示例#1
0
        public void ForceValue(float Ratio)
        {
            object value = PropertyChange.GetValue(changeValue_component, changeValue_property, changeValue_subproperty);

            if (value != null)
            {
                value = ActionValue.Lerp(value.GetType(), changeValue_constant_finalRange_from, changeValue_constant_finalRange_to, Ratio);
                UpdateValue(value);
            }
        }
示例#2
0
 void ChangeValueTo(object value, object PreviousValue = null)
 {
     if (PreviousValue == null)
     {
         PreviousValue = PropertyChange.GetValue(changeValue_component, changeValue_property, changeValue_subproperty);
     }
     _previousValue = PreviousValue;
     _nextValue     = value;
     if (duration == 0 || value.GetType() == typeof(string))
     {
         UpdateValue(value);
         OnValueChangeEnd(value);
     }
     else
     {
         StartTween(PreviousValue, value);
     }
 }
示例#3
0
 void UpdateValue(object value)
 {
     PropertyChange.SetValue(changeValue_component, changeValue_property, value, changeValue_subproperty);
 }
示例#4
0
        void Activate()
        {
            _everActivated = true;
            //Debug.Log ("action enter! " + type, parent);
            if (type == Type.ChangeValue)
            {
                //TriggerManager.ChangeValueOverTime(target, time, value);
                //TODO: get type of a subproperty to properly put the right field
                object value = PropertyChange.GetValue(changeValue_component, changeValue_property, changeValue_subproperty);
                if (value != null)
                {
                    if (!parent.isTypeConstant)
                    {
                        _previousValue = value;
                        value          = changeValue_value.Get(value.GetType());

                        ChangeValueTo(value, _previousValue);
                    }
                    else
                    {
                        float d = Vector3.Distance(constantValueFromPosition, constantValueToPosition);
                        d -= changeValue_constant_nearDistance;
                        d /= changeValue_constant_farDistance - changeValue_constant_nearDistance;
                        d  = 1 - Mathf.Clamp01(d);
                        d  = changeValue_constant_curve.Evaluate(d);

                        value = ActionValue.Lerp(value.GetType(), changeValue_constant_finalRange_from, changeValue_constant_finalRange_to, d);

                        UpdateValue(value);
                    }
                }
            }
            else if (type == Type.MovePlayer)
            {
                if (movePlayer_movementType == PlayerMovementType.ForcePosition)
                {
                    changeValue_component   = Player.instance.transform;
                    changeValue_property    = "position";
                    changeValue_subproperty = "";
                    ChangeValueTo(changeValue_value.GetVector3(), Player.instance.transform.position);
                }
                else if (movePlayer_movementType == PlayerMovementType.Poke)
                {
                    Player.instance.controller.Move(changeValue_value.GetVector3());
                }
            }
            else if (type == Type.MoveObject)
            {
                if (movePlayer_movementType == PlayerMovementType.ForcePosition)
                {
                    changeValue_component   = target.transform;
                    changeValue_property    = "position";
                    changeValue_subproperty = "";
                    ChangeValueTo(changeValue_value.GetVector3(), target.transform.position);
                }
                else if (movePlayer_movementType == PlayerMovementType.Poke)
                {
                    changeValue_component   = target.transform;
                    changeValue_property    = "position";
                    changeValue_subproperty = "";
                    ChangeValueTo(target.transform.position + changeValue_value.GetVector3(), target.transform.position);
                }
            }
            else if (type == Type.ActivateObject)
            {
                bool state = activate_flipValue ? !target.activeSelf : changeValue_value.GetBool();
                target.SetActive(state);
            }
            else if (type == Type.PlayAnimation)
            {
                if (playAnimation_loop)
                {
                    playAnimation_animation.clip.wrapMode = WrapMode.Loop;
                }
                if (playAnimation_queue)
                {
                    playAnimation_animation.PlayQueued(playAnimation_animation_clip, QueueMode.CompleteOthers);
                }
                else
                {
                    playAnimation_animation.Play(playAnimation_animation_clip);
                }
            }
            else if (type == Type.ChangeScene)
            {
                // TODO: transition through a manager
                TransitionManager.instance.TransitionTo(System.IO.Path.GetFileNameWithoutExtension(changeScene_scenePath), changeScene_duration, changeScene_transitionTexture, changeScene_transitionWaveTexture, changeScene_transitionSound);
            }
            else if (type == Type.PlaySound)
            {
                foreach (var sound in GetSounds())
                {
                    if (sound != null && sound.gameObject.activeSelf)
                    {
                        sound.Play();
                    }
                }
            }
            else if (type == Type.FadeSound)
            {
                if (sound_changeType == SoundChangeType.Single)
                {
                    changeValue_component   = sound_audioSource;
                    changeValue_property    = "volume";
                    changeValue_subproperty = "";
                    ChangeValueTo(changeValue_value.GetFloat(), sound_audioSource.volume);
                }
                else if (sound_changeType == SoundChangeType.All)
                {
                    Scene.current.FadeAllSounds(changeValue_value.GetFloat(), duration);
                }
            }
            else if (type == Type.StopSound)
            {
                /*
                 * changeValue_component = sound_audioSource;
                 * changeValue_property = "volume";
                 * changeValue_subproperty = "";
                 * changeValue_value.Set(0f);
                 * ChangeValueTo(changeValue_value.GetFloat(), sound_audioSource.volume);
                 */
                foreach (var sound in GetSounds())
                {
                    if (sound != null)
                    {
                        sound.Stop();
                    }
                }
            }
            else if (type == Type.ChangeCameraMode)
            {
                CameraController.instance.MoveCamera(changeCameraMode_mode, changeCameraMode_time, changeCameraMode_target);
                if (changeCameraMode_mode == CameraController.CameraMode.TopDownWithMouseControls)
                {
                    CameraController.instance._topdown_follow = changeCameraMode_topdownFollow;
                }
            }
            else if (type == Type.ChangeAvatar)
            {
                Player.instance.SwitchAvatar(changeAvatar_prefab);
            }
            else if (type == Type.ChangePlayerSounds)
            {
                Player.instance.SwitchSounds(playerSound_footsteps, playerSound_jump, playerSound_land, playerSound_air);
            }
            else if (type == Type.ShowMusicalDialog)
            {
                if (musicalDialog_dialog)
                {
                    musicalDialog_dialog.Play();
                }
            }
            else if (type == Type.ChangeMouseCursor)
            {
                if (texture != null)
                {
                    Cursor.SetCursor(texture, new Vector2(texture.width * changeCursor_hotspot.x, texture.height * changeCursor_hotspot.y), CursorMode.Auto);
                }
            }
            else if (type == Type.SwapSkybox)
            {
                if (changeMaterial_material != null)
                {
                    RenderSettings.skybox = changeMaterial_material;
                }
            }
        }
示例#5
0
        /*
         * System.Enum DescriptiveEnumPopup(System.Enum Enum, Dictionary<System.Enum,string> Names, out System.Enum Value) {
         *
         *      string[] names = new string[System.Enum.GetNames().Length];
         *      for (int i = 0; i < names.Length; i++) {
         *              names[i] = Names[(System.Enum)
         *      }
         *      int subpropertyIndex = EditorGUILayout.Popup("Subproperty", (int)Value, subpropertiesLabels.ToArray());
         *
         *
         *      return (PropertyChange.ChangeType)EditorGUILayout.EnumPopup("Control by", (System.Enum)gs.changeBy);
         *
         *
         * }
         */


