Stores the a reference for a node.
Inheritance: IReference
示例#1
0
        /// <summary>
        /// Returns the next reference.
        /// </summary>
        /// <returns></returns>
        public override IReference Next()
        {
            lock (DataLock)
            {
                IReference reference = null;

                // enumerate pre-defined references.
                // always call first to ensure any pushed-back references are returned first.
                reference = base.Next();

                if (reference != null)
                {
                    return reference;
                }
                
                // check that the root exists.
                if (m_area == null || !m_area.Exists)
                {
                    return null;
                }

                // don't start browsing huge number of references when only internal references are requested.
                if (InternalOnly)
                {
                    return null;
                }
                
                // start with directories.
                if (m_stage == Stage.Begin)
                {
                    m_stage = Stage.Directories;
                    m_directories = m_area.GetDirectories();
                    m_position = 0;
                }

                // enumerate directories.
                if (m_stage == Stage.Directories)
                {
                    if (IsRequired(ReferenceTypeIds.Organizes, false))
                    {
                        reference = NextChild();

                        if (reference != null)
                        {
                            return reference;
                        }
                    }

                    m_stage = Stage.Files;
                    m_files = m_area.GetFiles("*.csv");
                    m_position = 0;
                }
                
                // enumerate files.
                if (m_stage == Stage.Files)
                {
                    if (IsRequired(ReferenceTypeIds.Organizes, false))
                    {
                        reference = NextChild();

                        if (reference != null)
                        {
                            return reference;
                        }
                    }

                    m_stage = Stage.Parents;
                    m_position = 0;
                }
                
                // enumerate parents.
                if (m_stage == Stage.Parents)
                {
                    if (IsRequired(ReferenceTypeIds.Organizes, true))
                    {
                        if (m_isRoot)
                        {
                            reference = new NodeStateReference(ReferenceTypeIds.Organizes, true, ObjectIds.ObjectsFolder);
                        }
                        else
                        {
                            // create the parent area.
                            AreaState parent = new AreaState(SystemContext, m_area.Parent);

                            // construct the reference.
                            reference = new NodeStateReference(ReferenceTypeIds.Organizes, true, parent);
                        }
                        
                        m_stage = Stage.Done;
                        m_position = 0;
                        
                        return reference;
                    }
                }

                // all done.
                return null;
            }
        }