示例#1
0
 public void TrashPart()
 {
     if (!doNotRecover)
     {
         doNotRecover = true;
         ScreenMessages.PostScreenMessage(part.partInfo.title + " will not be recovered");
     }
     else
     {
         List <BaseFailureModule> modules = part.FindModulesImplementing <BaseFailureModule>();
         if (modules.Count == 0)
         {
             return;
         }
         for (int i = 0; i < modules.Count; i++)
         {
             BaseFailureModule bfm = modules.ElementAt(i);
             if (bfm.hasFailed)
             {
                 ScreenMessages.PostScreenMessage(part.partInfo.title + " cannot be saved");
                 return;
             }
         }
         doNotRecover = false;
         ScreenMessages.PostScreenMessage(part.partInfo.title + " will be recovered");
     }
     Debug.Log("[OhScrap]: TrashPart " + SYP.ID + " " + doNotRecover);
 }
示例#2
0
        //When the Editor Vessel is modified check the safety ratings and update the UI
        private void onEditorShipModified(ShipConstruct shipConstruct)
        {
            vesselSafetyRating = 0;
            float worstPartChance = 1;
            int   bfmCount        = 0;

            editorConstruct = shipConstruct;
            for (int i = 0; i < shipConstruct.parts.Count(); i++)
            {
                Part p = shipConstruct.parts.ElementAt(i);
                List <BaseFailureModule> bfmList = p.FindModulesImplementing <BaseFailureModule>();
                for (int b = 0; b < bfmList.Count(); b++)
                {
                    BaseFailureModule bfm = bfmList.ElementAt(b);
                    if (bfm == null)
                    {
                        continue;
                    }
                    if (bfm.chanceOfFailure > worstPartChance && !bfm.isSRB && !bfm.hasFailed)
                    {
                        worstPart       = p;
                        worstPartChance = bfm.chanceOfFailure;
                    }
                    vesselSafetyRating += bfm.safetyRating;
                    bfmCount++;
                }
                vesselSafetyRating = vesselSafetyRating / bfmCount;
            }
        }
示例#3
0
        bool Repaired()
        {
            List <BaseFailureModule> failedList = part.FindModulesImplementing <BaseFailureModule>();

            if (failedList.Count() == 0)
            {
                return(true);
            }
            //Loop through everything that inherits BaseFailureModule on this part and check the hasFailed flag. If true, return false, otherwise return true.
            for (int i = 0; i < failedList.Count(); i++)
            {
                BaseFailureModule bfm = failedList.ElementAt(i);
                if (bfm == null)
                {
                    continue;
                }
                if (!bfm.hasFailed)
                {
                    continue;
                }
                repair = bfm;
                return(false);
            }
            Events["RepairChecks"].active    = false;
            Events["ToggleHighlight"].active = false;
            doNotRecover = false;
            return(true);
        }
示例#4
0
 //When the Editor Vessel is modified check the safety ratings and update the UI
 private void onEditorShipModified(ShipConstruct shipConstruct)
 {
     vesselSafetyRating = 6;
     editorConstruct    = shipConstruct;
     for (int i = 0; i < shipConstruct.parts.Count(); i++)
     {
         Part p = shipConstruct.parts.ElementAt(i);
         List <BaseFailureModule> bfmList = p.FindModulesImplementing <BaseFailureModule>();
         for (int b = 0; b < bfmList.Count(); b++)
         {
             BaseFailureModule bfm = bfmList.ElementAt(b);
             if (bfm == null)
             {
                 continue;
             }
             if (bfm.safetyRating < vesselSafetyRating && !bfm.excluded && !bfm.hasFailed)
             {
                 vesselSafetyRating = bfm.safetyRating;
                 worstPart          = p;
             }
         }
     }
 }
示例#5
0
        private void StartFailure(BaseFailureModule failedModule)
        {
            failedModule.FailPart();
            failedModule.hasFailed = true;
            ModuleUPFMEvents eventModule = failedModule.part.FindModuleImplementing <ModuleUPFMEvents>();

