/** * Draw the wall as a line **/ public void draw(SpriteBatch spritebatch, Texture2D texture) { Texture2D wallText = new Texture2D(spritebatch.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); wallText.SetData(new[] { Color.White }); GeometryTools.DrawLine(spritebatch, wallText, radius, Color.Red, start, end); }
public void debugDrawDestination(SpriteBatch spritebatch) { //debug draw for the pathfinding Texture2D wallText = new Texture2D(spritebatch.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); wallText.SetData(new[] { Color.White }); GeometryTools.DrawLine(spritebatch, wallText, 1, Color.Blue, position, destination.Position); }