment.Zoom = 0.0; World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); World.VerticalViewingAngle = World.OriginalVerticalViewingAngle; UpdateViewport(); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_f: Renderer.OptionWireframe = !Renderer.OptionWireframe; CpuReducedMode = false; if (Renderer.OptionWireframe) { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line); } else { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); } break; case SDL.SDL_Keycode.SDLK_n: Renderer.OptionNormals = !Renderer.OptionNormals; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_e: Renderer.OptionEvents = !Renderer.OptionEvents; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_c: CpuAutomaticMode = !CpuAutomaticMode; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_i: Renderer.OptionInterface = !Renderer.OptionInterface; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_m: SoundManager.Mute = !SoundManager.Mute; break; case SDL.SDL_Keycode.SDLK_PLUS: case SDL.SDL_Keycode.SDLK_KP_PLUS: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "+"; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_MINUS: case SDL.SDL_Keycode.SDLK_KP_MINUS: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "-"; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_0: case SDL.SDL_Keycode.SDLK_1: case SDL.SDL_Keycode.SDLK_2: case SDL.SDL_Keycode.SDLK_3: case SDL.SDL_Keycode.SDLK_4: case SDL.SDL_Keycode.SDLK_5: case SDL.SDL_Keycode.SDLK_6: case SDL.SDL_Keycode.SDLK_7: case SDL.SDL_Keycode.SDLK_8: case SDL.SDL_Keycode.SDLK_9: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = string.Empty; } JumpToPositionValue += char.ConvertFromUtf32(48 + Event.key.keysym.sym - SDL.SDL_Keycode.SDLK_0); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_PERIOD: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "0."; } else if (JumpToPositionValue.IndexOf('.') == -1) { JumpToPositionValue += "."; } CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_BACKSPACE: if (JumpToPositionEnabled && JumpToPositionValue.Length != 0) { JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1); CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_RETURN: if (JumpToPositionEnabled) { if (JumpToPositionValue.Length != 0) { int direction; if (JumpToPositionValue[0] == '-') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = -1; } else if (JumpToPositionValue[0] == '+') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = 1; } else { direction = 0; } double value; if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { if (direction != 0) { value = World.CameraTrackFollower.TrackPosition + (double)direction * value; } TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, value, true, false); World.CameraCurrentAlignment.TrackPosition = value; World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); } } JumpToPositionEnabled = false; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_ESCAPE: JumpToPositionEnabled = false; CpuReducedMode = false; break; } break; // key up case SDL.SDL_EventType.SDL_KEYUP: switch (Event.key.keysym.sym) { case SDL.SDL_Keycode.SDLK_LSHIFT: case SDL.SDL_Keycode.SDLK_RSHIFT: ShiftPressed = false; break; case SDL.SDL_Keycode.SDLK_LCTRL: case SDL.SDL_Keycode.SDLK_RCTRL: ControlPressed = false; break; case SDL.SDL_Keycode.SDLK_LALT: case SDL.SDL_Keycode.SDLK_RALT: AltPressed = false; break; case SDL.SDL_Keycode.SDLK_a: case SDL.SDL_Keycode.SDLK_KP_4: case SDL.SDL_Keycode.SDLK_d: case SDL.SDL_Keycode.SDLK_KP_6: World.CameraAlignmentDirection.Position.X = 0.0; break; case SDL.SDL_Keycode.SDLK_KP_2: case SDL.SDL_Keycode.SDLK_KP_8: World.CameraAlignmentDirection.Position.Y = 0.0; break; case SDL.SDL_Keycode.SDLK_w: case SDL.SDL_Keycode.SDLK_KP_9: case SDL.SDL_Keycode.SDLK_s: case SDL.SDL_Keycode.SDLK_KP_3: World.CameraAlignmentDirection.TrackPosition = 0.0; break; case SDL.SDL_Keycode.SDLK_LEFT: case SDL.SDL_Keycode.SDLK_RIGHT: World.CameraAlignmentDirection.Yaw = 0.0; break; case SDL.SDL_Keycode.SDLK_UP: case SDL.SDL_Keycode.SDLK_DOWN: World.CameraAlignmentDirection.Pitch = 0.0; break; case SDL.SDL_Keycode.SDLK_KP_DIVIDE: case SDL.SDL_Keycode.SDLK_KP_MULTIPLY: World.CameraAlignmentDirection.Roll = 0.0; break; case SDL.SDL_Keycode.SDLK_KP_0: case SDL.SDL_Keycode.SDLK_KP_PERIOD: World.CameraAlignmentDirection.Zoom = 0.0; break; } break; } } }