        void OnSceneGUI()
        {
            Trigger t = target as Trigger;

            for (int j = 0; j < t.actions.Count; j++)
            {
                Action a = t.actions[j];

                switch (a.type)
                {
                case Action.Type.ChangeValue:
                    if (t.isTypeConstant)
                    {
                        object value = PropertyChange.GetValue(a.changeValue_component, a.changeValue_property, a.changeValue_subproperty);

                        // far
                        Handles.color = Color.red;
                        Handles.SphereCap(1, a.constantValueToPosition, Quaternion.identity, 0.25f);
                        Handles.DrawDottedLine(a.constantValueToPosition, a.farPoint, 10);
                        Handles.DrawLine(a.farPoint, Vector3.MoveTowards(a.farPoint, a.nearPoint, Vector3.Distance(a.farPoint, a.nearPoint) * .5f));
                        if (a.changeValue_constant_finalRange_from != null && value != null)
                        {
                            Handles.Label(Vector3.MoveTowards(a.farPoint, a.nearPoint, 0.5f), a.changeValue_constant_finalRange_from.Get(value.GetType()).ToString());
                        }
                        //Handles.DrawLine(a.constantValueToPosition, a.constantValueToPosition);
                        if (a.changeValue_constant_from_type == Action.ValueTargetType.Position)
                        {
                            a.changeValue_constant_from_position = t.transform.InverseTransformPoint(Handles.DoPositionHandle(t.transform.TransformPoint(a.changeValue_constant_from_position), Quaternion.identity));
                        }
                        a.changeValue_constant_farDistance = Handles.RadiusHandle(Quaternion.LookRotation(a.nearPoint - a.farPoint, Vector3.up), a.constantValueFromPosition, a.changeValue_constant_farDistance);
                        // near
                        Handles.color = Color.blue;
                        Handles.SphereCap(1, a.constantValueFromPosition, Quaternion.identity, 0.25f);
                        Handles.DrawDottedLine(a.nearPoint, a.constantValueFromPosition, 10);
                        Handles.DrawLine(Vector3.MoveTowards(a.farPoint, a.nearPoint, Vector3.Distance(a.farPoint, a.nearPoint) * .5f), a.nearPoint);
                        if (a.changeValue_constant_to_type == Action.ValueTargetType.Position)
                        {
                            a.changeValue_constant_to_position = t.transform.InverseTransformPoint(Handles.DoPositionHandle(t.transform.TransformPoint(a.changeValue_constant_to_position), Quaternion.identity));
                        }
                        a.changeValue_constant_nearDistance = Handles.RadiusHandle(Quaternion.LookRotation(a.nearPoint - a.farPoint, Vector3.up), a.constantValueFromPosition, a.changeValue_constant_nearDistance);
                        //a.changeValue_constant_to_distance = Handles.RadiusHandle(Quaternion.LookRotation(endPoint - startPoint, Vector3.up), a.constantValueToPosition, a.changeValue_constant_to_distance);
                        if (a.changeValue_constant_finalRange_to != null && value != null)
                        {
                            Handles.Label(Vector3.MoveTowards(a.nearPoint, a.farPoint, 0.5f), a.changeValue_constant_finalRange_to.Get(value.GetType()).ToString());
                        }

