/// <summary> /// Raises <see cref="AleaSettingsDialog"/> to change the settings /// for this interface. /// </summary> public override void ChangeSettings() { AleaSettingsDialog dlg = new AleaSettingsDialog(); dlg.AleaSettings = this.Settings; if (dlg.ShowDialog() == DialogResult.OK) { this.settings = dlg.AleaSettings; this.SerializeSettings(this.Settings, this.SettingsFile); } }