void RenderableMinimap_WriteNextFrameEvent(Vector3 camerapos) { //Console.WriteLine( "RenderableMinimap_WriteNextFrameEvent" ); GetDimensions(); GraphicsHelperGl g = new GraphicsHelperGl(); g.CheckError(); //LogFile.WriteLine( windowwidth + " " + windowheight + " " + RendererSdl.GetInstance().OuterWindowWidth + " " + RendererSdl.GetInstance().OuterWindowHeight ); g.ApplyOrtho(windowwidth, windowheight, RendererSdl.GetInstance().OuterWindowWidth, RendererSdl.GetInstance().OuterWindowHeight); g.CheckError(); DrawMinimap(); g.CheckError(); DrawFrustrum(camerapos); g.CheckError(); if (Render != null) { Render(minimapx, minimapy, minimapwidth, minimapheight); } g.CheckError(); g.RemoveOrtho(); g.CheckError(); }
void RenderableMinimap_WriteNextFrameEvent(Vector3 camerapos) { //Console.WriteLine( "RenderableMinimap_WriteNextFrameEvent" ); GetDimensions(); GraphicsHelperGl g = new GraphicsHelperGl(); g.CheckError(); //LogFile.WriteLine( windowwidth + " " + windowheight + " " + RendererSdl.GetInstance().OuterWindowWidth + " " + RendererSdl.GetInstance().OuterWindowHeight ); g.ApplyOrtho( windowwidth, windowheight, RendererSdl.GetInstance().OuterWindowWidth, RendererSdl.GetInstance().OuterWindowHeight ); g.CheckError(); DrawMinimap(); g.CheckError(); DrawFrustrum(camerapos); g.CheckError(); if (Render != null) { Render(minimapx, minimapy, minimapwidth, minimapheight); } g.CheckError(); g.RemoveOrtho(); g.CheckError(); }