示例#1
0
        private void LogicE()
        {
            if (Player.Mana > RMANA + EMANA && Config.Item("autoE").GetValue <bool>())
            {
                foreach (var enemy in Program.Enemies.Where(enemy => enemy.IsValidTarget(E.Range) && !OktwCommon.CanMove(enemy) && Game.Time - grabTime > 1))
                {
                    E.Cast(enemy.Position, true);
                    return;
                }

                if (Config.Item("telE").GetValue <bool>())
                {
                    foreach (var Object in ObjectManager.Get <Obj_AI_Base>().Where(Obj => Obj.Distance(Player.ServerPosition) < E.Range && Obj.Team != Player.Team && (Obj.HasBuff("teleport_target", true) || Obj.HasBuff("Pantheon_GrandSkyfall_Jump", true))))
                    {
                        E.Cast(Object.Position);
                    }
                }
                if (Program.Combo && Player.IsMoving && Config.Item("comboE").GetValue <bool>() && Player.Mana > RMANA + EMANA + WMANA)
                {
                    var t = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical);
                    if (t.IsValidTarget(E.Range) && E.GetPrediction(t).CastPosition.Distance(t.Position) > 200 && (int)E.GetPrediction(t).Hitchance == 5)
                    {
                        if (t.HasBuffOfType(BuffType.Slow) || OktwCommon.CountEnemiesInRangeDeley(E.GetPrediction(t).CastPosition, 250, E.Delay) > 1)
                        {
                            Program.CastSpell(E, t);
                            debug("E slow");
                        }
                        else
                        {
                            if (E.GetPrediction(t).CastPosition.Distance(t.Position) > 200)
                            {
                                if (Player.Position.Distance(t.ServerPosition) > Player.Position.Distance(t.Position))
                                {
                                    if (t.Position.Distance(Player.ServerPosition) < t.Position.Distance(Player.Position))
                                    {
                                        Program.CastSpell(E, t);
                                    }
                                }
                                else
                                {
                                    if (t.Position.Distance(Player.ServerPosition) > t.Position.Distance(Player.Position))
                                    {
                                        Program.CastSpell(E, t);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }