public static unsafe void LoadPixelShader(GSShader shader) { IntPtr ptr = IntPtr.Zero; if (shader != null) { ptr = shader.GetPointer(); } libobs.gs_load_pixelshader(ptr); }
public static unsafe void LoadVertexShader(GSShader shader) { IntPtr ptr = IntPtr.Zero; if (shader != null) ptr = shader.GetPointer(); libobs.gs_load_vertexshader(ptr); }