public override void OnInspectorGUI() { serializedObject.UpdateIfDirtyOrScript(); GUI.enabled = cloth.Initialized; EditorGUI.BeginChangeCheck(); editMode = GUILayout.Toggle(editMode, new GUIContent("Edit particles", EditorGUIUtility.Load("Obi/EditParticles.psd") as Texture2D), "LargeButton"); if (EditorGUI.EndChangeCheck()) { // show wireframe EditorUtility.SetSelectedWireframeHidden(cloth.GetComponent <Renderer>(), false); SceneView.RepaintAll(); } GUI.enabled = true; EditorGUILayout.LabelField("Status: " + (cloth.Initialized ? "Initialized":"Not initialized")); GUI.enabled = (cloth.SharedTopology != null); if (GUILayout.Button("Initialize")) { if (!cloth.Initialized) { CoroutineJob job = new CoroutineJob(); routine = EditorCoroutine.StartCoroutine(job.Start(cloth.GeneratePhysicRepresentationForMesh())); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } else { if (EditorUtility.DisplayDialog("Actor initialization", "Are you sure you want to re-initialize this actor?", "Ok", "Cancel")) { CoroutineJob job = new CoroutineJob(); routine = EditorCoroutine.StartCoroutine(job.Start(cloth.GeneratePhysicRepresentationForMesh())); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } } GUI.enabled = true; if (cloth.SharedTopology == null) { EditorGUILayout.HelpBox("No ObiMeshTopology asset present.", MessageType.Info); } GUI.enabled = cloth.Initialized; if (GUILayout.Button("Set Rest State")) { cloth.PullDataFromSolver(ParticleData.POSITIONS | ParticleData.VELOCITIES); } GUILayout.BeginHorizontal(); if (GUILayout.Button("Optimize")) { Undo.RecordObject(cloth, "Optimize"); cloth.Optimize(); } if (GUILayout.Button("Unoptimize")) { Undo.RecordObject(cloth, "Unoptimize"); cloth.Unoptimize(); } GUILayout.EndHorizontal(); GUI.enabled = true; EditorGUI.BeginChangeCheck(); ObiSolver solver = EditorGUILayout.ObjectField("Solver", cloth.Solver, typeof(ObiSolver), true) as ObiSolver; if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(cloth, "Set solver"); cloth.Solver = solver; } EditorGUI.BeginChangeCheck(); ObiMeshTopology topology = EditorGUILayout.ObjectField("Shared Topology", cloth.SharedTopology, typeof(ObiMeshTopology), true) as ObiMeshTopology; if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(cloth, "Set topology"); cloth.SharedTopology = topology; } bool newSelfCollisions = EditorGUILayout.Toggle(new GUIContent("Self collisions", "Enabling this allows particles generated by this actor to interact with each other."), cloth.SelfCollisions); if (cloth.SelfCollisions != newSelfCollisions) { Undo.RecordObject(cloth, "Set self collisions"); cloth.SelfCollisions = newSelfCollisions; } bool newUpdateTangents = EditorGUILayout.Toggle(new GUIContent("Update tangents", "If enabled, tangent space will be updated after each simulation step. Enable this if your cloth uses normal maps."), cloth.UpdateTangents); if (cloth.UpdateTangents != newUpdateTangents) { Undo.RecordObject(cloth, "Set update tangents"); cloth.UpdateTangents = newUpdateTangents; } Oni.NormalsUpdate newNormalsUpdate = (Oni.NormalsUpdate)EditorGUILayout.EnumPopup(new GUIContent("Update normals", "If set to recalculate, smooth normals will be recalculated each step. If set to skin, the original mesh normals will be rotated based on surface orientation."), cloth.NormalsUpdate); if (cloth.NormalsUpdate != newNormalsUpdate) { Undo.RecordObject(cloth, "Set normals update"); cloth.NormalsUpdate = newNormalsUpdate; } Editor.DrawPropertiesExcluding(serializedObject, "m_Script"); // Progress bar: EditorCoroutine.ShowCoroutineProgressBar("Generating physical representation...", routine); // Apply changes to the serializedProperty if (GUI.changed) { serializedObject.ApplyModifiedProperties(); } }
