private void Create(string type, string dir, int count = 5) { ObjectPoolEntry objectPoolEntry = new ObjectPoolEntry(); GameObject obj = Resources.Load(dir + type) as GameObject; if (obj != null) { objectPoolEntry.Prefab = obj; objectPoolEntry.Count = count; objectPoolEntry.name = obj.name; objectPoolModel.AddObjectPoolEntry(objectPoolEntry); } }
public void AddObjectPoolEntry(ObjectPoolEntry objectPoolEntry) { Entries.Add(objectPoolEntry); }