public ZLevel CreateZLevel(uint height, uint width, int z = -1) { ZLevel zLevel = new ZLevel(width, height); if (z >= 0) Levels[z] = zLevel; else Levels.Add(zLevel); return zLevel; }
public ZLevel CreateZLevel(uint height, uint width, int z = -1) { ZLevel zLevel = new ZLevel(width, height); if (z >= 0) { Levels[z] = zLevel; } else { Levels.Add(zLevel); } return(zLevel); }
public ZLevel CreateZLevel(uint height, uint width, int z = -1) { ZLevel zLevel = new ZLevel(width, height); if (z >= 0) { Levels[z] = zLevel; } else { Levels.Add(zLevel); z = Levels.Count - 1; } zLevel.Initialize((uint)z); return(zLevel); }