public override void Init() { this.InteractiveGameObject.CreateLogicCollider(ObstacleInteractiveObjectInitializerData.InteractiveObjectLogicCollider); ObstacleCollider = this.InteractiveGameObject.GetLogicColliderAsBox(); SquareObstacleSystemInitializationData = ObstacleInteractiveObjectInitializerData.SquareObstacleSystemInitializationData; interactiveObjectTag = new InteractiveObjectTag { IsObstacle = true }; squareObstacleOcclusionFrustumsDefinition = new SquareObstacleOcclusionFrustumsDefinition(); ObstacleInteractiveObjectUniqueID = ObstacleInteractiveObjectManager.Get().OnSquareObstacleSystemCreated(this); }
public override void Init() { this.InteractiveGameObject.CreateLogicCollider(_obstacleInteractiveObjectDefinition.InteractiveObjectLogicCollider, LayerMask.NameToLayer(LayerConstants.PUZZLE_OBSTACLES)); this.CreatePhysicsCollider(_obstacleInteractiveObjectDefinition.InteractiveObjectLogicCollider); this.CreateNavMeshObstacle(_obstacleInteractiveObjectDefinition.SquareObstacleSystemInitializationData, _obstacleInteractiveObjectDefinition.InteractiveObjectLogicCollider); ObstacleCollider = this.InteractiveGameObject.GetLogicColliderAsBox(); SquareObstacleSystemInitializationData = _obstacleInteractiveObjectDefinition.SquareObstacleSystemInitializationData; interactiveObjectTag = new InteractiveObjectTag { IsObstacle = true }; squareObstacleOcclusionFrustumsDefinition = new SquareObstacleOcclusionFrustumsDefinition(_obstacleInteractiveObjectDefinition.InteractiveObjectLogicCollider); ObstacleInteractiveObjectUniqueID = ObstacleInteractiveObjectManager.Get().OnSquareObstacleSystemCreated(this); }