示例#1
0
 private static extern void ovrHmd_GetRenderScaleAndOffset(ovrFovPort fov,
     ovrSizei textureSize,
     ovrRecti renderViewport,
     [MarshalAs(UnmanagedType.LPArray, SizeConst = 2)]
     [Out] out ovrVector2f[] uvScaleOffsetOut);
示例#2
0
 internal ovrHmdDesc(ovrHmdDesc_Raw raw)
 {
     this.Handle                     = raw.Handle;
     this.Type                       = (ovrHmdType)raw.Type;
     this.ProductName                = Marshal.PtrToStringAnsi(raw.ProductName);
     this.Manufacturer               = Marshal.PtrToStringAnsi(raw.Manufacturer);
     this.VendorId                   = raw.VendorId;
     this.ProductId                  = raw.ProductId;
     this.SerialNumber               = raw.SerialNumber;
     this.FirmwareMajor              = raw.FirmwareMajor;
     this.FirmwareMinor              = raw.FirmwareMinor;
     this.CameraFrustumHFovInRadians = raw.CameraFrustumHFovInRadians;
     this.CameraFrustumVFovInRadians = raw.CameraFrustumVFovInRadians;
     this.CameraFrustumNearZInMeters = raw.CameraFrustumNearZInMeters;
     this.CameraFrustumFarZInMeters  = raw.CameraFrustumFarZInMeters;
     this.HmdCaps                    = raw.HmdCaps;
     this.TrackingCaps               = raw.TrackingCaps;
     this.DistortionCaps             = raw.DistortionCaps;
     this.Resolution                 = raw.Resolution;
     this.WindowsPos                 = raw.WindowsPos;
     this.DefaultEyeFov              = new ovrFovPort[2] { raw.DefaultEyeFov_0, raw.DefaultEyeFov_1 };
     this.MaxEyeFov                  = new ovrFovPort[2] { raw.MaxEyeFov_0, raw.MaxEyeFov_1 };
     this.EyeRenderOrder = new ovrEyeType[2] { ovrEyeType.ovrEye_Left, ovrEyeType.ovrEye_Right };
     this.DisplayDeviceName          = Marshal.PtrToStringAnsi(raw.DisplayDeviceName);
     this.DisplayId                  = raw.DisplayId;
 }
示例#3
0
 // Computes updated 'uvScaleOffsetOut' to be used with a distortion if render target size or
 // viewport changes after the fact. This can be used to adjust render size every frame, if desired.
 public ovrVector2f[] GetRenderScaleAndOffset(ovrFovPort fov,
     ovrSizei textureSize,
     ovrRecti renderViewport)
 {
     ovrVector2f[] uvScaleOffsetOut;
     ovrHmd_GetRenderScaleAndOffset(fov, textureSize, renderViewport, out uvScaleOffsetOut);
     return uvScaleOffsetOut;
 }