                        if (a.target)
                        {
                            Handles.color = Color.gray;
                            Handles.DrawDottedLine(a.constantValueFromPosition, a.target.transform.position, 5);
                        }
                    }
                    break;

                case Action.Type.MovePlayer:
                case Action.Type.MoveObject:
                    Transform tgt = a.type == Action.Type.MovePlayer && Player.instance ? Player.instance.transform : (a.target ? a.target.transform : null);

                    Vector3 finalPosition = a.changeValue_value.GetVector3();

                    if (a.movePlayer_movementType == Action.PlayerMovementType.ForcePosition)
                    {
                        a.changeValue_value.Set(Handles.DoPositionHandle(finalPosition, Quaternion.identity));
                    }
                    if (tgt)
                    {
                        if (a.movePlayer_movementType == Action.PlayerMovementType.Poke)
                        {
                            finalPosition += tgt.position;
                        }
                        Handles.color = Color.green;
                        Handles.DrawDottedLine(tgt.position, finalPosition, 10);
                        Handles.SphereCap(0, finalPosition, Quaternion.identity, 0.25f);
                        Handles.color = Color.gray;
                        Handles.DrawDottedLine(t.transform.position, tgt.position, 10);
                    }

                    break;
                }
            }
        }
示例#6
0
        public override void OnInspectorGUI()
        {
            //base.OnInspectorGUI ();

            string[] names;

            Trigger t = (Trigger)target;

            EditorGUI.BeginChangeCheck();
            Undo.RecordObject(t, "Change Trigger value");

            // initialization
            if (t.actions == null)
            {
                t.actions = new List <Action>()
                {
                    new Action(t)
                };
            }



            //(Trigger.Type)t.type = EditorGUILayout.EnumPopup ("Type", t.type);
            LabelSeparator("When...");

            EditorGUILayout.BeginVertical("Button");
            EditorGUILayout.Space();

            GUI.enabled     = t.type != Trigger.Type.OnGenericValueChange;
            t.triggerAlways = !EditorGUILayout.ToggleLeft(" Inside the collider", !t.triggerAlways);
            GUI.enabled     = true;
            EditorGUILayout.Space();

            //t.type = (Trigger.Type)DescriptiveEnumPopup (Trigger.Type, Trigger.TypeNames);
            names = new string[System.Enum.GetNames(typeof(Trigger.Type)).Length];
            for (int i = 0; i < names.Length; i++)
            {
                names[i] = Trigger.TypeNames[(Trigger.Type)i];
            }
            t.type = (Trigger.Type)EditorGUILayout.Popup((int)t.type, names);

            switch (t.type)
            {
            case Trigger.Type.OnColliderEnter:

                break;

            case Trigger.Type.OnKeyDown:
            case Trigger.Type.OnKeyUp:
                t.onKey_key = (KeyCode)EditorGUILayout.EnumPopup("Key", t.onKey_key);
                break;

            case Trigger.Type.OnInteract:
                EditorGUILayout.HelpBox("Activated when player Clicks or hits E", MessageType.Info);
                t.onInteract_onlyWhenLooking = EditorGUILayout.ToggleLeft("and Player's looking at this", t.onInteract_onlyWhenLooking);
                t.onInteract_onlyWhenClose   = EditorGUILayout.ToggleLeft("and Player's close", t.onInteract_onlyWhenClose);
                break;

            case Trigger.Type.OnColliderExit:
                break;

            case Trigger.Type.OnColliderStay:

                break;

            case Trigger.Type.OnKey:
                t.onKey_key = (KeyCode)EditorGUILayout.EnumPopup("Key", t.onKey_key);
                break;

            case Trigger.Type.OnGenericValueChange:
                t.onGenericValue_type = (GenericValueSystem.ValueType)EditorGUILayout.EnumPopup("Value", t.onGenericValue_type);
                break;
            }

            // warnings

            /*
             * switch (t.type) {
             *      case Trigger.Type.OnColliderEnter:
             *      case Trigger.Type.OnColliderExit:
             *      case Trigger.Type.OnColliderStay:
             *      case Trigger.Type.OnInteract:
             *      case Trigger.Type.OnKey:
             *
             *
             *      break;
             * }
             */