internal static void keyDownEvent(object sender, KeyboardKeyEventArgs e) { double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0); switch (e.Key) { case Key.ShiftLeft: case Key.ShiftRight: ShiftPressed = true; break; case Key.ControlLeft: case Key.ControlRight: ControlPressed = true; break; case Key.LAlt: case Key.RAlt: AltPressed = true; break; case Key.F5: if (CurrentRouteFile != null && CurrentlyLoading == false) { Bitmap bitmap = null; CurrentlyLoading = true; Renderer.OptionInterface = false; if (!Interface.CurrentOptions.LoadingBackground) { Renderer.RenderScene(0.0); currentGameWindow.SwapBuffers(); bitmap = new Bitmap(Renderer.Screen.Width, Renderer.Screen.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); BitmapData bData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, bitmap.PixelFormat); GL.ReadPixels(0, 0, Renderer.Screen.Width, Renderer.Screen.Height, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bData.Scan0); bitmap.UnlockBits(bData); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); Renderer.Loading.SetLoadingBkg(Renderer.TextureManager.RegisterTexture(bitmap, new TextureParameters(null, null))); } CameraAlignment a = Renderer.Camera.Alignment; if (LoadRoute()) { Renderer.Camera.Alignment = a; Program.Renderer.CameraTrackFollower.UpdateAbsolute(-1.0, true, false); Program.Renderer.CameraTrackFollower.UpdateAbsolute(a.TrackPosition, true, false); Renderer.Camera.AlignmentDirection = new CameraAlignment(); Renderer.Camera.AlignmentSpeed = new CameraAlignment(); Renderer.UpdateVisibility(a.TrackPosition, true); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); } CurrentlyLoading = false; Renderer.OptionInterface = true; if (bitmap != null) { bitmap.Dispose(); } } break; case Key.F7: if (CurrentlyLoading == true) { break; } OpenFileDialog Dialog = new OpenFileDialog(); Dialog.CheckFileExists = true; Dialog.Filter = @"CSV/RW files|*.csv;*.rw|All files|*"; if (Dialog.ShowDialog() == DialogResult.OK) { Application.DoEvents(); CurrentlyLoading = true; CurrentRouteFile = Dialog.FileName; LoadRoute(); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); CurrentlyLoading = false; UpdateCaption(); } else { if (Program.CurrentlyRunOnMono) { //HACK: Dialog doesn't close properly when pressing the ESC key under Mono //Avoid calling Application.DoEvents() unless absolutely necessary though! Application.DoEvents(); } } Dialog.Dispose(); break; case Key.F8: if (Program.CurrentlyLoading == true) { //Don't allow the user to update the settings during loading, bad idea.. break; } if (formOptions.ShowOptions() == DialogResult.OK) { UpdateGraphicsSettings(); } Application.DoEvents(); break; case Key.F9: if (Interface.MessageCount != 0) { formMessages.ShowMessages(); Application.DoEvents(); } break; case Key.F10: Renderer.RenderStatsOverlay = !Renderer.RenderStatsOverlay; break; case Key.A: case Key.Keypad4: Renderer.Camera.AlignmentDirection.Position.X = -CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.D: case Key.Keypad6: Renderer.Camera.AlignmentDirection.Position.X = CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad2: Renderer.Camera.AlignmentDirection.Position.Y = -CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad8: Renderer.Camera.AlignmentDirection.Position.Y = CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.W: case Key.Keypad9: Renderer.Camera.AlignmentDirection.TrackPosition = CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.S: case Key.Keypad3: Renderer.Camera.AlignmentDirection.TrackPosition = -CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Left: Renderer.Camera.AlignmentDirection.Yaw = -CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Right: Renderer.Camera.AlignmentDirection.Yaw = CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Up: Renderer.Camera.AlignmentDirection.Pitch = CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Down: Renderer.Camera.AlignmentDirection.Pitch = -CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadDivide: Renderer.Camera.AlignmentDirection.Roll = -CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadMultiply: Renderer.Camera.AlignmentDirection.Roll = CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad0: Renderer.Camera.AlignmentDirection.Zoom = CameraProperties.ZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadPeriod: Renderer.Camera.AlignmentDirection.Zoom = -CameraProperties.ZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad1: Game.ApplyPointOfInterest(-1, true); CpuReducedMode = false; break; case Key.Keypad7: Game.ApplyPointOfInterest(1, true); CpuReducedMode = false; break; case Key.PageUp: JumpToStation(1); CpuReducedMode = false; break; case Key.PageDown: JumpToStation(-1); CpuReducedMode = false; break; case Key.Keypad5: Renderer.Camera.Alignment.Yaw = 0.0; Renderer.Camera.Alignment.Pitch = 0.0; Renderer.Camera.Alignment.Roll = 0.0; Renderer.Camera.Alignment.Position = new Vector3(0.0, 2.5, 0.0); Renderer.Camera.Alignment.Zoom = 