public static ORSX_PlanetaryResourcePixel getResourceAvailability(int body, string resourcename, double lat, double lng) { if (body != current_body) { loadPlanetaryResourceData(body); } if (body_resource_maps.ContainsKey(resourcename)) { ORSX_PlanetaryResourceInfo resource_info = body_resource_maps[resourcename]; double resource_val = resource_info.getLatLongAbundanceValue(lat, lng); var resource_pixel = new ORSX_PlanetaryResourcePixel(resource_info.getName(), resource_val, resource_info.getBody()); resource_pixel.setResourceName(resource_info.getResourceName()); return(resource_pixel); } else { var resource_pixel = new ORSX_PlanetaryResourcePixel(resourcename, 0, body); return(resource_pixel); } }
public static double getPixelAbundanceValue(int body, string resourcename, double lat, double lng) { if (body != current_body) { loadPlanetaryResourceData(body); } if (body_resource_maps.ContainsKey(resourcename)) { ORSX_PlanetaryResourceInfo resource_info = body_resource_maps[resourcename]; return(resource_info.getLatLongAbundanceValue(lat, lng)); } else { return(0); } }
public static ORSX_PlanetaryResourcePixel getResourceAvailabilityByRealResourceName(int body, string resourcename, double lat, double lng) { if (body != current_body) { loadPlanetaryResourceData(body); } try { ORSX_PlanetaryResourceInfo resource_info = body_resource_maps.Where(ri => ri.Value.getResourceName() == resourcename).FirstOrDefault().Value; return(getResourceAvailability(body, resource_info.getName(), lat, lng)); } catch (Exception ex) { var resource_pixel = new ORSX_PlanetaryResourcePixel(resourcename, 0, body); return(resource_pixel); } }
public static void loadPlanetaryResourceData(int body) { string celestial_body_name = FlightGlobals.Bodies[body].bodyName; UrlDir.UrlConfig[] configs = GameDatabase.Instance.GetConfigs("ORSX_PLANETARY_RESOURCE"); Debug.Log("[ORS] Loading Planetary Resource Data. Length: " + configs.Length); foreach (ORSX_ResourceAbundanceMarker abundance_marker in abundance_markers) { removeAbundanceSphere(abundance_marker.getPlanetarySphere()); removeAbundanceSphere(abundance_marker.getScaledSphere()); } sphere = null; sphere_texture = null; body_resource_maps.Clear(); body_abudnance_angles.Clear(); map_body = -1; current_body = body; foreach (UrlDir.UrlConfig config in configs) { ConfigNode planetary_resource_config_node = config.config; if (planetary_resource_config_node.GetValue("celestialBodyName") == celestial_body_name && planetary_resource_config_node != null) { Debug.Log("[ORSX] Loading Planetary Resource Data for " + celestial_body_name); Texture2D map = GameDatabase.Instance.GetTexture(planetary_resource_config_node.GetValue("mapUrl"), false); if (map == null) { continue; } //Texture managing addons can cause a texture to be able to load (ie map != null) //but not be readable, at least not by GetPixel, //which is called repeatedly at the end of the load method (in the getPixelAbundanceValue method) //This tests the texture once to make sure it works properly before allowing it to continue try { map.GetPixel(1, 1); } catch (UnityException e) { Debug.Log("Stop Doing Dumb Things With Your Map Textures: " + e); continue; } string resource_gui_name = planetary_resource_config_node.GetValue("name"); if (body_resource_maps.ContainsKey(resource_gui_name)) { continue; // skip duplicates } var resource_info = new ORSX_PlanetaryResourceInfo(resource_gui_name, map, body); if (planetary_resource_config_node.HasValue("resourceName")) { string resource_name = planetary_resource_config_node.GetValue("resourceName"); resource_info.setResourceName(resource_name); } if (planetary_resource_config_node.HasValue("resourceScale")) { string resource_scale = planetary_resource_config_node.GetValue("resourceScale"); resource_info.setResourceScale(resource_scale); } if (planetary_resource_config_node.HasValue("scaleFactor")) { string scale_factorstr = planetary_resource_config_node.GetValue("scaleFactor"); double scale_factor = double.Parse(scale_factorstr); resource_info.setScaleFactor(scale_factor); } if (planetary_resource_config_node.HasValue("scaleMultiplier")) { string scale_multstr = planetary_resource_config_node.GetValue("scaleMultiplier"); double scale_mult = double.Parse(scale_multstr); resource_info.setScaleMultiplier(scale_mult); } if (planetary_resource_config_node.HasValue("displayTexture")) { string tex_path = planetary_resource_config_node.GetValue("displayTexture"); resource_info.setDisplayTexture(tex_path); } else { string tex_path = planetary_resource_config_node.GetValue("ORSX/resource_point"); //Rename to whatever folder ORSX will be in; put default resource point texture there resource_info.setDisplayTexture(tex_path); } if (planetary_resource_config_node.HasValue("displayThreshold")) { string display_threshold_str = planetary_resource_config_node.GetValue("displayThreshold"); double