            eventModule.highlight = true;
            eventModule.SetFailedHighlight();
            eventModule.Events["ToggleHighlight"].active = true;
            eventModule.Events["RepairChecks"].active    = true;
            eventModule.doNotRecover = true;
            ScreenMessages.PostScreenMessage(failedModule.part.partInfo.title + ": " + failedModule.failureType);
            StringBuilder msg = new StringBuilder();

            msg.AppendLine(failedModule.part.vessel.vesselName);
            msg.AppendLine("");
            msg.AppendLine(failedModule.part.partInfo.title + " has suffered a " + failedModule.failureType);
            msg.AppendLine("");
            MessageSystem.Message m = new MessageSystem.Message("OhScrap", msg.ToString(), MessageSystemButton.MessageButtonColor.ORANGE, MessageSystemButton.ButtonIcons.ALERT);
            MessageSystem.Instance.AddMessage(m);
            Debug.Log("[OhScrap]: " + failedModule.SYP.ID + " of type " + failedModule.part.partInfo.title + " has suffered a " + failedModule.failureType);
            TimeWarp.SetRate(0, true);
            Logger.instance.Log("Failure Successful");
        }
示例#6
0
        public void RepairChecks()
        {
            Debug.Log("[OhScrap]: Attempting repairs");
            bool repairAllowed           = true;
            List <BaseFailureModule> bfm = part.FindModulesImplementing <BaseFailureModule>();

            //If no kerbal on EVA we can assume this is a remote repair.
            if (FlightGlobals.ActiveVessel.FindPartModuleImplementing <KerbalEVA>() == null)
            {
                Debug.Log("[OhScrap]: Attempting Remote Repair");
                //If CommNet or RemoteTech is enabled, check if vessel is connected. (can't upload a software fix with no connection)
                if (ModWrapper.RemoteTechWrapper.available && !ModWrapper.RemoteTechWrapper.HasConnectionToKSC(FlightGlobals.ActiveVessel.id))
                {
                    ScreenMessages.PostScreenMessage("Vessel must be connected to Homeworld before remote repair can be attempted");
                    Debug.Log("[OhScrap]:(RemoteTech) Remote Repair aborted. Vessel not connected home");
                    return;
                }
                else if (CommNet.CommNetScenario.CommNetEnabled && !FlightGlobals.ActiveVessel.Connection.IsConnectedHome)
                {
                    ScreenMessages.PostScreenMessage("Vessel must be connected to Homeworld before remote repair can be attempted");
                    Debug.Log("[OhScrap]: Remote Repair aborted. Vessel not connected home");
                    return;
                }