            // trigger
            if (!t.triggerAlways && t.type != Trigger.Type.OnGenericValueChange)
            {
                if (t.GetComponent <Collider> () == null)
                {
                    EditorGUILayout.HelpBox("A collider is required! Add it with Add Component > Physics", MessageType.Error);
                }
                else if (!t.GetComponent <Collider>().enabled)
                {
                    EditorGUILayout.HelpBox("The collider component is disabled! Enable it with the checkmark next to its name", MessageType.Error);
                }
                else if (!t.GetComponent <Collider>().isTrigger)
                {
                    EditorGUILayout.HelpBox("Set Collider as 'Is Trigger'", MessageType.Error);
                }
            }

            if (t.isTypeConstant)
            {
                EditorGUILayout.HelpBox("This trigger type will do actions every frame, might affect performance if used too much.", MessageType.Info);
            }


            EditorGUILayout.Space();
            GUILayout.EndVertical();


            LabelSeparator("Do...");

            if (t.actions.Count == 0)
            {
                EditorGUILayout.HelpBox("Add an action for this to do anything.", MessageType.Warning);
            }


            for (int j = 0; j < t.actions.Count; j++)
            {
                Undo.RecordObject(t, "Change Action value");

                EditorGUILayout.BeginVertical("Button");
                EditorGUILayout.Space();

                Action a = t.actions[j];

                if (a.parent == null)
                {
                    a.parent = t;
                }

                // X
                Rect r = EditorGUILayout.BeginVertical();
                EditorGUILayout.LabelField("Action:");
                GUI.color = Color.red;
                if (GUI.Button(new Rect(r.xMax - 18, r.yMin, 18, EditorGUIUtility.singleLineHeight), "x"))
                {
                    t.actions.Remove(a);
                    j--;
                }
                EditorGUILayout.EndVertical();
                GUI.color = Color.white;

                GUI.enabled = !t.isTypeConstant;
                EditorGUILayout.Space();
                a.waitTime = EditorGUILayout.FloatField(new GUIContent("Wait... (Seconds)", !GUI.enabled ? "Doesn't work on triggers marked as (constantly)" : ""), a.waitTime);
                EditorGUILayout.Space();
                GUI.enabled = true;

                List <int>    supportedTypes        = new List <int>();
                List <string> supportedTypes_labels = new List <string>();
                for (int i = 0; i < System.Enum.GetNames(typeof(Action.Type)).Length; i++)
                {
                    if (t.isTypeConstant && !Action.ConstantTypes.Contains((Action.Type)i))
                    {
                        continue;
                    }
                    supportedTypes.Add(i);
                    supportedTypes_labels.Add(Action.TypeNames[(Action.Type)i]);
                }
                if (!supportedTypes.Contains((int)a.type))
                {
                    a.type = (Action.Type)supportedTypes[0];
                }
                a.type = (Action.Type)supportedTypes[EditorGUILayout.Popup((int)a.type, supportedTypes_labels.ToArray())];

                switch (a.type)
                {
                case Action.Type.ChangeValue:

                    // object
                    a.target = EditorGUILayout.ObjectField("Target Object", a.target, typeof(GameObject), true) as GameObject;

                    EditorGUI.indentLevel++;

                    // get the object's components
                    Component[] components = (a.target == null ? t.gameObject : a.target).GetComponents <Component>();
                    // get the index of the currently selected component
                    int componentIndex = 0;
                    if (components.Length > 0 && a.changeValue_component != null && System.Array.IndexOf(components, a.changeValue_component) >= 0)
                    {
                        componentIndex = System.Array.IndexOf(components, a.changeValue_component);
                    }
                    // make a list of names to display
                    string[] componentsLabels = new string[components.Length];
                    for (int i = 0; i < components.Length; i++)
                    {
                        componentsLabels[i] = i + ": " + components[i].GetType().ToString() + (components[i] == t ? " (Self)" : "");
                    }
                    componentIndex = EditorGUILayout.Popup("Component", componentIndex, componentsLabels);
                    if (componentIndex >= 0)
                    {
                        a.changeValue_component = components[componentIndex];
                    }
                    else
                    {
                        Debug.LogWarning("Can't find the component anymore, Target Object changed or the component was removed", this);
                    }


                    // properties

                    Component c                = a.changeValue_component;
                    string[]  properties       = PropertyChange.GetProperties(c).ToArray();
                    string[]  propertiesLabels = new string[properties.Length];
                    if (properties.Length > 0)
                    {
                        EditorGUI.indentLevel++;
                        for (int i = 0; i < properties.Length; i++)
                        {
                            propertiesLabels[i] = string.Format("{0} ({1})", properties[i], PropertyChange.GetValue(c, properties[i]).GetType().Name);
                        }
                        int propertyIndex = EditorGUILayout.Popup("Property", System.Array.IndexOf(properties, a.changeValue_property), propertiesLabels);
                        if (propertyIndex >= 0)
                        {
                            a.changeValue_property = properties[propertyIndex];
                        }
                        else
                        {
                            //a.changeValue_property = "";
                            if (a.changeValue_property.Length > 0)
                            {
                                Debug.LogWarning("Can't find the property " + a.changeValue_property + " anymore", this);
                            }
                        }

                        if (a.changeValue_property.Length > 0)
                        {
                            // subproperties
                            object        property            = PropertyChange.GetValue(a.changeValue_component, a.changeValue_property);
                            List <string> subproperties       = PropertyChange.GetProperties(property);
                            List <string> subpropertiesLabels = new List <string>();
                            if (subproperties.Count > 0)
                            {
                                EditorGUI.indentLevel++;

