private void selectItem(string slot_name) { string items_to_select = "Head, Neck, Cape, Ammo, Weapon, Body, Shield, Legs, Feet, Hands, Ring, Food, Runes, Potions"; unmountItem(slot_name); ItemSelect = new SelectItemViewModel(PlayerEquiped, slot_name, items_to_select); }
public WornEquipmentViewModel(EquipedModel player_equiped = null, string we_mode = "Edit") { this.we_mode = we_mode; if (player_equiped != null) { PlayerEquiped = player_equiped; } else { PlayerEquiped = new EquipedModel(); } selectEquipmentViewModel = null; if (we_mode == "Edit" || we_mode == "Create") { selectEquipmentViewModel = new SelectItemViewModel(); } setEquipmentInfo(); View = new WornEquipmentView(this); }
public SelectItemView(SelectItemViewModel VM) { view_model = VM; DataContext = view_model; InitializeComponent(); }
} //temporary, for debuging. public void selectEquipment() { selectEquipmentViewModel = new SelectItemViewModel(PlayerEquiped, selected_slot_table, selected_slot_table); }