private void HandleActivateByTag( GameObjectSlot gameObjectSlot, RaycastHit hitInfo) { if (gameObjectSlot.IncludeExcludeType != InludeExcludeType.Tag) { return; } var hitGOTag = hitInfo.transform.gameObject.tag; // Handle include/exclude option. switch (gameObjectSlot.TagOption) { case TagOptions.Include: // Check tag. if (hitGOTag == gameObjectSlot.Tag) { gameObjectSlot.ObjToEnable.SetActive(true); } break; case TagOptions.Exclude: if (hitGOTag != gameObjectSlot.Tag) { gameObjectSlot.ObjToEnable.SetActive(true); } break; } }
private void HandleActivateGameObject( GameObjectSlot gameObjectSlot, RaycastHit hitInfo) { HandleActivateByTag(gameObjectSlot, hitInfo); HandleActivateByLayer(gameObjectSlot, hitInfo); }
private void HandleActivateByLayer( GameObjectSlot gameObjectSlot, RaycastHit hitInfo) { if (gameObjectSlot.IncludeExcludeType != InludeExcludeType.Layer) { return; } var hitGoLayer = hitInfo.transform.gameObject.layer; // Handle include/exclude option. switch (gameObjectSlot.TagOption) { case TagOptions.Include: // Check layer. if (hitGoLayer == gameObjectSlot.Layer) { gameObjectSlot.ObjToEnable.SetActive(true); } break; case TagOptions.Exclude: if (hitGoLayer != gameObjectSlot.Layer) { gameObjectSlot.ObjToEnable.SetActive(true); } break; } }