private BuildingBuilder GenerateTechBuilding(uint identifier) { var building = new BuildingBuilder(Random, identifier, AllocateBuildingSymbol(), BuildingRole.Research); building.AllocateName(UsedNames); building.VisionRange = BuildingVisionRange; // TODO: populate this? return(building); }
private BuildingBuilder GenerateResourceBuilding(uint identifier, ResourceType resource, bool isPrimary) { var building = new BuildingBuilder(Random, identifier, AllocateBuildingSymbol(), BuildingRole.Resource); building.AllocateName(UsedNames); building.VisionRange = BuildingVisionRange; // TODO: populate this return(building); }