/// <summary> /// Constructor fills in the menu contents. /// </summary> public MultiplayerMenuScreen() : base("Multiplayer") { // Create our menu entries. MenuEntry hostGameMenuEntry = new MenuEntry("Host Game"); MenuEntry joinGameMenuEntry = new MenuEntry("Join Game"); MenuEntry back = new MenuEntry("Back"); // Hook up menu event handlers. hostGameMenuEntry.Selected += HostGameMenuEntrySelected; joinGameMenuEntry.Selected += JoinGameMenuEntrySelected; back.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(hostGameMenuEntry); MenuEntries.Add(joinGameMenuEntry); MenuEntries.Add(back); return; }
/// <summary> /// Constructor. /// </summary> public ResolutionsMenuScreen() : base("Resolutions") { for (int i = 0; i < resolutions.Length; i += 1) // Add an option for each resolution { MenuEntry resolution = new MenuEntry(resolutions[i]); resolution.Selected += ResolutionMenuEntrySelected; MenuEntries.Add(resolution); if (string.Compare(resolutions[i], currentResolution) == 0) // Select the most recent entry { SelectedEntry = i; } } // Set up the back menu option MenuEntry back = new MenuEntry("Back"); back.Selected += OnCancel; MenuEntries.Add(back); return; }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("Paused") { MediaPlayer.Pause(); // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry optionsMenuEntry = new MenuEntry("Options"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. optionsMenuEntry.Selected += OptionsMenuEntrySelected; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; resumeGameMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(quitGameMenuEntry); return; }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("Main Menu") { // Create our menu entries. MenuEntry newGameMenuEntry = new MenuEntry("New Game"); MenuEntry multiplayerMenuEntry = new MenuEntry("Multiplayer"); MenuEntry optionsMenuEntry = new MenuEntry("Options"); MenuEntry exitMenuEntry = new MenuEntry("Exit"); // Hook up menu event handlers. newGameMenuEntry.Selected += NewGameMenuEntrySelected; multiplayerMenuEntry.Selected += MultiplayerMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(newGameMenuEntry); MenuEntries.Add(multiplayerMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(exitMenuEntry); return; }
/// <summary> /// Constructor. /// </summary> public OptionsMenuScreen() : base("Options") { // Create our menu entries fullScreenOnMenuEntry = new MenuEntry(string.Empty, true); borderlessOnMenuEntry = new MenuEntry(string.Empty, true, fullScreenOn == OnOff.Off); resolutionMenuEntry = new MenuEntry(string.Empty, false, fullScreenOn == OnOff.Off); vsyncOnMenuEntry = new MenuEntry(string.Empty, true); musicOnMenuEntry = new MenuEntry(string.Empty, true); musicVolumeMenuEntry = new MenuEntry(string.Empty, true, musicOn == OnOff.On); soundFXOnMenuEntry = new MenuEntry(string.Empty, true); soundFXVolumeMenuEntry = new MenuEntry(string.Empty, true, soundFXOn == OnOff.On); SetMenuEntryText(); MenuEntry back = new MenuEntry("Back"); // Hook up menu event handlers. fullScreenOnMenuEntry.Selected += FullScreenOnMenuEntrySelected; borderlessOnMenuEntry.Selected += BorderlessOnMenuEntrySelected; resolutionMenuEntry.Selected += ResolutionMenuEntrySelected; vsyncOnMenuEntry.Selected += VsyncOnMenuEntrySelected; musicOnMenuEntry.Selected += MusicOnMenuEntrySelected; musicVolumeMenuEntry.Selected += MusicVolumeMenuEntrySelected; soundFXOnMenuEntry.Selected += SoundFXOnEntrySelected; soundFXVolumeMenuEntry.Selected += SoundFXVolumeMenuEntrySelected; back.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(fullScreenOnMenuEntry); MenuEntries.Add(borderlessOnMenuEntry); MenuEntries.Add(resolutionMenuEntry); MenuEntries.Add(vsyncOnMenuEntry); MenuEntries.Add(musicOnMenuEntry); MenuEntries.Add(musicVolumeMenuEntry); MenuEntries.Add(soundFXOnMenuEntry); MenuEntries.Add(soundFXVolumeMenuEntry); MenuEntries.Add(back); return; }