public Node(Seaweed branch, float placementAlongTrunk, float offsetFromBranch, float localAngle) { this.branch = branch; this.placementAlongTrunk = placementAlongTrunk; this.radius = offsetFromBranch; this.localAngle = localAngle; }
public SeaweedRenderer(Actor actor) : base(actor) { this.seaweed = RequireComponent <Seaweed>(); }