public void FixtureSetup() { _buffer = new byte[100000]; _testRig = TestRig.CreateMultiFile(); }
public void Setup() { Rig = TestRig.CreateSingleFile(Piece.BlockSize * 20, Piece.BlockSize * 2); Rig.Manager.Bitfield.Not(); Rig.Manager.Mode = new InitialSeedingMode(Rig.Manager); }
public void FixtureSetup() { rig = TestRig.CreateMultiFile(); }
public void FixtureSetup() { _rig = TestRig.CreateMultiFile(); _diskManager = _rig.Engine.DiskManager; }