display_threshold = double.Parse(display_threshold_str); resource_info.setDisplayThreshold(display_threshold); } body_resource_maps.Add(resource_gui_name, resource_info); var abundance_points_list = new List <Vector2d>(); for (int i = 0; i < map.height; ++i) { for (int j = 0; j < map.width; ++j) { if (resource_info.getPixelAbundanceValue(j, i) >= resource_info.getDisplayThreshold()) { //high value location, mark it double theta = (j - map.width / 2) * 2.0 * 180.0 / map.width; double phi = (i - map.height / 2) * 2.0 * 90.0 / map.height; var angles = new Vector2d(theta, phi); abundance_points_list.Add(angles); } } } body_abudnance_angles.Add(resource_gui_name, abundance_points_list.ToArray()); Debug.Log("[ORSX] " + abundance_points_list.Count + " high value " + resource_gui_name + " locations detected"); } } }
public static void loadPlanetaryResourceData(int body) { string celestial_body_name = FlightGlobals.Bodies[body].bodyName; UrlDir.UrlConfig[] configs = GameDatabase.Instance.GetConfigs("ORSX_PLANETARY_RESOURCE"); Debug.Log("[ORS] Loading Planetary Resource Data. Length: " + configs.Length); foreach (ORSX_ResourceAbundanceMarker abundance_marker in abundance_markers) { removeAbundanceSphere(abundance_marker.getPlanetarySphere()); removeAbundanceSphere(abundance_marker.getScaledSphere()); } sphere = null; sphere_texture = null; body_resource_maps.Clear(); body_abudnance_angles.Clear(); map_body = -1; current_body = body; foreach (UrlDir.UrlConfig config in configs) { ConfigNode planetary_resource_config_node = config.config; if (planetary_resource_config_node.GetValue("celestialBodyName") == celestial_body_name && planetary_resource_config_node != null) { Debug.Log("[ORSX] Loading Planetary Resource Data for " + celestial_body_name); Texture2D map = GameDatabase.Instance.GetTexture(planetary_resource_config_node.GetValue("mapUrl"), false); if (map == null) continue; //Texture managing addons can cause a texture to be able to load (ie map != null) //but not be readable, at least not by GetPixel, //which is called repeatedly at the end of the load method (in the getPixelAbundanceValue method) //This tests the texture once to make sure it works properly before allowing it to continue try { map.GetPixel(1, 1); } catch (UnityException e) { Debug.Log("Stop Doing Dumb Things With Your Map Textures: " + e); continue; } string resource_gui_name = planetary_resource_config_node.GetValue("name"); if (body_resource_maps.ContainsKey(resource_gui_name)) continue; // skip duplicates var resource_info = new ORSX_PlanetaryResourceInfo(resource_gui_name, map, body); if (planetary_resource_config_node.HasValue("resourceName")) { string resource_name = planetary_resource_config_node.GetValue("resourceName"); resource_info.setResourceName(resource_name); } if (planetary_resource_config_node.HasValue("resourceScale")) { string resource_scale = planetary_resource_config_node.GetValue("resourceScale"); resource_info.setResourceScale(resource_scale); } if (planetary_resource_config_node.HasValue("scaleFactor")) { string scale_factorstr = planetary_resource_config_node.GetValue("scaleFactor"); double scale_factor = double.Parse(scale_factorstr); resource_info.setScaleFactor(scale_factor); } if (planetary_resource_config_node.HasValue("scaleMultiplier")) { string scale_multstr = planetary_resource_config_node.GetValue("scaleMultiplier"); double scale_mult = double.Parse(scale_multstr); resource_info.setScaleMultiplier(scale_mult); } if (planetary_resource_config_node.HasValue("displayTexture")) { string tex_path = planetary_resource_config_node.GetValue("displayTexture"); resource_info.setDisplayTexture(tex_path); } else { string tex_path = planetary_resource_config_node.GetValue("ORSX/resource_point"); //Rename to whatever folder ORSX will be in; put default resource point texture there resource_info.setDisplayTexture(tex_path); } if (planetary_resource_config_node.HasValue("displayThreshold")) { string display_threshold_str = planetary_resource_config_node.GetValue("displayThreshold"); double display_threshold = double.Parse(display_threshold_str); resource_info.setDisplayThreshold(display_threshold); } body_resource_maps.Add(resource_gui_name, resource_info); var abundance_points_list = new List<Vector2d>(); for (int i = 0; i < map.height; ++i) { for (int j = 0; j < map.width; ++j) { if (resource_info.getPixelAbundanceValue(j, i) >= resource_info.getDisplayThreshold()) { //high value location, mark it double theta = (j - map.width/2)*2.0*180.0/map.width; double phi = (i - map.height/2)*2.0*90.0/map.height; var angles = new Vector2d(theta, phi); abundance_points_list.Add(angles); } } } body_abudnance_angles.Add(resource_gui_name, abundance_points_list.ToArray()); Debug.Log("[ORSX] " + abundance_points_list.Count + " high value " + resource_gui_name + " locations detected"); } } }