public static void TestInterfaces() { // Ustvarimo dve polji na plošči ChessBoardField fieldStart = new ChessBoardField() { X = 1, Y = 1 }; ChessBoardField fieldEnd = new ChessBoardField() { X = 2, Y = 2 }; ChessPiece piece = new ChessPiece(fieldStart); Console.WriteLine($"Trenutna pozicija figure piece je {piece.Position}"); Console.WriteLine(); // Premaknimo figuro piece.Move(fieldEnd); Console.WriteLine("Premaknemo..."); Console.WriteLine($"Trenutna pozicija figure piece je {piece.Position}"); // Premaknimo trdnjavo Console.WriteLine("\n"); Rook rook = new Rook(fieldStart); Console.WriteLine($"Trenutna pozicija figure rook je {rook.Position}"); Console.WriteLine(); // Premaknimo figuro try { rook.Move(fieldEnd); Console.WriteLine("Premaknemo..."); Console.WriteLine($"Trenutna pozicija figure rook je {rook.Position}"); } catch (Exception ex) { Console.WriteLine($"Prišlo je do napake pri premiku figure {nameof(rook)}"); Console.WriteLine(ex.Message); } Console.WriteLine(); }
static void Main(string[] args) { Section section = Section.Extensions; switch (section) { case Section.Properties: { // Ustvarimo novo instanco objekta PropertiesExample pe = new PropertiesExample(); // Vrednost polja lahko beremo in nastavljamo brez omejitev uint x = pe.field; pe.field = 22; Console.WriteLine(); Console.WriteLine($"Vrednost x={x}, vrednost polja je {pe.field}"); /* * pe.Property = 2; * Console.WriteLine(); * Console.WriteLine($"Vrednost Property={pe.Property}"); */ /* * //pe.AutoImplementedProperty = 14; * Console.WriteLine(); * Console.WriteLine($"Vrednost AutoImplementedProperty={pe.AutoImplementedProperty}"); * pe.MethodExample(); * Console.WriteLine($"Vrednost po izvedbi metode AutoImplementedProperty={pe.AutoImplementedProperty}"); */ /* * //pe.ReadOnlyAutoImplementedProperty = 122; * Console.WriteLine(); * Console.WriteLine($"Vrednost ReadOnlyAutoImplementedProperty={pe.ReadOnlyAutoImplementedProperty}"); */ } break; case Section.Indexers: { IndexerExample ie = new IndexerExample(); ie["Jabolko"] = 12.0; ie["Hruška"] = 17.0; Console.WriteLine($"Cena jabolka={ie["Jabolko"]}, hruška={ie["Hruška"]}"); } break; case Section.BoxingUnboxing: { BoxingUnboxing.Test(); } break; case Section.Inheritance: { Inheritance.ParentClass parent = new Inheritance.ParentClass(Math.PI); parent.Property1 = (int)(2 * Math.PI); // Cast vzame prvi objekt z desne Console.WriteLine("Vrednosti objekta parent:"); Console.WriteLine($"\t Property1 = {parent.Property1}"); Console.WriteLine($"\t SquareField = {parent.SquareField()}"); Console.WriteLine(); Inheritance.ChildClass child = new Inheritance.ChildClass(Math.PI); child.Property1 = (int)(3 * Math.PI); // Cast vzame prvi objekt z desne Console.WriteLine("Vrednosti objekta child:"); Console.WriteLine($"\t Property1 = {child.Property1}"); Console.WriteLine($"\t SquareField = {child.SquareField()}"); Console.WriteLine(); } break; case Section.Inheritance2: { // Oglejmo si učinek cast-anja Inheritance.ChildClass child = new Inheritance.ChildClass(Math.PI); Inheritance.ParentClass childAsParent = child; // Instanca childAsParent se obnaša kot instanca razreda ParentClass Console.WriteLine($"Vrednost funkcije SquareField za child = {child.SquareField()}"); Console.WriteLine($"Vrednost funkcije SquareField za childAsParent = {childAsParent.SquareField()}"); } break; case Section.Inheritance3: { // Oglejmo si učinek cast-anja na povoženo metodo Inheritance.Rook rook = new Inheritance.Rook(); Inheritance.ChessPiece piece = (Inheritance.ChessPiece)rook; // Vedno se kliče metode iz dejanskega razreda instance Console.WriteLine($"ToString za rook = {rook.ToString()}"); Console.WriteLine($"ToString za piece = {piece.ToString()}"); } break; case Section.InheritancePolymorphism: { Inheritance.Player player = new Inheritance.Player(); player.MyPieces.Add(new Inheritance.Rook()); player.MyPieces.Add(new Inheritance.Rook()); player.MyPieces.Add(new Inheritance.King()); // Izpišimo figure iz seznama Console.WriteLine($"Figure igralca player