示例#1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            var spriteBatch = new SpriteBatch(GraphicsDevice);

            GraphicsService.Init(spriteBatch, this);
            GameContent.Init(Content);

            // TODO: use this.Content to load your game content here
            Services.AddService(typeof(SpriteBatch), spriteBatch);
            LoadConsole(spriteBatch);
        }
示例#2
0
 public static void Init(ContentManager content)
 {
     Instance = new GameContent(content);
 }