private void OnDisable() { Undo.undoRedoPerformed -= PrecessUndo; EditorActions.Clear(); EditorState.Clear(); EditorState.Repaint = null; States = null; }
private void OnEnable() { Undo.undoRedoPerformed += PrecessUndo; EditorActions.Clear(); EditorState.Clear(); EditorState.Repaint = Repaint; States = (States)target; SerializedState = serializedObject; EditorGroup.Enable(States.Group); }