public HudComponent(Game game, PlayerComponent player, SceneComponent scene) : base(game) { Player = player; Scene = scene; controls.Add(toolbar = new Toolbar(this)); controls.Add(debugInfos = new DebugInfos(this)); controls.Add(compass = new Compass(this)); }
public HudComponent(Game game, PlayerComponent player, SceneComponent scene, InputComponent input) : base(game) { Player = player; Scene = scene; Input = input; controls.Add(toolbar = new Toolbar(this, Player)); controls.Add(debugInfos = new DebugInfos(this, Player)); controls.Add(compass = new Compass(this, Player)); controls.Add(miniMap = new MiniMap(this, Scene)); }