                                subproperties.Insert(0, "");
                                subpropertiesLabels.Add("None");
                                for (int i = 1; i < subproperties.Count; i++)
                                {
                                    subpropertiesLabels.Add(string.Format("{0} ({1})", subproperties[i].ToString(), ""));
                                }
                                int subpropertyIndex = EditorGUILayout.Popup("Subproperty", subproperties.IndexOf(a.changeValue_subproperty), subpropertiesLabels.ToArray());
                                if (subpropertyIndex >= 0)
                                {
                                    a.changeValue_subproperty = subproperties[subpropertyIndex];
                                }

                                EditorGUI.indentLevel--;
                            }
                            else
                            {
                                a.changeValue_subproperty = "";
                            }

                            /*
                             * if (property.GetType() == typeof(Color) && a.changeValue_subproperty.Length == 0) {
                             *      SerializedObject so = new SerializedObject(t);
                             *      a.changeValue_color = EditorGUILayout.ColorField("Color", a.changeValue_color);
                             *      if (GUI.changed) {
                             *              so.ApplyModifiedProperties();
                             *      }
                             * }
                             */
                            /*
                             * // draw a editor gui gradient
                             * if (property.GetType() == typeof(Color) && a.changeValue_singleTargetSubProperty.Length == 0) {
                             *      SerializedObject so = new SerializedObject(a);
                             *      Gradient g = a.colorValueGradient;
                             *      EditorGUILayout.PropertyField(so.FindProperty("colorValueGradient"), new GUIContent("Gradient"));
                             *      if (GUI.changed) {
                             *              so.ApplyModifiedProperties();
                             *      }
                             * }
                             */
                        }
                        else
                        {
                            a.changeValue_subproperty = "";
                        }
                        EditorGUI.indentLevel--;
                    }

                    EditorGUI.indentLevel--;
                    if (a.target == null)
                    {
                        EditorGUILayout.HelpBox("No Target Object defined, using itself.", MessageType.Info);
                    }
                    if (a.changeValue_component == null)
                    {
                        EditorGUILayout.HelpBox("Choose a component", MessageType.Error);
                    }
                    else if (a.changeValue_property.Length == 0)
                    {
                        EditorGUILayout.HelpBox("Choose a property", MessageType.Error);
                    }


                    if (!t.isTypeConstant)
                    {
                        FieldRestoreValue(a);

                        //TODO: value of subproperty
                        if (a.changeValue_component != null && a.changeValue_property.Length > 0)
                        {
                            object value = PropertyChange.GetValue(a.changeValue_component, a.changeValue_property, a.changeValue_subproperty);
                            if (value != null)
                            {
                                if (value.GetType() == typeof(float))
                                {
                                    a.changeValue_value.Set(EditorGUILayout.FloatField("Set value to", a.changeValue_value.GetFloat()));
                                }
                                if (value.GetType() == typeof(int))
                                {
                                    a.changeValue_value.Set(EditorGUILayout.IntField("Set value to", a.changeValue_value.GetInt()));
                                }
                                if (value.GetType() == typeof(Color))
                                {
                                    a.changeValue_value.Set(EditorGUILayout.ColorField("Set value to", a.changeValue_value.GetColor()));
                                }
                                if (value.GetType() == typeof(Vector2))
                                {
                                    a.changeValue_value.Set(EditorGUILayout.Vector2Field("Set value to", a.changeValue_value.GetVector2()));
                                }
                                if (value.GetType() == typeof(Vector3))
                                {
                                    a.changeValue_value.Set(EditorGUILayout.Vector3Field("Set value to", a.changeValue_value.GetVector3()));
                                }
                                if (value.GetType() == typeof(string))
                                {
                                    a.changeValue_value.Set(EditorGUILayout.TextField("Set value to", a.changeValue_value.GetString()));
                                }
                            }
                        }
                        a.duration = EditorGUILayout.FloatField(new GUIContent("During (Seconds)", "0 = instant change"), a.duration);
                    }
                    else
                    {
                        // constant trigger

                        LabelSeparator("...and the result will be...");
                        object value = PropertyChange.GetValue(a.changeValue_component, a.changeValue_property, a.changeValue_subproperty);
                        if (value != null)
                        {
                            if (value.GetType() == typeof(float))
                            {
                                EditorGUILayout.LabelField("A number...");
                                a.changeValue_constant_finalRange_from.Set(EditorGUILayout.FloatField("Between", a.changeValue_constant_finalRange_from.GetFloat()));                        //DualFloatFields("", a.changeValue_constant_finalRange, "Between", "and");
                                a.changeValue_constant_finalRange_to.Set(EditorGUILayout.FloatField("and", a.changeValue_constant_finalRange_to.GetFloat()));                                //DualFloatFields("", a.changeValue_constant_finalRange, "Between", "and");
                            }
                            else if (value.GetType() == typeof(int))
                            {
                                EditorGUILayout.LabelField("A round number...");
                                a.changeValue_constant_finalRange_from.Set(EditorGUILayout.IntField("Between", a.changeValue_constant_finalRange_from.GetInt()));
                                a.changeValue_constant_finalRange_to.Set(EditorGUILayout.IntField("and", a.changeValue_constant_finalRange_to.GetInt()));
                            }
                            else if (value.GetType() == typeof(Color))
                            {
                                EditorGUILayout.LabelField("A color...");
                                a.changeValue_constant_finalRange_from.Set(EditorGUILayout.ColorField("Between", a.changeValue_constant_finalRange_from.GetColor()));
                                a.changeValue_constant_finalRange_to.Set(EditorGUILayout.ColorField("and", a.changeValue_constant_finalRange_to.GetColor()));