                //Check if the part is actually remote repairable. This will fail if any of the failed modules are not remote repairable.
                for (int i = 0; i < bfm.Count(); i++)
                {
                    BaseFailureModule b = bfm.ElementAt(i);
                    if (b.hasFailed)
                    {
                        if (!b.remoteRepairable)
                        {
                            ScreenMessages.PostScreenMessage(part.partInfo.title + "cannot be repaired remotely");
                            repairAllowed = false;
                            Debug.Log("[OhScrap]: Remote Repair not allowed on " + SYP.ID + " " + b.ClassName);
                            continue;
                        }
                    }
                    else
                    {
                        continue;
                    }
                }
            }
            if (!repairAllowed)
            {
                return;
            }
            //Repaired loops through all modules and checks them for the hasFailed == true flag
            //If it finds it, it will return false and the repair checks will continue.
            //This will carry on until either a module cant be repaired, or all modules are repaired.
            while (!Repaired())
            {
                //If the module fails the check or it's already been marked as irrepairable will stop trying.
                if (!RepairFailCheck() || repairTried)
                {
                    ScreenMessages.PostScreenMessage("This part is beyond repair");
                    repairTried = true;
                    Debug.Log("[OhScrap]: " + SYP.ID + " is too badly damaged to be fixed");
                    return;
                }
                //reset the failure status on the module and disables the highlight.
                repair.hasFailed = false;
                repair.willFail  = false;
                repair.RepairPart();
                if (!customFailureEvent)
                {
                    ScreenMessages.PostScreenMessage("The part should be ok to use now");
                }
                repair.numberOfRepairs++;
                Debug.Log("[OhScrap]: " + SYP.ID + " " + repair.moduleName + " was successfully repaired");
                part.highlightType = Part.HighlightType.OnMouseOver;
                part.SetHighlightColor(Color.green);
                part.SetHighlight(false, false);
            }
            //Once the part has been repaired run the Initialise Event again (possibly another fail)
            for (int i = 0; i < bfm.Count; i++)
            {
                BaseFailureModule bf = bfm.ElementAt(i);
                bf.Initialise();
            }
        }
示例#7
0
 //This is mostly for use in the flight scene, will only run once assuming everything goes ok.
 void Update()
 {
     try
     {
         int bfmCount = 0;
         vesselSafetyRating = 0;
         double worstPartChance = 0;
         if (!HighLogic.LoadedSceneIsEditor && FlightGlobals.ready)
         {
             for (int i = 0; i < FlightGlobals.ActiveVessel.parts.Count(); i++)
             {
                 Part p = FlightGlobals.ActiveVessel.parts.ElementAt(i);
                 List <BaseFailureModule> bfmList = p.FindModulesImplementing <BaseFailureModule>();
                 for (int b = 0; b < bfmList.Count(); b++)
                 {
                     BaseFailureModule bfm = bfmList.ElementAt(b);
                     if (bfm == null)
                     {
                         continue;
                     }
                     if (!bfm.ready)
                     {
                         return;
                     }
                     if (bfm.chanceOfFailure > worstPartChance && !bfm.isSRB && !bfm.hasFailed)
                     {
                         worstPart       = p;
                         worstPartChance = bfm.chanceOfFailure;
                     }
                     vesselSafetyRating += bfm.safetyRating;
                     bfmCount++;
                 }
             }
         }
         if (HighLogic.LoadedSceneIsEditor)
         {
             if (editorConstruct == null || editorConstruct.parts.Count() == 0)
             {
                 editorConstruct = EditorLogic.fetch.ship;
             }
             for (int i = 0; i < editorConstruct.parts.Count(); i++)
             {
                 Part p = editorConstruct.parts.ElementAt(i);
                 List <BaseFailureModule> bfmList = p.FindModulesImplementing <BaseFailureModule>();
                 for (int b = 0; b < bfmList.Count(); b++)
                 {
                     BaseFailureModule bfm = bfmList.ElementAt(b);
                     if (bfm == null)
                     {
                         continue;
                     }
                     if (!bfm.ready)
                     {
                         return;
                     }
                     if (bfm.chanceOfFailure > worstPartChance)
                     {
                         worstPart       = p;
                         worstPartChance = bfm.chanceOfFailure;
                     }
                     vesselSafetyRating += bfm.safetyRating;
                     bfmCount++;
                 }
             }
             if (bfmCount == 0)
             {
                 editorConstruct = null;
             }
         }
         vesselSafetyRating = vesselSafetyRating / bfmCount;
     }
     catch (DivideByZeroException)
     {
         return;
     }
     finally
     {
         if (worstPart != null)
         {
             if (highlightWorstPart && worstPart.highlightType == Part.HighlightType.OnMouseOver)
             {
                 worstPart.SetHighlightColor(Color.yellow);
                 worstPart.SetHighlightType(Part.HighlightType.AlwaysOn);
                 worstPart.SetHighlight(true, false);
             }
             if (!highlightWorstPart && worstPart.highlightType == Part.HighlightType.AlwaysOn && !worstPart.FindModuleImplementing <ModuleUPFMEvents>().highlightOverride)
             {
                 worstPart.SetHighlightType(Part.HighlightType.OnMouseOver);
                 worstPart.SetHighlightColor(Color.green);
                 worstPart.SetHighlight(false, false);
             }
         }
     }
 }
示例#8
0
        private void SetNextCheck(List <BaseFailureModule> failureModules)
        {
            double chanceOfEvent             = 0;
            double chanceOfIndividualFailure = 0;
            double exponent = 0;
            double preparedNumber;
            int    moduleCount = 0;

