/// <summary> /// Creates an instance of the COM server. /// </summary> public void CreateInstance() { // multiple calls are not allowed - may block for a while due to network operation. lock (m_lock) { ServerFactory factory = new ServerFactory(); try { // create the server. Unknown = factory.CreateServer(new Uri(m_url), null); // set the locale. SetLocale(LocaleId); if (UserIdentity != null) { SetUserIdentity(UserIdentity); } // do any post-connect processing. OnConnected(); } catch (Exception e) { ComUtils.TraceComError(e, "Could not connect to server ({0}).", m_url); // cleanup on error. Close(); } finally { factory.Dispose(); } } }
/// <summary> /// Creates an instance of the COM server. /// </summary> public void CreateInstance() { // multiple calls are not allowed - may block for a while due to network operation. lock (m_lock) { ServerFactory factory = new ServerFactory(); try { // create the server. Unknown = factory.CreateServer(new Uri(m_url), null); // fetch the available locales. m_availableLocaleIds = QueryAvailableLocales(); // do any post-connect processing. OnConnected(); } catch (Exception e) { ComUtils.TraceComError(e, "Could not connect to server ({0}).", m_url); // cleanup on error. Close(); } finally { factory.Dispose(); } } }