public void ServerPerformInteraction(HandApply interaction) { var stackable = interaction.HandObject.GetComponent <Stackable>(); materialStorage.TryAddSheet(InsertedMaterialType, stackable.Amount); Inventory.ServerDespawn(interaction.HandObject); }
public bool TryAddSheet(ItemTrait InsertedMaterialType, int materialSheetAmount) { return(usedStorage.TryAddSheet(InsertedMaterialType, materialSheetAmount)); }