            for (int i = 0; i < failureModules.Count(); i++)
            {
                BaseFailureModule failedModule = failureModules.ElementAt(i);
                if (failedModule.hasFailed)
                {
                    continue;
                }
                if (failedModule.isSRB)
                {
                    continue;
                }
                if (failedModule.excluded)
                {
                    continue;
                }
                if (!failedModule.launched)
                {
                    return;
                }
                if (!failedModule.FailureAllowed())
                {
                    continue;
                }
                moduleCount++;
            }
            preparedNumber            = 1 - chanceOfFailure;
            preparedNumber            = Math.Pow(preparedNumber, moduleCount);
            chanceOfIndividualFailure = 1 - preparedNumber;
            if (FlightGlobals.ActiveVessel.situation == Vessel.Situations.FLYING && FlightGlobals.ActiveVessel.mainBody == FlightGlobals.GetHomeBody())
            {
                if (FlightGlobals.ActiveVessel.missionTime < timeToOrbit)
                {
                    nextFailureCheck = Planetarium.GetUniversalTime() + timeBetweenChecksRocketsAtmosphere;
                    failureMode      = "Atmosphere";
                    sampleTime       = timeToOrbit / 60 + " minutes";
                }
                else
                {
                    nextFailureCheck = Planetarium.GetUniversalTime() + timeBetweenChecksPlanes;
                    failureMode      = "Plane";
                    sampleTime       = "15 minutes";
                }
            }
            else if (VesselIsInLocalSpace())
            {
                nextFailureCheck = Planetarium.GetUniversalTime() + timeBetweenChecksRocketsLocalSpace;
                failureMode      = "Local Space";
                sampleTime       = "7 days";
            }
            else
            {
                nextFailureCheck = Planetarium.GetUniversalTime() + timeBetweenChecksRocketsDeepSpace;
                failureMode      = "Deep Space";
                sampleTime       = "30 days";
            }
            switch (failureMode)
            {
            case "Atmosphere":
                exponent = timeToOrbit / timeBetweenChecksRocketsAtmosphere;
                break;

            case "Plane":
                exponent = 900 / timeBetweenChecksPlanes;
                break;

            case "Local Space":
                exponent = 25200 / timeBetweenChecksRocketsLocalSpace;
                break;

            case "Deep Space":
                exponent = 648000 / timeBetweenChecksRocketsDeepSpace;
                break;
            }
            preparedNumber       = vesselSafetyRating * 0.01;
            preparedNumber       = 0.11f - preparedNumber;
            preparedNumber       = 1 - preparedNumber;
            preparedNumber       = Math.Pow(preparedNumber, exponent);
            chanceOfEvent        = 1 - preparedNumber;
            displayFailureChance = Math.Round(chanceOfEvent * chanceOfIndividualFailure * 100, 0);
            if (HighLogic.CurrentGame.Parameters.CustomParams <UPFMSettings>().logging)
            {
                Logger.instance.Log("[OhScrap]: Next Failure Check in " + (nextFailureCheck - Planetarium.GetUniversalTime()));
                Logger.instance.Log("[OhScrap]: Calculated chance of failure in next " + sampleTime + " is " + displayFailureChance + "%");
            }
        }
示例#9
0
        private void CheckForFailures()
        {
            if (!FlightGlobals.ready)
            {
                return;
            }
            if (KRASHWrapper.simulationActive())
            {
                return;
            }
            if (FlightGlobals.ActiveVessel.FindPartModuleImplementing <ModuleUPFMEvents>() != null)
            {
                if (FlightGlobals.ActiveVessel.FindPartModuleImplementing <ModuleUPFMEvents>().tested == false)
                {
                    return;
                }
            }
            if (Planetarium.GetUniversalTime() < nextFailureCheck)
            {
                return;
            }
            if (vesselSafetyRating == -1)
            {
                return;
            }
            List <BaseFailureModule> failureModules = FlightGlobals.ActiveVessel.FindPartModulesImplementing <BaseFailureModule>();

            if (failureModules.Count == 0)
            {
                return;
            }
            if (!VesselIsLaunched())
            {
                return;
            }
            chanceOfFailure = 0.11 - (vesselSafetyRating * 0.01);
            if (chanceOfFailure < minimumFailureChance)
            {
                chanceOfFailure = minimumFailureChance;
            }
            SetNextCheck(failureModules);
            double failureRoll = _randomiser.NextDouble();

