//CopyConst public MapLayer(MapLayer MapLayer) { this._name = MapLayer._name; this._parallaxValueHorz = MapLayer._parallaxValueHorz; this._parallaxValueVert = MapLayer._parallaxValueVert; this._tilemap = MapLayer._tilemap; }
public void MoveLayerUp(int IndexOfLayer) { //letzter Layer kann nicht hoch bewegt werden if (IndexOfLayer == _layers.Count - 1) { } else { //Wenn Index ist Base dann muss base neu berechnet werden if (IndexOfLayer == 0) { if (enableBaseLayerModification) { MapLayer temp = new MapLayer(_layers[IndexOfLayer]); _layers[IndexOfLayer] = _layers[IndexOfLayer + 1]; _layers[IndexOfLayer + 1] = temp; RecalculateParallaxValues(0); } } //Sonst positionen vertauschen else { MapLayer temp = new MapLayer(_layers[IndexOfLayer]); _layers[IndexOfLayer] = _layers[IndexOfLayer + 1]; _layers[IndexOfLayer + 1] = temp; } } }
public void MoveLayerDown(int IndexOfLayer) { //0 kann nicht nach unten bewegt werden if (IndexOfLayer == 0) { } else { //wenn index 1 dann wird neuer base erzeugt if (IndexOfLayer == 1) { if (enableBaseLayerModification) { MapLayer temp = new MapLayer(_layers[IndexOfLayer]); _layers[IndexOfLayer] = _layers[IndexOfLayer - 1]; _layers[IndexOfLayer - 1] = temp; RecalculateParallaxValues(0); } } //Sonst positionen vertauschen else { MapLayer temp = new MapLayer(_layers[IndexOfLayer]); _layers[IndexOfLayer] = _layers[IndexOfLayer - 1]; _layers[IndexOfLayer - 1] = temp; } } }