                                /*
                                 * // TODO: change a color subproperty?? whatever
                                 * //if (a.changeValue_subproperty.Length == 0) {
                                 *      //Gradient g = (Gradient)a.changeValue_constant_finalRange_from.Get(typeof(Gradient));
                                 *      SerializedObject so = new SerializedObject(a.changeValue_constant_finalRange_from);
                                 *      EditorGUILayout.PropertyField(so.FindProperty("v_gradient"), new GUIContent("Gradient"));
                                 *      if (GUI.changed) {
                                 *              so.ApplyModifiedProperties();
                                 *      }
                                 * //}
                                 */
                            }
                            else if (value.GetType() == typeof(Vector2))
                            {
                                EditorGUILayout.LabelField("A vector...");
                                a.changeValue_constant_finalRange_from.Set(EditorGUILayout.Vector2Field("Between", a.changeValue_constant_finalRange_from.GetVector2()));
                                a.changeValue_constant_finalRange_to.Set(EditorGUILayout.Vector2Field("and", a.changeValue_constant_finalRange_to.GetVector2()));
                            }
                            else if (value.GetType() == typeof(Vector3))
                            {
                                EditorGUILayout.LabelField("A vector...");
                                a.changeValue_constant_finalRange_from.Set(EditorGUILayout.Vector3Field("Between", a.changeValue_constant_finalRange_from.GetVector3()));
                                a.changeValue_constant_finalRange_to.Set(EditorGUILayout.Vector3Field("and", a.changeValue_constant_finalRange_to.GetVector3()));
                            }
                        }
                        if (t.type != Trigger.Type.OnGenericValueChange)
                        {
                            LabelSeparator("based on the distance from...");
                            FieldTransformOrPosition(new Color(1, .3f, .3f), ref a.changeValue_constant_from_type, ref a.changeValue_constant_from_transform, ref a.changeValue_constant_from_position, ref a.changeValue_constant_farDistance);
                            LabelSeparator("to...");
                            FieldTransformOrPosition(new Color(.3f, .3f, 1), ref a.changeValue_constant_to_type, ref a.changeValue_constant_to_transform, ref a.changeValue_constant_to_position, ref a.changeValue_constant_nearDistance);
                        }

                        a.changeValue_constant_curve = EditorGUILayout.CurveField("Curve", a.changeValue_constant_curve);
                        if (a.changeValue_constant_curve.keys.Length == 0)
                        {
                            a.changeValue_constant_curve = AnimationCurve.EaseInOut(0, 0, 1, 1);
                        }

                        a.changeValue_constant_changeOnLoad = EditorGUILayout.ToggleLeft(new GUIContent("Set value when scene loads", "Change the property when the level loads to avoid sudden changes when entering the area"), a.changeValue_constant_changeOnLoad);

                        if (a.changeValue_constant_farDistance < a.changeValue_constant_nearDistance)
                        {
                            a.changeValue_constant_farDistance = a.changeValue_constant_nearDistance;
                        }
                    }

                    break;

                case Action.Type.PlayAnimation:

                    a.playAnimation_animation = EditorGUILayout.ObjectField("Animation component", a.playAnimation_animation, typeof(Animation), true) as Animation;

                    a.playAnimation_animation_clip = EditorTools.AnimationPopup("Animation", a.playAnimation_animation, a.playAnimation_animation_clip);

                    a.playAnimation_loop  = EditorGUILayout.ToggleLeft("Loop", a.playAnimation_loop);
                    a.playAnimation_queue = EditorGUILayout.ToggleLeft("Queue (start after previous one's finished)", a.playAnimation_queue);
                    if (a.playAnimation_queue)
                    {
                        EditorGUILayout.HelpBox("This will play after the current animation. Keep in mind if the last one is a loop, this won't play!", MessageType.Info);
                    }

                    break;

                case Action.Type.ChangeScene:

