private void updateList(List <RenderBase.OTexture> textures) { TextureList.flush(); TextureList.addColumn(new OList.columnHeader(128, "#")); TextureList.addColumn(new OList.columnHeader(128, "Name")); foreach (RenderBase.OTexture texture in textures) { OList.listItemGroup item = new OList.listItemGroup(); item.columns.Add(new OList.listItem(null, texture.texture)); item.columns.Add(new OList.listItem(texture.name)); TextureList.addItem(item); } TextureList.Refresh(); }
public void launch(object data) { container = (OContainer)data; FileList.addColumn(new OList.columnHeader(384, "Name")); FileList.addColumn(new OList.columnHeader(128, "Size")); foreach (OContainer.fileEntry file in container.content) { OList.listItemGroup item = new OList.listItemGroup(); item.columns.Add(new OList.listItem(file.name)); uint length = file.loadFromDisk ? file.fileLength : (uint)file.data.Length; item.columns.Add(new OList.listItem(getLength(length))); FileList.addItem(item); } FileList.Refresh(); }
private void BtnImport_Click(object sender, System.EventArgs e) { object importedData = FileIO.import(FileIO.fileType.texture); if (importedData != null) { if (renderer != null) renderer.addTextureRange((List<RenderBase.OTexture>)importedData); foreach (RenderBase.OTexture texture in (List<RenderBase.OTexture>)importedData) { OList.listItemGroup item = new OList.listItemGroup(); item.columns.Add(new OList.listItem(null, texture.texture)); item.columns.Add(new OList.listItem(texture.name)); TextureList.addItem(item); } TextureList.Refresh(); } }
private void BtnImport_Click(object sender, System.EventArgs e) { object importedData = FileIO.import(FileIO.fileType.texture); if (importedData != null) { if (renderer != null) { renderer.addTextureRange((List <RenderBase.OTexture>)importedData); } foreach (RenderBase.OTexture texture in (List <RenderBase.OTexture>)importedData) { OList.listItemGroup item = new OList.listItemGroup(); item.columns.Add(new OList.listItem(null, texture.texture)); item.columns.Add(new OList.listItem(texture.name)); TextureList.addItem(item); } TextureList.Refresh(); } }
private void updateList(List<RenderBase.OTexture> textures) { TextureList.flush(); TextureList.addColumn(new OList.columnHeader(128, "#")); TextureList.addColumn(new OList.columnHeader(128, "Name")); foreach (RenderBase.OTexture texture in textures) { OList.listItemGroup item = new OList.listItemGroup(); item.columns.Add(new OList.listItem(null, texture.texture)); item.columns.Add(new OList.listItem(texture.name)); TextureList.addItem(item); } TextureList.Refresh(); }