示例#1
0
 /// <summary>
 /// 显示动弹对象
 /// </summary>
 /// <param name="t">动弹对象</param>
 private void DisplayTweet(TweetUnit t)
 {
     this. currentTweet = t;
     //开始关闭动画 (建议 Fade)
     this. fadeOut. Begin( );
     this. fadeOut. Completed += (s, e) =>
     {
         //然后控件转变 
         this. lblName. Text = string. Format( "{0}:", t. author );
         this. lblContent. Text = t. body;
         this. lblComment. Text = string. Format( "{0}  {1}评", t. pubDateFormat, t. commentCount );
         this. imgPortrait. Source = new BitmapImage( new Uri( t. portrait. IsNotNullOrWhitespace( ) ? t. portrait : "/Resource/avatar_noimg.jpg", UriKind. RelativeOrAbsolute ) );
         //最后执行上移动画
         this. fadeIn. Begin( );
     };
 }
示例#2
0
        /// <summary>
        /// 获取下一个动弹对象
        /// </summary>
        /// <param name="tweets">动弹集合</param>
        private void GetNextTweetUnit(TweetUnit[ ] tweets)
        {
            if ( tweets != null && tweets. Length > 0 )
            {
                TweetUnit t = tweets[ 0 ];
                for ( int i = 0 ; i < tweets. Length ; i++ )
                {
                    if ( tweets[ i ]. id == tweetID )
                    {
                        //返回下一项
                        t = i < tweets. Length - 1 ? tweets[ i + 1 ] : tweets[ 0 ];
                        break;
                    }
                }
                //获取下一项
                this. tweetID = t. id;

                this. DisplayTweet( t );
            }
        }