private void createGateDueToType(PaintEventArgs e) { //switch can be replaced by a one line of code using runtime Creation ((gotta GOOGLE it)) Gate g; switch (gateType) { case "OR": g = new OR(); break; case "NOT": g = new NOT(); break; case "AND": g = new AND(); break; case "NAND": g = new NAND(); break; case "NOR": g = new NOR(); break; case "XOR": g = new XOR(); break; case "XNOR": g = new XNOR(); break; default: g = null; break; } g.Draw(e); }
public override short? calculateMinInputs(short? x , short? y) { //Node tempOut = new Node(); short? result = null; XOR xor = new XOR(x,y, result); NOT not = new NOT(result,result); return result; }