/// <summary> /// Read data from the stream. /// </summary> /// <remarks> /// /// <para> /// If you wish to use the <c>DeflateStream</c> to compress data while /// reading, you can create a <c>DeflateStream</c> with /// <c>CompressionMode.Compress</c>, providing an uncompressed data stream. /// Then call Read() on that <c>DeflateStream</c>, and the data read will be /// compressed as you read. If you wish to use the <c>DeflateStream</c> to /// decompress data while reading, you can create a <c>DeflateStream</c> with /// <c>CompressionMode.Decompress</c>, providing a readable compressed data /// stream. Then call Read() on that <c>DeflateStream</c>, and the data read /// will be decompressed as you read. /// </para> /// /// <para> /// A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both. /// </para> /// /// </remarks> /// <param name="buffer">The buffer into which the read data should be placed.</param> /// <param name="offset">the offset within that data array to put the first byte read.</param> /// <param name="count">the number of bytes to read.</param> /// <returns>the number of bytes actually read</returns> public override int Read(byte[] buffer, int offset, int count) { if (_disposed) { throw new ObjectDisposedException("DeflateStream"); } return(_baseStream.Read(buffer, offset, count)); }
/// <summary> /// Read and decompress data from the source stream. /// </summary> /// /// <remarks> /// With a <c>GZipStream</c>, decompression is done through reading. /// </remarks> /// /// <example> /// <code> /// byte[] working = new byte[WORKING_BUFFER_SIZE]; /// using (System.IO.Stream input = System.IO.File.OpenRead(_CompressedFile)) /// { /// using (Stream decompressor= new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true)) /// { /// using (var output = System.IO.File.Create(_DecompressedFile)) /// { /// int n; /// while ((n= decompressor.Read(working, 0, working.Length)) !=0) /// { /// output.Write(working, 0, n); /// } /// } /// } /// } /// </code> /// </example> /// <param name="buffer">The buffer into which the decompressed data should be placed.</param> /// <param name="offset">the offset within that data array to put the first byte read.</param> /// <param name="count">the number of bytes to read.</param> /// <returns>the number of bytes actually read</returns> public override int Read(byte[] buffer, int offset, int count) { if (_disposed) { throw new ObjectDisposedException("GZipStream"); } int n = _baseStream.Read(buffer, offset, count); // Console.WriteLine("GZipStream::Read(buffer, off({0}), c({1}) = {2}", offset, count, n); // Console.WriteLine( Util.FormatByteArray(buffer, offset, n) ); if (!_firstReadDone) { _firstReadDone = true; FileName = _baseStream._GzipFileName; Comment = _baseStream._GzipComment; } return(n); }
/// <summary> /// Read data from the stream. /// </summary> /// /// <remarks> /// /// <para> /// If you wish to use the <c>ZlibStream</c> to compress data while reading, /// you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>, /// providing an uncompressed data stream. Then call <c>Read()</c> on that /// <c>ZlibStream</c>, and the data read will be compressed. If you wish to /// use the <c>ZlibStream</c> to decompress data while reading, you can create /// a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, providing a /// readable compressed data stream. Then call <c>Read()</c> on that /// <c>ZlibStream</c>, and the data will be decompressed as it is read. /// </para> /// /// <para> /// A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but /// not both. /// </para> /// /// </remarks> /// /// <param name="buffer"> /// The buffer into which the read data should be placed.</param> /// /// <param name="offset"> /// the offset within that data array to put the first byte read.</param> /// /// <param name="count">the number of bytes to read.</param> /// /// <returns>the number of bytes read</returns> public override int Read(byte[] buffer, int offset, int count) { if (_disposed) throw new ObjectDisposedException("ZlibStream"); return _baseStream.Read(buffer, offset, count); }