void CreateWheelsData() { WheelsData val = new WheelsData(0); val.PathDataChanged += val_StageDataChanged; val.Add(50, 1); val.Add(25, 7); val.Add(16.667, -17); WheelsPatterns.Add(val); val = new WheelsData(1); val.PathDataChanged += val_StageDataChanged; val.Add(50, 1); val.Add(25, -16); val.Add(16.667, -17); WheelsPatterns.Add(val); }
private void Add_Wheel_Click(object sender, RoutedEventArgs e) { // add another wheel to current data WheelsData wd = (WheelsData)PatternChoices.SelectedValue; wd.Add(1, 1); ReCalculate(); }
void CreateWheelsData() { WheelsData val = new WheelsData(0); val.PathDataChanged +=val_StageDataChanged; val.Add(50, 1); val.Add(25, 7); val.Add(16.667, -17); WheelsPatterns.Add(val); val = new WheelsData(1); val.PathDataChanged += val_StageDataChanged; val.Add(50, 1); val.Add(25, -16); val.Add(16.667, -17); WheelsPatterns.Add(val); }