示例#1
0
        private bool TryEnableEndgame()
        {
            if (inEndgame)
            {
                return(false);
            }

            // We need to activate endgame mode when there are less than 20 requestable blocks
            // available. We OR the bitfields of all the files which are downloadable and then
            // NAND it with the torrents bitfield to get a list of pieces which remain to be downloaded.

            // Essentially we get a list of all the pieces we're allowed download, then get a list of
            // the pieces which we still need to get and AND them together.

            // Create the bitfield of pieces which are downloadable
            endgameSelector.SetAll(false);
            for (int i = 0; i < files.Length; i++)
            {
                if (files[i].Priority != Priority.DoNotDownload)
                {
                    endgameSelector.Or(files[i].GetSelector(bitfield.Length));
                }
            }

            // NAND it with the pieces we already have (i.e. AND it with the pieces we still need to receive)
            endgameSelector.NAnd(bitfield);

            // If the total number of blocks remaining is less than Threshold, activate Endgame mode.
            int          count  = 0;
            List <Piece> pieces = standard.ExportActiveRequests();

            for (int i = 0; i < pieces.Count; i++)
            {
                count += pieces[i].TotalReceived;
            }
            inEndgame = Math.Max(blocksPerPiece, (endgameSelector.TrueCount * blocksPerPiece)) - count < Threshold;
            if (inEndgame)
            {
                endgame.Initialise(bitfield, files, standard.ExportActiveRequests());
                // Set torrent's IsInEndGame flag
                torrentManager.isInEndGame = true;
            }
            return(inEndgame);
        }
示例#2
0
 public virtual List <Piece> ExportActiveRequests()
 {
     CheckOverriden();
     return(picker.ExportActiveRequests());
 }