                    string[] scenes     = AssetDatabase.FindAssets("t:scene");
                    string[] scenenames = new string[scenes.Length];
                    for (int i = 0; i < scenes.Length; i++)
                    {
                        //if (path.StartsWith("Assets/")) //remove the assets directory because Build Settings doesn't use it
                        //    path = path.Remove(0, "Assets/".Length);
                        scenenames[i] = AssetDatabase.GUIDToAssetPath(scenes[i]);
                    }
                    int sceneIndex = EditorGUILayout.Popup("Scene", System.Array.IndexOf(scenes, a.changeScene_sceneGUID), scenenames);
                    if (sceneIndex > 0)
                    {
                        a.changeScene_sceneGUID = scenes[sceneIndex];
                    }
                    // check it's in build settings
                    if (a.changeScene_sceneGUID.Length > 0)
                    {
                        string scenename = AssetDatabase.GUIDToAssetPath(a.changeScene_sceneGUID);
                        a.changeScene_scenePath = scenename;
                        bool onBuildList = false;
                        foreach (EditorBuildSettingsScene s in EditorBuildSettings.scenes)
                        {
                            if (s.path.Contains(scenename) && s.enabled)
                            {
                                onBuildList = true;
                                break;
                            }
                        }
                        if (!onBuildList)
                        {
                            EditorGUILayout.HelpBox("Add the scene to the Build Settings to load it:", MessageType.Error);
                            GUI.color = Color.red;
                            if (GUILayout.Button("Add Scene to Build List"))
                            {
                                List <EditorBuildSettingsScene> buildscenes = EditorBuildSettings.scenes.OfType <EditorBuildSettingsScene>().ToList();
                                buildscenes.Add(new EditorBuildSettingsScene(scenename, true));
                                EditorBuildSettings.scenes = buildscenes.ToArray();
                            }
                            GUI.color = Color.white;
                        }
                    }
                    else
                    {
                        a.changeScene_scenePath = "";
                    }
                    a.changeScene_duration              = EditorGUILayout.FloatField("Transition Duration", a.changeScene_duration);
                    a.changeScene_transitionSound       = (AudioClip)EditorGUILayout.ObjectField("Transition sound", a.changeScene_transitionSound, typeof(AudioClip), true);
                    a.changeScene_transitionTexture     = (Texture2D)EditorGUILayout.ObjectField("Transition Texture", a.changeScene_transitionTexture, typeof(Texture2D), true);
                    a.changeScene_transitionWaveTexture = (Texture2D)EditorGUILayout.ObjectField("Wave Effect Texture", a.changeScene_transitionWaveTexture, typeof(Texture2D), true);

                    break;

                case Action.Type.PlaySound:

                    DrawSoundsSelection(a);

                    break;

                case Action.Type.FadeSound:
                    a.changeValue_value.Set(EditorGUILayout.Slider("Volume To", a.changeValue_value.GetFloat(), 0, 1));
                    a.duration = EditorGUILayout.FloatField(new GUIContent("During (Seconds)", "0 = Instant change"), a.duration);

                    FieldRestoreValue(a);

                    DrawSoundsSelection(a);



                    break;

                case Action.Type.StopSound:
                    /*
                     * a.sound_allSounds = EditorGUILayout.ToggleLeft("All sounds", a.sound_allSounds);
                     * GUI.enabled = !a.sound_allSounds;
                     * FieldAudioSource(a);
                     * GUI.enabled = true;
                     */
                    //a.duration = EditorGUILayout.FloatField(new GUIContent("Delay (Seconds)","0 = Instant change"), a.duration);

                    DrawSoundsSelection(a);
                    break;

                case Action.Type.MovePlayer:
                case Action.Type.MoveObject:
                    if (a.type == Action.Type.MoveObject)
                    {
                        a.target = EditorGUILayout.ObjectField("Target Object", a.target, typeof(GameObject), true) as GameObject;
                        if (a.target == null)
                        {
                            EditorGUILayout.HelpBox("Select a target object", MessageType.Error);
                        }
                        a.duration = EditorGUILayout.FloatField(new GUIContent("During (Seconds)", "0 = instant change"), a.duration);
                    }
                    else
                    {
                        a.duration = 0;
                    }

                    /*
                     * a.changeValue_value.Set(EditorGUILayout.Vector3Field("Move to", a.changeValue_value.GetVector3()));
                     * a.duration = EditorGUILayout.FloatField(new GUIContent("During (Seconds)","0 = Instant change"), a.duration);
                     *
                     * a.movePlayer_movementType = Action.PlayerMovementType.ForcePosition;
                     */
                    a.movePlayer_movementType = (Action.PlayerMovementType)EditorGUILayout.EnumPopup("How to move it?", a.movePlayer_movementType);
                    if (a.movePlayer_movementType == Action.PlayerMovementType.ForcePosition)
                    {
                        a.changeValue_value.Set(EditorGUILayout.Vector3Field("Move to", a.changeValue_value.GetVector3()));
                        a.duration = EditorGUILayout.FloatField(new GUIContent("During (Seconds)", "0 = Instant change"), a.duration);
                    }
                    else if (a.movePlayer_movementType == Action.PlayerMovementType.Poke)
                    {
                        a.changeValue_value.Set(EditorGUILayout.Vector3Field("Move by (relative)", a.changeValue_value.GetVector3()));
                        if (t.isTypeConstant)
                        {
                            EditorGUILayout.HelpBox("The trigger is constant, this may shoot it player like crazy!", MessageType.Warning);
                        }
                    }                            /* else if (a.movePlayer_movementType == Action.PlayerMovementType.AddForce) {
                                                  *     a.changeValue_value.Set(EditorGUILayout.Vector3Field("Force (relative to player)", a.changeValue_value.GetVector3()));
                                                  *     if (t.isTypeConstant)
                                                  *             EditorGUILayout.HelpBox("The trigger is constant, this may shoot the player like crazy!", MessageType.Warning);
                                                  * }*/


                    break;

                case Action.Type.ActivateObject:

