public IEnumerator Generate() { m_Empty = true; m_ActiveParticleCount = 0; distanceConstraintsData = null; bendConstraintsData = null; skinConstraintsData = null; tetherConstraintsData = null; bendTwistConstraintsData = null; stretchShearConstraintsData = null; shapeMatchingConstraintsData = null; aerodynamicConstraintsData = null; chainConstraintsData = null; volumeConstraintsData = null; points = null; edges = null; triangles = null; IEnumerator g = Initialize(); while (g.MoveNext()) { yield return(g.Current); } RecalculateBounds(); m_Empty = false; m_InitialActiveParticleCount = m_ActiveParticleCount; foreach (IObiConstraints constraints in GetConstraints()) { for (int i = 0; i < constraints.GetBatchCount(); ++i) { constraints.GetBatch(i).initialActiveConstraintCount = constraints.GetBatch(i).activeConstraintCount; } } #if UNITY_EDITOR EditorUtility.SetDirty(this); #endif if (OnBlueprintGenerate != null) { OnBlueprintGenerate(this); } }
protected virtual IEnumerator CreateAerodynamicConstraints() { aerodynamicConstraintsData = new ObiAerodynamicConstraintsData(); var aeroBatch = new ObiAerodynamicConstraintsBatch(); aerodynamicConstraintsData.AddBatch(aeroBatch); for (int i = 0; i < topology.vertices.Count; i++) { aeroBatch.AddConstraint(i, areaContribution[i], 1, 1); if (i % 500 == 0) { yield return(new CoroutineJob.ProgressInfo("ObiCloth: generating aerodynamic constraints...", i / (float)topology.vertices.Count)); } } // Set initial amount of active constraints: for (int i = 0; i < aerodynamicConstraintsData.batches.Count; ++i) { aerodynamicConstraintsData.batches[i].activeConstraintCount = aerodynamicConstraintsData.batches[i].constraintCount; } }
public ObiAerodynamicConstraintsBatch(ObiAerodynamicConstraintsData constraints = null) : base() { }
public ObiAerodynamicConstraintsBatch(ObiAerodynamicConstraintsData constraints = null, ObiAerodynamicConstraintsBatch source = null) : base(source) { m_Constraints = constraints; }
public ObiAerodynamicConstraintsData(ObiActor actor = null, ObiAerodynamicConstraintsData source = null) : base(actor, source) { }