public SimPhyGameWorld() : base() { Content.RootDirectory = "Content"; World = this; graphDev = new GraphicsDeviceManager(this); }
public SimPhyGameWorld() : base() { Content.RootDirectory = "Content"; camRad = -1.5f; cameraPosition.X = (float)Math.Cos(camRad) * camdist; cameraPosition.Z = (float)Math.Sin(camRad) * camdist; World = this; graphDev = new GraphicsDeviceManager(this); }
static void Main(string[] args) { using (var game = new SimPhyGameWorld()) game.Run(); }