示例#1
0
 public void Initialize()
 {
     //Log.Message("1");
     if (!isInitialized)
     {
         //Log.Message("2");
         isInitialized = true;
         if (Props != null)
         {
             if (Props.slots != null && QualityReqMet)
             {
                 if (Props.slots.Count > 0)
                 {
                     foreach (var slot in Props.slots)
                     {
                         var newSlot = new SlotLoadable(slot, parent);
                         //Log.Message("Added Slot");
                         slots.Add(newSlot);
                     }
                 }
             }
         }
     }
 }
示例#2
0
        public virtual string SlotDesc(SlotLoadable slot)
        {
            var s = new StringBuilder();

            s.AppendLine(slot.def.description); //TODO
            if (!slot.IsEmpty())
            {
                s.AppendLine();
                s.AppendLine(string.Format(StringOf.CurrentlyLoaded, new object[] { slot.SlotOccupant.LabelCap }));
                if (((SlotLoadableDef)slot.def).doesChangeColor)
                {
                    s.AppendLine();
                    s.AppendLine(StringOf.Effects);
                    s.AppendLine("  " + StringOf.ChangesPrimaryColor);
                }
                if (((SlotLoadableDef)slot.def).doesChangeStats)
                {
                    var slotBonus = slot.SlotOccupant.TryGetComp <CompSlottedBonus>();
                    if (slotBonus != null)
                    {
                        if (slotBonus.Props != null)
                        {
                            if (slotBonus.Props.statModifiers != null && slotBonus.Props.statModifiers.Count > 0)
                            {
                                s.AppendLine();
                                s.AppendLine(StringOf.StatModifiers);

                                foreach (var mod in slotBonus.Props.statModifiers)
                                {
                                    var v         = SlotLoadableUtility.DetermineSlottableStatAugment(slot.SlotOccupant, mod.stat);
                                    var modstring = mod.stat.ValueToString(v, ToStringNumberSense.Offset);
                                    //Log.Message("Determined slot stat augment "+v+" and made string "+modstring);
                                    s.AppendLine("  " + mod.stat.LabelCap + " " + modstring);
                                    //s.AppendLine("\t" + mod.stat.LabelCap + " " + mod.ToStringAsOffset);
                                }

                                /*
                                 * //Log.Message("fix this to display statModifiers");
                                 * List<StatModifier> statMods = slot.SlotOccupant.def.statBases.FindAll(
                                 *  (StatModifier z) => z.stat.category == StatCategoryDefOf.Weapon ||
                                 *                      z.stat.category == StatCategoryDefOf.EquippedStatOffsets);
                                 * if (statMods != null && statMods.Count > 0)
                                 * {
                                 *  s.AppendLine();
                                 *  s.AppendLine("StatModifiers".Translate() + ":");
                                 *  foreach (StatModifier mod in statMods)
                                 *  {
                                 *      s.AppendLine("\t" + mod.stat.LabelCap + " " + mod.ToStringAsOffset);
                                 *  }
                                 * }
                                 */
                            }
                            var damageDef = slotBonus.Props.damageDef;

                            if (damageDef != null)
                            {
                                s.AppendLine();
                                s.AppendLine(string.Format(StringOf.DamageType, new object[] { damageDef.LabelCap }));
                            }
                            var defHealChance = slotBonus.Props.defensiveHealChance;
                            if (defHealChance != null)
                            {
                                var healText = StringOf.all;
                                if (defHealChance.woundLimit != 0)
                                {
                                    healText = defHealChance.woundLimit.ToString();
                                }
                                s.AppendLine("  " + string.Format(StringOf.DefensiveHealChance, new object[]
                                {
                                    healText,
                                    defHealChance.chance.ToStringPercent()
                                }));
                            }
                            var vampChance = slotBonus.Props.vampiricHealChance;
                            if (vampChance != null)
                            {
                                var vampText = StringOf.all;
                                if (vampChance.woundLimit != 0)
                                {
                                    vampText = defHealChance.woundLimit.ToString();
                                }
                                s.AppendLine("  " + string.Format(StringOf.VampiricChance, new object[]
                                {
                                    vampText,
                                    vampChance.chance.ToStringPercent()
                                }));
                            }
                        }
                    }
                }
            }
            return(s.ToString());
        }
示例#3
0
 public virtual void TryEmptySlot(SlotLoadable slot)
 {
     slot.TryEmptySlot();
 }
示例#4
0
        public void ProcessInput(SlotLoadable slot)
        {
            var loadTypes = new List <ThingDef>();
            var floatList = new List <FloatMenuOption>();

            if (!isGathering)
            {
                var map = GetMap;
                loadTypes = slot.SlottableTypes;
                if (slot.SlotOccupant == null)
                {
                    if (loadTypes != null)
                    {
                        if (loadTypes.Count != 0)
                        {
                            foreach (var current in loadTypes)
                            {
                                var thingsWithDef =
                                    new List <Thing>(map.listerThings.AllThings.FindAll(x => x.def == current));
                                if (thingsWithDef != null)
                                {
                                    if (thingsWithDef.Count > 0)
                                    {
                                        var thingToLoad = thingsWithDef.FirstOrDefault(x =>
                                                                                       map.reservationManager.CanReserve(GetPawn, x));
                                        if (thingToLoad != null)
                                        {
                                            var text = "Load".Translate() + " " + thingToLoad.def.label;
                                            //Func<Rect, bool> extraPartOnGUI = (Rect rect) => Widgets.InfoCardButton(rect.x + 5f, rect.y + (rect.height - 24f) / 2f, current);
                                            floatList.Add(new FloatMenuOption(text,
                                                                              delegate { TryGiveLoadSlotJob(thingToLoad); },
                                                                              MenuOptionPriority.Default, null, null, 29f, null, null));
                                        }
                                        else
                                        {
                                            floatList.Add(new FloatMenuOption(
                                                              string.Format(StringOf.Unavailable, new object[] { current.label }),
                                                              delegate { }, MenuOptionPriority.Default));
                                        }
                                    }
                                    else
                                    {
                                        floatList.Add(new FloatMenuOption(
                                                          string.Format(StringOf.Unavailable, new object[] { current.label }),
                                                          delegate { }, MenuOptionPriority.Default));
                                    }
                                }
                                else
                                {
                                    floatList.Add(new FloatMenuOption(
                                                      string.Format(StringOf.Unavailable, new object[] { current.label }), delegate { },
                                                      MenuOptionPriority.Default));
                                }
                            }
                        }
                        else
                        {
                            floatList.Add(new FloatMenuOption(StringOf.NoLoadOptions, delegate { },
                                                              MenuOptionPriority.Default));
                        }
                    }
                }
            }
            if (!slot.IsEmpty())
            {
                var text = string.Format(StringOf.Unload, new object[] { slot.SlotOccupant.Label });
                //Func<Rect, bool> extraPartOnGUI = (Rect rect) => Widgets.InfoCardButton(rect.x + 5f, rect.y + (rect.height - 24f) / 2f, current);
                floatList.Add(new FloatMenuOption(text, delegate { TryEmptySlot(slot); }, MenuOptionPriority.Default,
                                                  null, null, 29f, null, null));
            }
            Find.WindowStack.Add(new FloatMenu(floatList));
        }