private static void CreateHuntTargetMonster() { foreach (var item in QuestRef.HunterMonsterList) { PrefabList.Add(item + "Hunt", HuntTarget.CreateMonster(item)); } }
public override void Place(LocationMarker lm) { HuntTarget.Place(lm.GetPosition(), quest.locName, quest.ID, quest.m_ownerName, quest.Key, quest.Level); base.Place(lm); }