public override void OnInspectorGUI() { serializedObject.UpdateIfDirtyOrScript(); GUI.enabled = cloth.Initialized; EditorGUI.BeginChangeCheck(); editMode = GUILayout.Toggle(editMode, new GUIContent("Edit particles", EditorGUIUtility.Load("EditParticles.psd") as Texture2D), "LargeButton"); if (EditorGUI.EndChangeCheck()) { SceneView.RepaintAll(); } GUI.enabled = true; EditorGUILayout.LabelField("Status: " + (cloth.Initialized ? "Initialized":"Not initialized")); GUI.enabled = (cloth.sharedTopology != null); if (GUILayout.Button("Initialize")) { if (!cloth.Initialized) { CoroutineJob job = new CoroutineJob(); routine = EditorCoroutine.StartCoroutine(job.Start(cloth.GeneratePhysicRepresentationForMesh())); } else { if (EditorUtility.DisplayDialog("Actor initialization", "Are you sure you want to re-initialize this actor?", "Ok", "Cancel")) { CoroutineJob job = new CoroutineJob(); routine = EditorCoroutine.StartCoroutine(job.Start(cloth.GeneratePhysicRepresentationForMesh())); } } } GUI.enabled = true; if (cloth.sharedTopology == null) { EditorGUILayout.HelpBox("No ObiMeshTopology asset present.", MessageType.Info); } GUI.enabled = cloth.Initialized; if (GUILayout.Button("Set Rest State")) { cloth.PullDataFromSolver(new ObiSolverData(ObiSolverData.ParticleData.POSITIONS | ObiSolverData.ParticleData.VELOCITIES)); } GUILayout.BeginHorizontal(); if (GUILayout.Button("Optimize")) { Undo.RecordObject(cloth, "Optimize"); cloth.Optimize(); EditorUtility.SetDirty(cloth); } if (GUILayout.Button("Unoptimize")) { Undo.RecordObject(cloth, "Unoptimize"); cloth.Unoptimize(); EditorUtility.SetDirty(cloth); } GUILayout.EndHorizontal(); GUI.enabled = true; cloth.Solver = EditorGUILayout.ObjectField("Solver", cloth.Solver, typeof(ObiSolver), true) as ObiSolver; bool newSelfCollisions = EditorGUILayout.Toggle(new GUIContent("Self collisions", "Enabling this allows particles generated by this actor to interact with each other."), cloth.SelfCollisions); if (cloth.SelfCollisions != newSelfCollisions) { Undo.RecordObject(cloth, "Set self collisions"); cloth.SelfCollisions = newSelfCollisions; } Editor.DrawPropertiesExcluding(serializedObject, "m_Script"); // Progress bar: EditorCoroutine.ShowCoroutineProgressBar("Generating physical representation...", routine); // Apply changes to the serializedProperty if (GUI.changed) { serializedObject.ApplyModifiedProperties(); } }
public override void OnInspectorGUI() { serializedObject.UpdateIfRequiredOrScript(); GUI.enabled = cloth.Initialized; EditorGUI.BeginChangeCheck(); editMode = GUILayout.Toggle(editMode, new GUIContent("Edit particles", Resources.Load <Texture2D>("EditParticles")), "LargeButton"); if (EditorGUI.EndChangeCheck()) { SceneView.RepaintAll(); } GUI.enabled = true; EditorGUILayout.LabelField("Status: " + (cloth.Initialized ? "Initialized":"Not initialized")); GUI.enabled = (cloth.SharedTopology != null); if (GUILayout.Button("Initialize")) { if (!cloth.Initialized) { EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); CoroutineJob job = new CoroutineJob(); routine = job.Start(cloth.GeneratePhysicRepresentationForMesh()); EditorCoroutine.ShowCoroutineProgressBar("Generating physical representation...", ref routine); EditorGUIUtility.ExitGUI(); } else { if (EditorUtility.DisplayDialog("Actor initialization", "Are you sure you want to re-initialize this actor?", "Ok", "Cancel")) { EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); CoroutineJob job = new CoroutineJob(); routine = job.Start(cloth.GeneratePhysicRepresentationForMesh()); EditorCoroutine.ShowCoroutineProgressBar("Generating physical representation...", ref routine); EditorGUIUtility.ExitGUI(); } } } GUI.enabled = true; if (cloth.SharedTopology == null) { EditorGUILayout.HelpBox("No ObiMeshTopology asset present.", MessageType.Info); } GUI.enabled = cloth.Initialized; if (GUILayout.Button("Set Rest State")) { Undo.RecordObject(cloth, "Set rest state"); cloth.PullDataFromSolver(ParticleData.POSITIONS | ParticleData.VELOCITIES); } GUILayout.BeginHorizontal(); if (GUILayout.Button("Optimize")) { Undo.RecordObject(cloth, "Optimize"); cloth.Optimize(); } if (GUILayout.Button("Unoptimize")) { Undo.RecordObject(cloth, "Unoptimize"); cloth.Unoptimize(); } GUILayout.EndHorizontal(); GUI.enabled = true; Editor.DrawPropertiesExcluding(serializedObject, "m_Script"); // Apply changes to the serializedProperty if (GUI.changed) { serializedObject.ApplyModifiedProperties(); } }