            if (HighLogic.CurrentGame.Parameters.CustomParams <UPFMSettings>().logging)
            {
                Logger.instance.Log("Failure Chance: " + chanceOfFailure + ", Rolled: " + failureRoll + " Succeeded: " + (failureRoll <= chanceOfFailure).ToString());
            }
            if (failureRoll > chanceOfFailure)
            {
                return;
            }
            Logger.instance.Log("Failure Event! Safety Rating: " + vesselSafetyRating + ", MET: " + FlightGlobals.ActiveVessel.missionTime);
            BaseFailureModule failedModule = null;
            int counter = failureModules.Count() - 1;

            failureModules = failureModules.OrderBy(f => f.chanceOfFailure).ToList();
            while (counter >= 0)
            {
                failedModule = failureModules.ElementAt(counter);
                counter--;
                if (failedModule.hasFailed)
                {
                    continue;
                }
                if (failedModule.isSRB)
                {
                    continue;
                }
                if (failedModule.excluded)
                {
                    continue;
                }
                if (!failedModule.launched)
                {
                    return;
                }
                if (!failedModule.FailureAllowed())
                {
                    continue;
                }
                if (_randomiser.NextDouble() < failedModule.chanceOfFailure)
                {
                    if (failedModule.hasFailed)
                    {
                        continue;
                    }
                    StartFailure(failedModule);
                    Logger.instance.Log("Failing " + failedModule.part.partInfo.title);
                    break;
                }
            }
            if (counter < 0)
            {
                Logger.instance.Log("No parts failed this time. Aborted failure");
            }
        }
示例#10
0
 //This is mostly for use in the flight scene, will only run once assuming everything goes ok.
 void Update()
 {
     if (vesselSafetyRating == 6)
     {
         if (!HighLogic.LoadedSceneIsEditor && FlightGlobals.ready)
         {
             for (int i = 0; i < FlightGlobals.ActiveVessel.parts.Count(); i++)
             {
                 Part p = FlightGlobals.ActiveVessel.parts.ElementAt(i);
                 List <BaseFailureModule> bfmList = p.FindModulesImplementing <BaseFailureModule>();
                 for (int b = 0; b < bfmList.Count(); b++)
                 {
                     BaseFailureModule bfm = bfmList.ElementAt(b);
                     if (bfm == null)
                     {
                         continue;
                     }
                     if (bfm.safetyRating < vesselSafetyRating && !bfm.excluded)
                     {
                         vesselSafetyRating = bfm.safetyRating;
                         worstPart          = p;
                     }
                 }
             }
         }
         if (HighLogic.LoadedSceneIsEditor && editorConstruct != null)
         {
             for (int i = 0; i < editorConstruct.parts.Count(); i++)
             {
                 Part p = editorConstruct.parts.ElementAt(i);
                 List <BaseFailureModule> bfmList = p.FindModulesImplementing <BaseFailureModule>();
                 for (int b = 0; b < bfmList.Count(); b++)
                 {
                     BaseFailureModule bfm = bfmList.ElementAt(b);
                     if (bfm == null)
                     {
                         continue;
                     }
                     if (bfm.safetyRating < vesselSafetyRating)
                     {
                         vesselSafetyRating = bfm.safetyRating;
                         worstPart          = p;
                     }
                 }
             }
         }
     }
     if (worstPart != null)
     {
         if (highlightWorstPart && worstPart.highlightType == Part.HighlightType.OnMouseOver)
         {
             worstPart.SetHighlightColor(Color.yellow);
             worstPart.SetHighlightType(Part.HighlightType.AlwaysOn);
             worstPart.SetHighlight(true, false);
         }
         if (!highlightWorstPart && worstPart.highlightType == Part.HighlightType.AlwaysOn && !worstPart.FindModuleImplementing <ModuleUPFMEvents>().highlightOverride)
         {
             worstPart.SetHighlightType(Part.HighlightType.OnMouseOver);
             worstPart.SetHighlightColor(Color.green);
             worstPart.SetHighlight(false, false);
         }
     }
 }