示例#1
0
        public OECPLine(OECPVertex stVtx, OECPVertex edVtx, bool isBoundary = false)
        {
            StartVertex = stVtx;
            EndVertex   = edVtx;
            Type        = ElementType.Line;
            IsBoundary  = isBoundary;

            stVtx.RelatedLineList.Add(this.Eid);
            edVtx.RelatedLineList.Add(this.Eid);
        }
示例#2
0
 public bool DeleteVertex(OECPVertex vtx)
 {
     //todo:只有孤立的节点才可以删除
     if (vtx.IsEmpty)
     {
         return(false);
     }
     foreach (OECPElement ele in Elements)
     {
         var eleVtx = (OECPVertex)ele;
         if (eleVtx == vtx)
         {
             Elements.Remove(eleVtx);
             return(true);
         }
     }
     return(false);
 }
示例#3
0
        public double Distance(OECPVertex vtx)
        {
            double cross = (EndVertex.X - StartVertex.X) * (vtx.X - StartVertex.X) + (EndVertex.Y - StartVertex.Y) * (vtx.Y - StartVertex.Y);

            if (cross <= 0)
            {
                return(Math.Sqrt((vtx.X - StartVertex.X) * (vtx.X - StartVertex.X) + (vtx.Y - StartVertex.Y) * (vtx.Y - StartVertex.Y)));
            }

            double d2 = (EndVertex.X - StartVertex.X) * (EndVertex.X - StartVertex.X) + (EndVertex.Y - StartVertex.Y) * (EndVertex.Y - StartVertex.Y);

            if (cross >= d2)
            {
                return(Math.Sqrt((vtx.X - EndVertex.X) * (vtx.X - EndVertex.X) + (vtx.Y - EndVertex.Y) * (vtx.Y - EndVertex.Y)));
            }

            double r  = cross / d2;
            double px = StartVertex.X + (EndVertex.X - StartVertex.X) * r;
            double py = StartVertex.Y + (EndVertex.Y - StartVertex.Y) * r;

            return(Math.Sqrt((vtx.X - px) * (vtx.X - px) + (py - vtx.Y) * (py - vtx.Y)));
        }
示例#4
0
        public OECPVertex GetProjectVertex(OECPVertex vtx)
        {
            double a1          = EndVertex.X - StartVertex.X;
            double b1          = EndVertex.Y - StartVertex.Y;
            double y1          = StartVertex.Y;
            double x1          = StartVertex.X;
            double y2          = EndVertex.Y;
            double x2          = EndVertex.X;
            double y3          = vtx.Y;
            double x3          = vtx.X;
            double a1a1        = Math.Pow(a1, 2.0);
            double b1b1        = Math.Pow(b1, 2.0);
            double denominator = a1a1 + b1b1;

            if (denominator == 0)
            {
                return(vtx);
            }

            double x1y2      = x1 * y2;
            double x2y1      = x2 * y1;
            double a1b1      = a1 * b1;
            double moleculey = b1b1 * y3 + a1b1 * x3 - a1 * x1y2 + a1 * x2y1;
            double moleculex = a1a1 * x3 + a1b1 * y3 - b1 * x2y1 + b1 * x1y2;

            var pvtx = new OECPVertex((float)(moleculex / denominator), (float)(moleculey / denominator));

            if (!IsBoundary)
            {
                var newLine = new OECPLine(pvtx, this.EndVertex);
                this.EndVertex.RelatedLineList.Remove(this.Eid);

                this.Layer.AddElement(newLine);
                this.EndVertex = pvtx;
            }

            return(pvtx);
        }
示例#5
0
 public bool VertexOnLine(OECPVertex vtx)
 {
     return(Distance(vtx) <= 1);
 }
示例#6
0
 public double Distance(OECPVertex other)
 {
     return(Math.Sqrt((X - other.X) * ((X - other.X) + (Y - other.Y) * (Y - other.Y))));
 }