public override void Parse(string line) { string[] parts = line.Split(' '); float x = parts[0].ParseInvariantFloat(); float y = parts[1].ParseInvariantFloat(); var texture = new Texture(x, y); _textureDataStore.AddTexture(texture); }
public void AddTexture(Texture texture) { ParsedTexture = texture; }
public void AddTexture(Texture texture) { _textures.Add(texture); }