public static MaterialBase Create(DrawSystem.TextureData diffuse) { return(new MinimapMaterial() { DiffuseTex0 = diffuse, }); }
public override bool GetTextureDataBySlotIndex(int slotIndex, out DrawSystem.TextureData outTexture) { switch (slotIndex) { case 0: return(GetTextureData(DrawSystem.TextureTypes.Diffuse0, out outTexture)); default: outTexture = DrawSystem.TextureData.Null(); return(false); } }
public override void SetTextureData(DrawSystem.TextureTypes type, DrawSystem.TextureData tex) { switch (type) { case DrawSystem.TextureTypes.Diffuse0: DiffuseTex0 = tex; break; case DrawSystem.TextureTypes.MinimapRoute: MinimapRouteTex = tex; break; default: Debug.Assert(false, "unsupported texture types"); break; } }
public override bool GetTextureData(DrawSystem.TextureTypes type, out DrawSystem.TextureData outTexture) { switch (type) { case DrawSystem.TextureTypes.Diffuse0: outTexture = DiffuseTex0; return(true); case DrawSystem.TextureTypes.MinimapRoute: outTexture = MinimapRouteTex; return(true); default: Debug.Assert(false, "unsupported texture types"); outTexture = DrawSystem.TextureData.Null(); return(false); } }
public virtual bool GetTextureDataBySlotIndex(int slotIndex, out DrawSystem.TextureData outTexture) { outTexture = DrawSystem.TextureData.Null(); return(false); }
public virtual bool GetTextureData(DrawSystem.TextureTypes type, out DrawSystem.TextureData outTexture) { outTexture = DrawSystem.TextureData.Null(); return(false); }
public virtual void SetTextureData(DrawSystem.TextureTypes tyep, DrawSystem.TextureData tex) { // do nothing }
public Scene(Device device, SwapChain swapChain, Panel renderTarget, HmdDevice hmd, bool bStereoRendering, int multiThreadCount) { var drawSys = DrawSystem.GetInstance(); var mapSys = MapSystem.GetInstance(); // load textures var textures = new List <TextureView>(new[] { TextureView.FromFile("dot", drawSys.D3D, "Image/dot.png"), TextureView.FromFile("floor", drawSys.D3D, "Image/floor.jpg"), }); var numTextures = new DrawSystem.TextureData[10]; for (int i = 0; i < 10; ++i) { var name = String.Format("number_{0}", i); numTextures[i] = new DrawSystem.TextureData { Resource = TextureView.FromFile(name, drawSys.D3D, String.Format("Image/{0}.png", name)), UvScale = Vector2.One, }; } textures.AddRange(numTextures.Select(item => item.Resource)); foreach (var tex in textures) { drawSys.ResourceRepository.AddResource(tex); } // create number entity m_fps = new FpsCounter(); m_numberEntity = new NumberEntity(new NumberEntity.InitParam() { Dot = new DrawSystem.TextureData { Resource = drawSys.ResourceRepository.FindResource <TextureView>("dot"), UvScale = Vector2.One, }, Numbers = numTextures, Layout = Matrix.RotationYawPitchRoll(1.0f, -1.5f, MathUtil.PI) * Matrix.Translation(-1.5f, 2.5f, -4.5f) }); // create map mapSys.LoadResource(); mapSys.CreateMap("Level/l9000.tmx"); // create player m_player = new PlayerEntity(); ChrSystem.GetInstance().Player = m_player; m_multiThreadCount = multiThreadCount; m_taskList = new List <Task>(m_multiThreadCount); m_taskResultList = new List <CommandList>(m_multiThreadCount); // other settings #if DEBUG CameraSystem.GetInstance().ActivateCamera(CameraSystem.FollowEntityCameraName); //CameraSystem.GetInstance().ActivateCamera(CameraSystem.FixedCameraName); //CameraSystem.GetInstance().ActivateCamera(CameraSystem.FreeCameraName); #else CameraSystem.GetInstance().ActivateCamera(CameraSystem.FollowEntityCameraName); #endif // DEBUG }