public override void Initialize() { _jumper = new JumpHandler(this.Game, this); _jumper.Initialize(); this.Game.Components.Add(_jumper); _rigidBody = new RigidBody(_game, 1f, 0.5f, 20f); _rigidBody.collisions = true; _keyboard = new KeyboardHandler(); base.Initialize(); }
public override void Initialize() { _keyboard = new KeyboardHandler(); base.Initialize(); graphics = (GraphicsDeviceManager)Game.Services.GetService(typeof(IGraphicsDeviceManager)); }