public ObiBlueprintRenderModeParticles(ObiActorBlueprintEditor editor) : base(editor) { impostorDrawer = new ParticleImpostorRendering(); impostorDrawer.UpdateMeshes(editor.blueprint); }
public void OnEnable() { impostors = new ParticleImpostorRendering(); GetComponent <ObiActor>().OnInterpolate += DrawParticles; }