static void Main(string[] args) { Console.WindowWidth = 80; Console.WindowHeight = 50; Console.SetBufferSize(Console.WindowWidth, Console.WindowHeight); Console.BackgroundColor = ConsoleColor.White; Console.CursorVisible = false; Console.Clear(); ConsoleGraphics graphics = new ConsoleGraphics(); GameEngine engine = new GameEngine(graphics); engine.Start(); }
static void Main(string[] args) { // Screen resolution, font size, scale rate are affecting all these values. // This won't work as expected on other computers. Console.WindowWidth = (Console.LargestWindowHeight * 2) + 55; // 87 characters on a row, that's ~= Height - for a game, and 50 - for text. Console.WindowHeight = Console.LargestWindowHeight; // 41 rows is a max on Dell XPS 13" Console.SetBufferSize(Console.WindowWidth, Console.WindowHeight); Console.BackgroundColor = ConsoleColor.DarkBlue; Console.CursorVisible = false; Console.Clear(); ConsoleGraphics graphics = new ConsoleGraphics(); Console.WriteLine(" Game Started."); GameEngine engine = new GameEngine(graphics); engine.Start(); }