public override void Do() { base.Do(); oldSelection = TileLayer.Selection; TileLayer.Selection = new TileSelection(TileLayer, selectArea); }
public override void Do() { base.Do(); oldSelection = TileLayer.Selection; TileLayer.Selection = null; }
public override void Do() { base.Do(); oldSelection = TileLayer.Selection; TileLayer.Selection = new TileSelection(TileLayer, area); TileLayer.Selection.SetUnderFromTiles(); for (int i = 0; i < area.Width; i++) for (int j = 0; j < area.Height; j++) TileLayer.Tiles[i + area.X, j + area.Y] = newData[i, j]; TileLayer.TileCanvas.RefreshAll(); }
public override void Do() { base.Do(); oldSelection = TileLayer.Selection; TileLayer.Selection = null; oldData = new int[oldSelection.Area.Width, oldSelection.Area.Height]; for (int i = 0; i < oldSelection.Area.Width; i++) { for (int j = 0; j < oldSelection.Area.Height; j++) { oldData[i, j] = TileLayer.Tiles[i + oldSelection.Area.X, j + oldSelection.Area.Y]; TileLayer.Tiles[i + oldSelection.Area.X, j + oldSelection.Area.Y] = oldSelection.Under[i, j]; } } TileLayer.TileCanvas.RefreshAll(); }