so:"); player.MyPieces.ForEach(fig => Console.WriteLine($"{fig}")); Console.WriteLine(); } break; case Section.Interfaces: { // Ustvarimo dve polji na plošči Interfaces.ChessBoardField fieldStart = new Interfaces.ChessBoardField() { X = 1, Y = 1 }; Interfaces.ChessBoardField fieldEnd = new Interfaces.ChessBoardField() { X = 2, Y = 1 }; Interfaces.ChessPiece piece = new Interfaces.ChessPiece(fieldStart); Console.WriteLine($"Trenutna pozicija figure piece je {piece.Position}"); Console.WriteLine(); // Premaknimo figuro piece.Move(fieldEnd); Console.WriteLine("Premaknemo..."); Console.WriteLine($"Trenutna pozicija figure piece je {piece.Position}"); // Premaknimo trdnjavo Interfaces.Rook rook = new Interfaces.Rook(fieldStart); Console.WriteLine($"Trenutna pozicija figure rook je {rook.Position}"); Console.WriteLine(); // Premaknimo figuro try { rook.Move(fieldEnd); Console.WriteLine("Premaknemo..."); Console.WriteLine($"Trenutna pozicija figure rook je {rook.Position}"); } catch (Exception ex) { Console.WriteLine($"Prišlo je do napake pri premiku figure {nameof(rook)}"); Console.WriteLine(ex.Message); } //Console.WriteLine($"Figure igralca player so:"); //player.MyPieces.ForEach(f => Console.WriteLine($"{f}")); Console.WriteLine(); } break; case Section.Abstraction: { Abstraction.ChessBoardField fieldStart = new Abstraction.ChessBoardField() { X = 1, Y = 1 }; Abstraction.ChessBoardField fieldEnd = new Abstraction.ChessBoardField() { X = 1, Y = 2 }; // Spodnja koda se ne prevede //Abstraction.ChessPiece piece = new Abstraction.ChessPiece(fieldStart); Abstraction.ChessPiece rook = new Abstraction.Rook(fieldStart); Console.WriteLine($"Trenutna pozicija figure rook je {rook.Position}"); Console.WriteLine(); // Premaknimo figuro try { rook.Move(fieldEnd); Console.WriteLine("Premaknemo..."); Console.WriteLine($"Trenutna pozicija figure rook je {rook.Position}"); } catch (Exception ex) { Console.WriteLine($"Prišlo je do napake pri premiku figure {nameof(rook)}"); Console.WriteLine(ex.Message); } } break; case Section.InterfacesImplicitExplicit: { InterfacesImplicitExplicit.ChessBoardField fieldStart = new InterfacesImplicitExplicit.ChessBoardField() { X = 1, Y = 1 }; InterfacesImplicitExplicit.ChessBoardField fieldEnd = new InterfacesImplicitExplicit.ChessBoardField() { X = 2, Y = 2 }; InterfacesImplicitExplicit.ChessPiece rook = new InterfacesImplicitExplicit.Rook(fieldStart); Console.WriteLine(); Console.WriteLine($"Trenutna pozicija figure rook je {rook.Position}"); InterfacesImplicitExplicit.IPiece rook2 = rook as InterfacesImplicitExplicit.IPiece; Console.WriteLine(); Console.WriteLine("Eksplicitna implementacija metode Promote iz IPiece"); rook2.Promote(new InterfacesImplicitExplicit.Rook(rook.Position)); Console.WriteLine(); Console.WriteLine("Implementacija metode Promote iz razreda"); Console.WriteLine(); Console.WriteLine("Klic na objektu rook: "); rook.Promote(new InterfacesImplicitExplicit.Rook(rook.Position)); Console.WriteLine(); Console.WriteLine("Klic na objektu rook2: "); rook2.Promote(new InterfacesImplicitExplicit.Rook(rook.Position)); Console.WriteLine(); Console.WriteLine("Klic na objektu tipa ICareerObject: "); ((InterfacesImplicitExplicit.ICareerObject)rook).Promote(new InterfacesImplicitExplicit.Rook(rook.Position)); Console.WriteLine(); } break; case Section.Extensions: { string denis = "Denis"; Console.WriteLine($"Denis vsebuje? {denis.ContainsVowels()}"); Extensions.ChessBoardField field = new Extensions.ChessBoardField() { X = 4, Y = 3 }; // Klic razširitvene metode Console.WriteLine($"Klic razširitvene metode: {(field.IsWhite() ? "Bela" : "Črna")}"); // Preverimo klic metode ToString() - vedno se kličejo metode iz razreda, če obstajajo Console.WriteLine($"Klic (razširjene?) metode ToString {field.ToString()}"); // Do razširitvene metode pridemo neposredno preko razreda Console.WriteLine($"Klic (razširjene?) metode ToString čez statični razred {Extensions.ExtensionsClass.ToString(field)}"); } break; } Console.ReadLine(); }