0.0; Renderer.Camera.AlignmentDirection = new CameraAlignment(); Renderer.Camera.AlignmentSpeed = new CameraAlignment(); Renderer.Camera.VerticalViewingAngle = Renderer.Camera.OriginalVerticalViewingAngle; Renderer.UpdateViewport(); World.UpdateAbsoluteCamera(0.0); Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance); CpuReducedMode = false; break; case Key.F: Renderer.OptionWireFrame = !Renderer.OptionWireFrame; CpuReducedMode = false; break; case Key.N: Renderer.OptionNormals = !Renderer.OptionNormals; CpuReducedMode = false; break; case Key.E: Renderer.OptionEvents = !Renderer.OptionEvents; CpuReducedMode = false; break; case Key.C: CpuAutomaticMode = !CpuAutomaticMode; CpuReducedMode = false; break; case Key.I: Renderer.OptionInterface = !Renderer.OptionInterface; CpuReducedMode = false; break; case Key.M: //SoundManager.Mute = !SoundManager.Mute; break; case Key.Plus: case Key.KeypadPlus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "+"; CpuReducedMode = false; } break; case Key.Minus: case Key.KeypadMinus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "-"; CpuReducedMode = false; } break; case Key.Number0: case Key.Number1: case Key.Number2: case Key.Number3: case Key.Number4: case Key.Number5: case Key.Number6: case Key.Number7: case Key.Number8: case Key.Number9: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = string.Empty; } JumpToPositionValue += char.ConvertFromUtf32(48 + e.Key - Key.Number0); CpuReducedMode = false; break; case Key.Period: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "0."; } else if (JumpToPositionValue.IndexOf('.') == -1) { JumpToPositionValue += "."; } CpuReducedMode = false; break; case Key.BackSpace: if (JumpToPositionEnabled && JumpToPositionValue.Length != 0) { JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1); CpuReducedMode = false; } break; case Key.Enter: if (JumpToPositionEnabled) { if (JumpToPositionValue.Length != 0) { int direction; if (JumpToPositionValue[0] == '-') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = -1; } else if (JumpToPositionValue[0] == '+') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = 1; } else { direction = 0; } double value; if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { if (value < CurrentRoute.Tracks[0].Elements[CurrentRoute.Tracks[0].Elements.Length - 1].StartingTrackPosition + 100 && value > MinimumJumpToPositionValue - 100) { if (direction != 0) { value = Program.Renderer.CameraTrackFollower.TrackPosition + (double)direction * value; } Program.Renderer.CameraTrackFollower.UpdateAbsolute(value, true, false); Renderer.Camera.Alignment.TrackPosition = value; World.UpdateAbsoluteCamera(0.0); Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance); } } } } JumpToPositionEnabled = false; CpuReducedMode = false; break; case Key.Escape: JumpToPositionEnabled = false; CpuReducedMode = false; break; case Key.R: Interface.CurrentOptions.IsUseNewRenderer = !Interface.CurrentOptions.IsUseNewRenderer; break; } }
internal static void keyDownEvent(object sender, KeyboardKeyEventArgs e) { double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0); switch (e.Key) { case Key.ShiftLeft: case Key.ShiftRight: ShiftPressed = true; break; case Key.ControlLeft: case Key.ControlRight: ControlPressed = true; break; case Key.LAlt: case Key.RAlt: AltPressed = true; break; case Key.F5: if (CurrentRoute != null) { CurrentlyLoading = true; Renderer.RenderScene(0.0); currentGameWindow.SwapBuffers(); World.CameraAlignment a = World.CameraCurrentAlignment; if (LoadRoute()) { World.CameraCurrentAlignment = a; TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, a.TrackPosition, true, false); World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); ObjectManager.UpdateVisibility(a.TrackPosition, true); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); } CurrentlyLoading = false; } break; case Key.F7: OpenFileDialog Dialog = new OpenFileDialog(); Dialog.CheckFileExists = true; Dialog.Filter = "CSV/RW files|*.csv;*.rw|All files|*"; if (Dialog.ShowDialog() == DialogResult.OK) { Application.DoEvents(); CurrentlyLoading = true; Renderer.RenderScene(0.0); Program.currentGameWindow.SwapBuffers(); CurrentRoute = Dialog.FileName; LoadRoute(); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); CurrentlyLoading = false; UpdateCaption(); } break; case Key.F8: formOptions.ShowOptions(); Application.DoEvents(); break; case Key.F9: if (Interface.MessageCount != 0) { formMessages.ShowMessages(); Application.DoEvents(); } break; case Key.F10: Renderer.RenderStatsOverlay = !Renderer.RenderStatsOverlay; break; case Key.A: case Key.Keypad4: World.CameraAlignmentDirection.Position.X = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.D: case Key.Keypad6: World.CameraAlignmentDirection.Position.X = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad2: World.CameraAlignmentDirection.Position.Y = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad8: World.CameraAlignmentDirection.Position.Y = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.W: case Key.Keypad9: World.CameraAlignmentDirection.TrackPosition = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.S: case Key.Keypad3: World.CameraAlignmentDirection.TrackPosition = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Left: World.CameraAlignmentDirection.Yaw = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Right: World.CameraAlignmentDirection.Yaw = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Up: World.CameraAlignmentDirection.Pitch = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Down: World.CameraAlignmentDirection.Pitch = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadDivide: World.CameraAlignmentDirection.Roll = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadMultiply: World.CameraAlignmentDirection.Roll = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad0: World.CameraAlignmentDirection.Zoom = World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadPeriod: World.CameraAlignmentDirection.Zoom = -World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad1: Game.ApplyPointOfInterest(-1, true); CpuReducedMode = false; break; case Key.Keypad7: Game.ApplyPointOfInterest(1, true); CpuReducedMode = false; break; case Key.PageUp: JumpToStation(1); CpuReducedMode = false; break; case Key.PageDown: JumpToStation(-1); CpuReducedMode = false; break; case Key.Keypad5: World.CameraCurrentAlignment.Yaw = 0.0; World.CameraCurrentAlignment.Pitch = 0.0; World.CameraCurrentAlignment.Roll = 0.0; World.CameraCurrentAlignment.Position = new World.Vector3D(0.0, 2.5, 0.0); World.CameraCurrentAlignment.Zoom = 0.0; World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); World.VerticalViewingAngle = World.OriginalVerticalViewingAngle; UpdateViewport(); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); CpuReducedMode = false; break; case Key.F: Renderer.OptionWireframe = !Renderer.OptionWireframe; CpuReducedMode = false; if (Renderer.OptionWireframe) { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line); } else { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); } break; case Key.N: Renderer.OptionNormals = !Renderer.OptionNormals; CpuReducedMode = false; break; case Key.E: Renderer.OptionEvents = !Renderer.OptionEvents; CpuReducedMode = false; break; case Key.C: CpuAutomaticMode = !CpuAutomaticMode; CpuReducedMode = false; break; case Key.I: Renderer.OptionInterface = !Renderer.OptionInterface; CpuReducedMode = false; break; case Key.M: SoundManager.Mute = !SoundManager.Mute; break; case Key.Plus: case Key.KeypadPlus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "+"; CpuReducedMode = false; } break; case Key.Minus: case Key.KeypadMinus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "-"; CpuReducedMode = false; } break; case Key.Number0: case Key.Number1: case Key.Number2: case Key.Number3: case Key.Number4: case Key.Number5: case Key.Number6: case Key.Number7: case Key.Number8: case Key.Number9: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = string.Empty; } JumpToPositionValue += char.ConvertFromUtf32(48 + e.Key - Key.Number0); CpuReducedMode = false; break; case Key.Period: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "0."; } else if (JumpToPositionValue.IndexOf('.') == -1) { JumpToPositionValue += "."; } CpuReducedMode = false; break; case Key.BackSpace: if (JumpToPositionEnabled && JumpToPositionValue.Length != 0) { JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1); CpuReducedMode = false; } break; case Key.Enter: if (JumpToPositionEnabled) { if (JumpToPositionValue.Length != 0) { int direction; if (JumpToPositionValue[0] == '-') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = -1; } else if (JumpToPositionValue[0] == '+') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = 1; } else { direction = 0; } double value; if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { if (direction != 0) { value = World.CameraTrackFollower.TrackPosition + (double)direction * value; } TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, value, true, false); World.CameraCurrentAlignment.TrackPosition = value; World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); } } JumpToPositionEnabled = false; CpuReducedMode = false; } break; case Key.Escape: JumpToPositionEnabled = false; CpuReducedMode = false; break; } }