                    // object
                    a.target = EditorGUILayout.ObjectField("Target Object", a.target, typeof(GameObject), true) as GameObject;
                    if (a.target == null)
                    {
                        EditorGUILayout.HelpBox("Select a target object", MessageType.Error);
                    }

                    //a.activate_flipValue = EditorGUILayout.ToggleLeft("Flip the state", a.activate_flipValue);

                    if (!a.activate_flipValue)
                    {
                        EditorGUILayout.BeginHorizontal();
                        GUI.color = a.changeValue_value.GetBool() ? Color.green : Color.white;
                        if (GUILayout.Button("ACTIVATE"))
                        {
                            a.changeValue_value.Set(true);
                        }
                        GUI.color = !a.changeValue_value.GetBool() ? Color.red : Color.white;
                        if (GUILayout.Button("DEACTIVATE"))
                        {
                            a.changeValue_value.Set(false);
                        }
                        GUI.enabled = true;
                        GUI.color   = Color.white;
                        EditorGUILayout.EndHorizontal();

                        EditorGUILayout.HelpBox("The object's state will be set as: " + (a.changeValue_value.GetBool() ? "ACTIVE" : "INACTIVE"), MessageType.Info);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("The object's state will be FLIPPED", MessageType.Info);
                    }


                    break;

                case Action.Type.ChangeCameraMode:
                    a.changeCameraMode_mode = (CameraController.CameraMode)EditorGUILayout.EnumPopup("Camera mode", a.changeCameraMode_mode);
                    a.changeCameraMode_time = EditorGUILayout.FloatField("During (Seconds", a.changeCameraMode_time);
                    if (a.changeCameraMode_mode == CameraController.CameraMode.CustomCamera)
                    {
                        a.changeCameraMode_target = (Transform)EditorGUILayout.ObjectField("Camera Target", a.changeCameraMode_target, typeof(Transform), true);
                        if (a.changeCameraMode_target == null)
                        {
                            EditorGUILayout.HelpBox("Select an object to use as a camera target (Helps to use the menu option David > Make a camera...)", MessageType.Error);
                        }
                    }
                    if (a.changeCameraMode_mode == CameraController.CameraMode.TopDownWithMouseControls)
                    {
                        a.changeCameraMode_topdownFollow = EditorGUILayout.ToggleLeft("Follow the player", a.changeCameraMode_topdownFollow);
                    }
                    break;

                case Action.Type.ChangeAvatar:
                    a.changeAvatar_prefab = EditorGUILayout.ObjectField("New avatar Prefab", a.changeAvatar_prefab, typeof(GameObject), true) as GameObject;
                    break;

                case Action.Type.ChangePlayerSounds:
                    EditorGUILayout.HelpBox("Leave a sound as None and it won't be changed.", MessageType.Info);
                    a.playerSound_footsteps = EditorGUILayout.ObjectField("Footsteps", a.playerSound_footsteps, typeof(AudioClip), true) as AudioClip;
                    a.playerSound_jump      = EditorGUILayout.ObjectField("Jump", a.playerSound_jump, typeof(AudioClip), true) as AudioClip;
                    a.playerSound_land      = EditorGUILayout.ObjectField("Land", a.playerSound_land, typeof(AudioClip), true) as AudioClip;
                    a.playerSound_air       = EditorGUILayout.ObjectField("Air", a.playerSound_air, typeof(AudioClip), true) as AudioClip;
                    break;

                case Action.Type.ShowMusicalDialog:
                    a.musicalDialog_dialog = EditorGUILayout.ObjectField("Dialog", a.musicalDialog_dialog, typeof(MusicalDialog), true) as MusicalDialog;
                    break;

                case Action.Type.ChangeMouseCursor:
                    a.texture = EditorGUILayout.ObjectField("Texture", a.texture, typeof(Texture2D), true) as Texture2D;
                    a.changeCursor_hotspot   = EditorGUILayout.Vector2Field("Center (0 to 1)", a.changeCursor_hotspot);
                    a.changeCursor_hotspot.x = Mathf.Clamp01(a.changeCursor_hotspot.x);
                    a.changeCursor_hotspot.y = Mathf.Clamp01(a.changeCursor_hotspot.y);
                    break;

                case Action.Type.SwapSkybox:
                    a.changeMaterial_material = (Material)EditorGUILayout.ObjectField("Skybox material", a.changeMaterial_material, typeof(Material), true);
                    break;
                }

                if (a.duration < 0)
                {
                    a.duration = 0;
                }

                EditorGUILayout.Space();


                GUILayout.EndVertical();

                if (GUI.changed)
                {
                    EditorUtility.SetDirty(t);
                }
            }
            GUI.color = Color.green;
            if (GUILayout.Button("Add an Action"))
            {
                t.actions.Add(new Action(t));
            }
            GUI.color = Color.white;

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(t);
            }
        }